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61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
//
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// Created by Hirek on 3/14/2026.
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//
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#include "ecs.h"
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void ECS::ClearWorld()
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{
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world_.clear();
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}
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entt::entity ECS::CreateObject()
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{
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const auto e = world_.create();
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world_.emplace<ECSComponent::Transform>(e);
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world_.emplace<ECSComponent::Identification>(e);
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return e;
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}
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void ECS::DestroyObject(entt::entity Entity)
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{
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if (Entity == entt::null) // check if Entity is not null
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return;
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if (!world_.valid(Entity)) // check if exist
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return;
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world_.destroy(Entity);
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}
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bool ECS::ValidObject(entt::entity entity) const
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{
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return entity != entt::null && world_.valid(entity);
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}
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entt::entity ECS::FindById(std::uint64_t id)
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{
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auto view = world_.view<const ECSComponent::Identification>();
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for (auto e : view)
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{
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const auto &ident = view.get<ECSComponent::Identification>(e);
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if (ident.Id == id)
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return e;
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}
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return entt::null;
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}
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std::vector<entt::entity> ECS::FindByName(std::string_view name)
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{
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std::vector<entt::entity> result;
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auto view = world_.view<const ECSComponent::Identification>();
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for (auto e : view)
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{
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const auto &ident = view.get<ECSComponent::Identification>(e);
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if (ident.Name == name)
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{
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result.push_back(e);
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}
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}
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return result;
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} |