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maszyna/shaders/notex-lighting.vert

21 lines
465 B
GLSL

#version 330
layout (location = 0) in vec3 v_vert;
layout (location = 1) in vec3 v_normal;
out vec3 f_normal;
out vec3 f_pos;
out vec4 f_light_pos;
uniform mat4 lightview;
uniform mat4 modelview;
uniform mat3 modelviewnormal;
uniform mat4 projection;
void main()
{
gl_Position = (projection * modelview) * vec4(v_vert, 1.0f);
f_normal = modelviewnormal * v_normal;
f_pos = vec3(modelview * vec4(v_vert, 1.0f));
f_light_pos = lightview * vec4(f_pos, 1.0f);
}