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https://github.com/MaSzyna-EU07/maszyna.git
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83 lines
1.9 KiB
C++
83 lines
1.9 KiB
C++
#pragma once
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#include "simulation.h"
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#include "Event.h"
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#include "scene.h"
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#include "MemCell.h"
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namespace map
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{
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struct map_object
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{
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std::string name;
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glm::vec3 location;
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virtual ~map_object() = default;
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virtual gfx::basic_vertex vertex() {
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return gfx::basic_vertex(location, glm::vec3(), glm::vec2(0.0f, 0.20f));
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}
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};
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using object_list = std::vector<std::shared_ptr<map::map_object>>;
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using sorted_object_list = std::map<float, std::shared_ptr<map::map_object>>;
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// semaphore description (only for minimap purposes)
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struct semaphore : public map_object
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{
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std::vector<TAnimModel *> models;
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std::vector<basic_event *> events;
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TMemCell *memcell = nullptr;
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virtual gfx::basic_vertex vertex() override {
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bool stop_signal = memcell->IsVelocity() && (memcell->Value1() == 0.0);
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return gfx::basic_vertex(location, glm::vec3(),
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(!stop_signal) ? glm::vec2(0.0f, 0.2f) : glm::vec2(0.2f, 0.4f));
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}
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};
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// event launcher description (only for minimap purposes)
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struct launcher : public map_object
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{
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basic_event *first_event = nullptr;
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basic_event *second_event = nullptr;
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enum type_e {
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track_switch,
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level_crossing
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} type;
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virtual gfx::basic_vertex vertex() {
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return gfx::basic_vertex(location, glm::vec3(),
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type == track_switch ? glm::vec2(0.4f, 0.6f) : glm::vec2(0.6f, 0.8f));
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}
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};
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// training obstacle description
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struct obstacle : public map_object
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{
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std::string model_name;
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virtual gfx::basic_vertex vertex() {
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return gfx::basic_vertex(location, glm::vec3(), glm::vec2(0.8f, 1.0f));
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}
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};
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// vehicle wrapper for map display
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struct vehicle : public map_object
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{
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TDynamicObject *dynobj = nullptr;
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};
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struct objects
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{
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std::vector<std::shared_ptr<map_object>> entries;
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bool poi_dirty = true;
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// returns objects in range from vec3, NaN in Y ignores it
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sorted_object_list find_in_range(glm::vec3 from, float distance);
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};
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extern objects Objects;
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} // namespace map
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