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maszyna/entitysystem/systems/SoundSystem.h
2026-05-24 21:48:05 +02:00

12 lines
280 B
C++

#pragma once
#include "BaseSystem.h"
// Drives SoundComponent: starts/stops sound_source playback and keeps
// position, volume and pitch in sync with the entity's Transform.
class SoundSystem : public BaseSystem
{
public:
void Update(ECWorld& world, float dt) override;
};