Files
maszyna/shaders/vbocolor.vert

15 lines
256 B
GLSL

#version 330
layout (location = 0) in vec3 v_vert;
layout (location = 1) in vec3 v_color;
out vec3 f_color;
uniform mat4 modelview;
uniform mat4 projection;
void main()
{
gl_Position = projection * modelview * vec4(v_vert, 1.0f);
f_color = v_color;
}