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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 10:59:20 +02:00
Files
maszyna/gl/postfx.cpp
maj00r 2896c2dd60 add the C library headers MSVC needs
Unqualified uint8_t/size_t and friends were reaching 24 units through
some other header on libstdc++; MSVC's STL does not do that, which broke
gl/ubo.cppm (and made its UBS_PAD macro look like garbage). Also
silences C5244, MSVC's counterpart to the clang warning about glm being
included in the module purview, which is deliberate here.
2026-09-10 00:10:52 +02:00

57 lines
1.1 KiB
C++

module;
#include <cstddef>
#include <string>
#include "glad/glad.h"
#include <vector>
#include <memory>
module eu07.gl.postfx;
import eu07.gl.framebuffer;
std::shared_ptr<gl::shader> gl::postfx::vertex;
std::shared_ptr<gl::vao> gl::postfx::vao;
gl::postfx::postfx(const std::string &s) : postfx(shader("postfx_" + s + ".frag"))
{
}
gl::postfx::postfx(const shader &s)
{
if (!vertex)
vertex = std::make_shared<gl::shader>("quad.vert");
if (!vao)
vao = std::make_shared<gl::vao>();
program.attach(*vertex);
program.attach(s);
program.link();
}
void gl::postfx::apply(opengl_texture &src, framebuffer *dst)
{
apply({&src}, dst);
}
void gl::postfx::apply(std::vector<opengl_texture *> src, framebuffer *dst)
{
if (dst)
{
dst->clear(GL_COLOR_BUFFER_BIT);
dst->bind();
}
else
framebuffer::unbind();
program.bind();
vao->bind();
size_t unit = 0;
for (opengl_texture *tex : src)
tex->bind(unit++);
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}