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The name of a node or "(no name)" was written out in twenty places and four local functions, a lower-case copy of a text in four files, the test for a number, the file name of a template made comparable and the heading of a direction in three and two, the green main button of a panel in five and the key=value parameters of a self-test command in five. Each of them is one helper now: name_of, tall_button_height and main_button with the panel helpers, numeric with format, normalized with the include helpers, heading_of with the plan geometry and selftest_values with the tools; lower gives way to ToLower.
200 lines
5.5 KiB
C++
200 lines
5.5 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include <cstddef>
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#include <cstdint>
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#include <functional>
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#include <map>
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#include <sstream>
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#include <string>
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#include <utility>
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#include <vector>
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#include <glm/glm.hpp>
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#include "editor/editorTrack.hpp"
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#include "utilities/Classes.h"
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class TTrack;
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class editor_nmt;
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enum class editor_selftest_result
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{
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unhandled,
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handled,
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pause,
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again
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};
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enum class editor_first_step { tracks, lay, laid, wheel, join, turnout, undo, save, drive, look, top, select, shape, profile, profile_point, profile_apply, terrain, nmt, plan, plan_band, plan_apply, signal, posts, count };
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enum class editor_track_tab { straights, route, path, turnout, profile, speed, joints, infra, lay, lineside, turntable, signals, parallel };
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struct track_hover
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{
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TTrack *track{nullptr};
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int path{0};
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glm::dvec3 point{0.0};
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double since{0.0};
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};
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struct tool_tab
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{
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bool open{false};
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bool expand{false};
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};
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// scenery templates standing by the track, placed and checked by the editor
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struct template_item
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{
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std::string file;
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glm::dvec3 location{0.0}; // world space
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double yaw{0.0};
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std::vector<std::string> rest; // parameters after the rotation
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bool described{false};
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std::string track;
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glm::dvec2 tilt{0.0}; // rot.x and rot.z of a described template, degrees
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std::map<std::string, std::string> values;
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};
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struct standing_template
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{
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scene::instance_handle instance{0};
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std::string file; // lower case, forward slashes
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glm::dvec3 location{0.0};
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double yaw{0.0};
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std::vector<std::string> values;
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};
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struct nmt_place
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{
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glm::dvec3 position{0.0}; // on the axis of the path
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double formation{0.0}; // the height of the formation under it, the foot of the ballast
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double crown{0.0}; // the height of the top of the ballast under the rails: what the terrain model measures on a track
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double half_width{3.0}; // from the axis to the foot of the ballast
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TTrack *track{nullptr};
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int path{0};
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bool shapes{true}; // not a bridge nor a tunnel
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};
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inline std::map<std::string, std::string> selftest_values(std::istringstream &Words)
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{
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std::map<std::string, std::string> values;
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std::string pair;
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while (Words >> pair)
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{
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auto const equals{pair.find('=')};
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if (equals != std::string::npos)
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values[pair.substr(0, equals)] = pair.substr(equals + 1);
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}
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return values;
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}
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class editor_selection
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{
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public:
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virtual TTrack *selected_track() const = 0;
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virtual std::vector<TTrack *> const &track_set() const = 0;
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virtual track_hover const &hovered_track() const = 0;
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virtual void set_current_node(scene::basic_node *Node) = 0;
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virtual void clear_track_point() = 0;
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protected:
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~editor_selection() = default;
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};
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class editor_view
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{
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public:
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virtual glm::dvec3 camera_position() const = 0;
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virtual void fly_to(glm::dvec3 const &Target, glm::dvec3 const &Look, double const Distance, double const Duration = 0.6) = 0;
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virtual void focus_track(TTrack &Track, int const Path, glm::dvec3 const &Point) = 0;
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virtual editor_track_tab current_track_tab() const = 0;
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virtual void show_track_tab(editor_track_tab const Wanted) = 0;
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protected:
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~editor_view() = default;
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};
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class editor_history
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{
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public:
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virtual std::size_t history_size() const = 0;
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virtual void push_track_snapshot(std::vector<std::pair<TTrack *, editor_track::state>> States, std::vector<TTrack *> Created = {}, std::vector<TTrack *> Removed = {}) = 0;
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protected:
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~editor_history() = default;
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};
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class editor_templates
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{
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public:
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virtual std::vector<standing_template> standing_templates(std::function<bool(std::string const &)> const &Accept) const = 0;
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virtual std::size_t place_templates(std::vector<template_item> const &Items, std::string &Error) = 0;
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virtual std::size_t move_templates(std::vector<std::pair<standing_template, template_item>> const &Moves) = 0;
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virtual std::size_t remove_templates(std::vector<scene::instance_handle> const &Instances) = 0;
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protected:
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~editor_templates() = default;
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};
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class editor_ground
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{
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public:
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virtual glm::dvec3 placement_on_ground(glm::dvec3 Location) = 0;
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virtual void nmt_locate() = 0;
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virtual std::vector<nmt_place> nmt_track_places(double const Step) const = 0;
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virtual editor_nmt &terrain_model() = 0;
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virtual double terrain_model_offset() const = 0;
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virtual bool terrain_model_fitted() const = 0;
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protected:
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~editor_ground() = default;
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};
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class editor_track_design
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{
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public:
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virtual bool track_editing() const = 0;
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virtual alignment::limits const &route_norms() const = 0;
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virtual bool digitize_drawn(std::vector<TTrack *> const &Created, bool const Alone = true) = 0;
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virtual void straight_refresh() = 0;
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protected:
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~editor_track_design() = default;
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};
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class editor_guide
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{
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public:
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virtual void first_step_done(editor_first_step const Step) = 0;
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protected:
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~editor_guide() = default;
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};
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class editor_services : public editor_selection, public editor_view, public editor_history, public editor_templates, public editor_ground, public editor_track_design, public editor_guide
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{
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protected:
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~editor_services() = default;
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};
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class editor_tool
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{
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public:
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virtual ~editor_tool() = default;
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virtual void update() {}
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virtual void draw_overlay() const {}
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virtual void render_options() {}
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virtual void render_windows() {}
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virtual void forget(scene::basic_node const *Node) {}
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virtual editor_selftest_result selftest(std::string const &Command, std::istringstream &Words) { return editor_selftest_result::unhandled; }
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};
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