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maszyna/world/RailLayout.h

154 lines
5.3 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include <array>
#include <vector>
#include <glm/glm.hpp>
#include "utilities/Classes.h"
#include "world/Knots.h"
class TTrack;
namespace track_rails {
double constexpr flangeway { 0.045 };
double constexpr blend { 0.015 };
double constexpr tread_fade { 0.02 };
double constexpr wheel_width { 0.14 };
double constexpr back_to_back { 1.36 };
double constexpr rolled_band { wheel_width - ( 1.435 - back_to_back ) / 2.0 };
double constexpr nose_tip { 0.012 };
double constexpr middle_angle { 0.35 };
double constexpr wide_angle { 0.785 };
// where the inner rails of the two paths of a switch cross, found from their gauge lines behind the blades
struct switch_frog {
bool valid { false };
int side[ 2 ] {}; // rail profile of the crossing rail of each path, 1 right, -1 left
double at[ 2 ] {}; // distance of the crossing along each path
double blades[ 2 ] {}; // distance the blades take along each path
double angle { 0.0 };
};
// where a rail of this track crosses a rail of another one, found from their gauge lines
struct rail_crossing {
TTrack *track { nullptr };
int path { 0 };
int side { 0 }; // rail profile of the crossing rail, 1 right, -1 left
double at { 0.0 }; // distance of the crossing along the path, past the ends where the track goes on
double angle { 0.0 };
double into { 0.0 }; // the path direction against the gauge normal of the other rail, above zero: going into the other track
double facing { 0.0 }; // the gauge normals of both rails against each other, below zero: an acute frog
bool nose { false }; // at an acute frog the rail goes on as the nose rail, the other one as the rail beside it
int otherpath { 0 };
int otherside { 0 }; // rail profile of the other rail, 1 right, -1 left
double otherat { 0.0 }; // distance of the crossing along the other path
bool aligned { true }; // both paths run the same way at the crossing
TTrack *owner { nullptr };
};
// the size of the rail profile, out from the gauge face: positive outwards, the side of the head away from the track
struct rail_size {
double head { 0.0735 }; // how far the head reaches out
double height { 0.172 };
double low { -0.0385 }; // the reach of the profile inwards
double high { 0.1115 }; // the reach of the profile outwards
bool grooved { false };
double groove { 0.0 };
double lip { 0.0 };
double rim { 0.0 };
double crown { 0.0 };
double liptop { 0.0 };
double crest { 0.0 };
double tread { 0.0735 };
double ledge { 0.0 };
double web { 0.0365 };
double neck { -0.0467 };
knots::line field, gauge;
};
// a check rail beside a rail, how far its ends turn away from the running rail
struct check_rail {
double from { 0.0 };
double to { 0.0 };
double flarefrom { 0.0 };
double flareto { 0.0 };
double frombend { 0.0 };
double tobend { 0.0 };
};
using check_rail_set = std::array<std::array<std::vector<check_rail>, 2>, 2>; // path, right side
// a rail broken where another one crosses it: the part coming from below ends at end, the part going on starts at start
struct rail_cut {
double at { 0.0 };
double end { 0.0 };
double start { 0.0 };
knots::line endoffsets, endextents, startoffsets, startextents;
knots::line endrolled, startrolled; // how far out from the gauge line the wheels roll on the head, of the part coming from below and of the part going on
glm::dvec2 endmiter { 0.0 };
glm::dvec2 startmiter { 0.0 };
double endbend { 0.0 };
double startbend { 0.0 };
knots::line endfit, startfit;
knots::line endinner, startinner;
bool endcap { true };
bool startcap { true };
};
struct rail_plan {
std::vector<rail_cut> cuts;
};
// guard rails of a crossing at a wide angle: the rail profile laid inside the running rail across the flangeway, broken like the rails
struct guard_rail {
double from { 0.0 };
double to { 0.0 };
rail_plan plan;
bool flarefrom { true };
bool flareto { true };
glm::dvec2 frommiter { 0.0 };
glm::dvec2 tomiter { 0.0 };
bool through { true };
};
struct rail_band {
double at { 0.0 };
double into { 0.0 };
double facing { 0.0 };
double from { 0.0 };
double to { 0.0 };
bool whole { true };
};
struct rail_fill {
double from { 0.0 };
double to { 0.0 };
knots::line inner, outer;
bool capfrom { false };
bool capto { false };
double lift { 0.0 };
bool web { false };
};
struct rail_tread {
double from { 0.0 };
double to { 0.0 };
material_handle material { 0 };
int anchor { 0 };
knots::line edge;
knots::line gauge;
bool below { false };
};
struct rail_layout {
rail_plan plans[ 2 ][ 2 ]; // path, right side
std::vector<rail_band> bands[ 2 ][ 2 ];
std::vector<rail_fill> fills[ 2 ][ 2 ];
knots::line blocks[ 2 ][ 2 ];
std::vector<rail_tread> treads[ 2 ][ 2 ];
std::vector<guard_rail> guards[ 2 ][ 2 ];
knots::line wingends[ 2 ][ 2 ]; // ends of the wing rails of other rails running along each rail, and which way they run there
check_rail_set checks;
std::vector<TTrack *> crossed; // tracks whose rails cross the rails of this one
};
} // namespace track_rails