Files
maszyna/shaders/shadowmap.vert
2018-07-11 19:44:36 +02:00

15 lines
226 B
GLSL

#version 330
layout(location = 0) in vec3 v_vert;
layout(location = 2) in vec2 v_coord;
out vec2 f_coord;
#include <common>
void main()
{
gl_Position = (projection * modelview) * vec4(v_vert, 1.0f);
f_coord = v_coord;
}