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maszyna/entitysystem/systems/HierarchySystem.h
2026-05-24 21:48:05 +02:00

15 lines
460 B
C++

#pragma once
#include "BaseSystem.h"
// Propagates parent world Transform to children.
// Runs after MovementSystem so children always inherit the parent's
// already-updated position in the same frame.
// Child's Transform.Position is stored as a LOCAL offset relative to
// the parent and this system overwrites it with the computed world position.
class HierarchySystem : public BaseSystem
{
public:
void Update(ECWorld& world, float dt) override;
};