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maszyna
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2ece18cc4a1bacdfffc72366ff18be55eec2b598
maszyna
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Hirek193
35bda3778c
Heightmap terrain: .tch chunk packs, streaming with LOD, terrain painting, water and modifiers - terrain/<name>/terrain.yaml + <px>_<pz>.tch packs of 16x16 chunks (250 m, 0.5/1/2/5 m spacing), slices with crc-32 and optional zstd (vendored zstd 1.5.6 in ref/zstd) - heightmap_terrain [name] endheightmap_terrain directive replaces editorterrain - streamer: worker threads, camera + look-ahead loading, geomipmap LOD with skirts, pooled geometry - mat_terrain shader: up to 8 painted layer materials per chunk via texture arrays (opengl33); other renderers fall back to the dominant material - water bodies (outline + level), terrain modifiers (vertical profile shaping kept non-destructive) - F11 Terrain work mode rebuilt: chunks, sculpt, smooth, paint, point spacing, water tools
2026-10-09 21:02:25 +02:00
..
asio
@
4730c543ba
Add missing asio ref
2025-03-09 21:28:22 +01:00
cppzmq
cppzmq libs
2020-03-29 22:14:47 +02:00
dds-ktx
add support for ETC2_EAC in .ktx files
2021-01-20 22:46:52 +01:00
discord-rpc
@
9d9e1c8361
Change discord-rpc fork
2025-09-05 20:39:10 +02:00
glad
make legacy gl2.0 work without BaseVertex extensions
2021-01-22 22:19:23 +01:00
glfw
@
7b6aead9fb
Add glfw as ref
2025-03-09 21:09:52 +01:00
glm
@
adf31f555e
Revert "Update GLM ref"
2026-07-25 12:59:54 +02:00
json
@
60b39ce2d7
Add trivia randomisation
2025-09-16 00:25:00 +02:00
libpng
merge local branch 'mover_in_c++'
2018-10-12 17:45:01 +02:00
libserialport
merge local branch 'mover_in_c++'
2018-10-12 17:45:01 +02:00
libsndfile
…
luajit
…
openal
openal: update vendored AL headers to a modern OpenAL Soft
2026-07-04 15:22:33 +02:00
openvr
enable openvr for windows CI
2020-11-18 01:19:46 +01:00
vcpkg
@
66c0373dc7
Update vcpkg version
2026-02-02 17:22:19 +01:00
zlib
…
zstd
Heightmap terrain: .tch chunk packs, streaming with LOD, terrain painting, water and modifiers - terrain/<name>/terrain.yaml + <px>_<pz>.tch packs of 16x16 chunks (250 m, 0.5/1/2/5 m spacing), slices with crc-32 and optional zstd (vendored zstd 1.5.6 in ref/zstd) - heightmap_terrain [name] endheightmap_terrain directive replaces editorterrain - streamer: worker threads, camera + look-ahead loading, geomipmap LOD with skirts, pooled geometry - mat_terrain shader: up to 8 painted layer materials per chunk via texture arrays (opengl33); other renderers fall back to the dominant material - water bodies (outline + level), terrain modifiers (vertical profile shaping kept non-destructive) - F11 Terrain work mode rebuilt: chunks, sculpt, smooth, paint, point spacing, water tools
2026-10-09 21:02:25 +02:00