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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 20:29:17 +02:00
Files
maszyna/scene/eu7/eu7_model_prefetch.cpp
maj00r 2ee5f93353 Add EU7 PACK v11 UTEX, section unload, and LRU streaming caches
Bake deduplicated section texture lists (UTEX) and read them at runtime so
texture warm/prefetch no longer scans every instance. Evict PACK sections
outside a 16 km keep ring and cap mesh/nodedata/texture warm caches to stop
RAM and apply cost from growing without bound during long fast camera flight.

- Bake v11 (format=4): UMES + UTEX + CHNK; mesh/texture ordering by frequency
- Runtime: incremental UTEX warm, adaptive apply slices, preempt/catchup tuning
- Unload: track instances per section, Region erase, pack pool release
- LRU: mesh/nodedata (2000, ref-counted), warmed textures (2048)
- Bench/diagnostics: unload and cache eviction counters
- Fix pack instance erase in Region; resolve duplicate helper symbols
2026-06-14 21:22:50 +02:00

323 lines
9.1 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "scene/eu7/eu7_model_prefetch.h"
#include "model/AnimModel.h"
#include "model/MdlMngr.h"
#include "rendering/renderer.h"
#include "scene/eu7/eu7_pack_bench.h"
#include "utilities/utilities.h"
#include "vehicle/DynObj.h"
#include <list>
#include <mutex>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
namespace scene::eu7 {
namespace {
constexpr std::size_t kMaxWarmedTextures { 2048 };
std::mutex g_pack_mesh_load_mutex;
std::unordered_set<std::string> g_session_warmed_textures;
std::list<std::string> g_session_warmed_textures_lru;
std::unordered_map<std::string, std::list<std::string>::iterator> g_session_warmed_textures_iters;
void
touch_warmed_texture_lru( std::string const &texture_file ) {
auto const found { g_session_warmed_textures_iters.find( texture_file ) };
if( found == g_session_warmed_textures_iters.end() ) {
return;
}
g_session_warmed_textures_lru.splice(
g_session_warmed_textures_lru.end(),
g_session_warmed_textures_lru,
found->second );
}
void
evict_warmed_texture_lru() {
while(
g_session_warmed_textures.size() >= kMaxWarmedTextures &&
false == g_session_warmed_textures_lru.empty() ) {
auto const oldest { g_session_warmed_textures_lru.front() };
g_session_warmed_textures_lru.pop_front();
g_session_warmed_textures_iters.erase( oldest );
g_session_warmed_textures.erase( oldest );
pack_bench_inc( &Eu7PackBench::stream_texture_cache_evictions );
}
}
void
remember_warmed_texture( std::string texture_file ) {
if( g_session_warmed_textures.contains( texture_file ) ) {
touch_warmed_texture_lru( texture_file );
return;
}
evict_warmed_texture_lru();
g_session_warmed_textures.insert( texture_file );
g_session_warmed_textures_lru.push_back( texture_file );
g_session_warmed_textures_iters.emplace(
std::move( texture_file ),
std::prev( g_session_warmed_textures_lru.end() ) );
}
[[nodiscard]] bool
pack_texture_usable( std::string texture_file ) {
if( texture_file.empty() || texture_file == "none" || texture_file.front() == '*' ) {
return false;
}
if(
texture_file.starts_with( "make:" ) ||
texture_file.starts_with( "@" ) ||
texture_file.starts_with( "none|" ) ) {
return false;
}
if(
texture_file.ends_with( ".e3d" ) ||
texture_file.ends_with( ".t3d" ) ) {
return false;
}
replace_slashes( texture_file );
if(
texture_file == "none" ||
texture_file.ends_with( "/none" ) ||
texture_file.ends_with( '/' ) ) {
return false;
}
if(
texture_file.find( "tr/none" ) != std::string::npos ||
texture_file.find( '#' ) != std::string::npos ) {
return false;
}
return true;
}
void
preload_pack_model_file( std::string const &model_file ) {
if( false == TModelsManager::IsModelCached( model_file ) ) {
return;
}
if( auto *const mesh { TModelsManager::GetModel( model_file, false, false ) } ) {
TAnimModel::warm_instanceable_cache( mesh );
}
}
[[nodiscard]] bool
warm_one_pack_texture( std::string texture_file, std::unordered_set<std::string> &seen ) {
if( false == pack_texture_usable( texture_file ) ) {
return false;
}
replace_slashes( texture_file );
if( false == seen.insert( texture_file ).second ) {
return false;
}
if( g_session_warmed_textures.contains( texture_file ) ) {
return false;
}
auto const resolved { TextureTest( ToLower( texture_file ) ) };
if( resolved.empty() ) {
bool warmed { false };
for( int skinindex { 1 }; skinindex <= 4; ++skinindex ) {
auto const multi {
TextureTest( ToLower( texture_file + "," + std::to_string( skinindex ) ) ) };
if( multi.empty() ) {
break;
}
GfxRenderer->Fetch_Material( multi );
warmed = true;
}
if( false == warmed ) {
pack_bench_inc( &Eu7PackBench::main_texture_warm_miss );
log_pack_texture_fail( texture_file );
return false;
}
}
else {
GfxRenderer->Fetch_Material( resolved );
}
remember_warmed_texture( texture_file );
if( false == resolved.empty() ) {
for( int skinindex { 1 }; skinindex <= 4; ++skinindex ) {
auto const multi {
TextureTest( ToLower( texture_file + "," + std::to_string( skinindex ) ) ) };
if( multi.empty() ) {
break;
}
GfxRenderer->Fetch_Material( multi );
}
}
return true;
}
} // namespace
[[nodiscard]] bool
ensure_pack_mesh_in_session_cache(
std::string model_file,
std::unordered_map<std::string, TModel3d *> &session_cache ) {
if( model_file.empty() || model_file == "notload" ) {
return false;
}
replace_slashes( model_file );
if( session_cache.contains( model_file ) ) {
pack_bench_inc( &Eu7PackBench::stream_mesh_session_hit );
return true;
}
auto const was_global_cached { TModelsManager::IsModelCached( model_file ) };
TModel3d *mesh { nullptr };
{
std::lock_guard<std::mutex> lock { g_pack_mesh_load_mutex };
mesh = TModelsManager::GetModel( model_file, false, false );
}
if( was_global_cached ) {
pack_bench_inc( &Eu7PackBench::stream_mesh_global_hit );
}
else {
pack_bench_inc( &Eu7PackBench::stream_mesh_disk_load );
}
if( mesh != nullptr ) {
TAnimModel::warm_instanceable_cache( mesh );
}
session_cache.emplace( model_file, mesh );
return true;
}
void
reset_pack_texture_warm_cache() {
g_session_warmed_textures.clear();
g_session_warmed_textures_lru.clear();
g_session_warmed_textures_iters.clear();
}
void
preload_pack_model_paths( std::vector<std::string> const &model_files ) {
std::unordered_set<std::string> seen;
seen.reserve( model_files.size() );
for( auto model_file : model_files ) {
if( model_file.empty() || model_file == "notload" ) {
continue;
}
replace_slashes( model_file );
if( false == seen.insert( model_file ).second ) {
continue;
}
std::lock_guard<std::mutex> lock { g_pack_mesh_load_mutex };
preload_pack_model_file( model_file );
}
}
void
preload_pack_models( std::vector<Eu7Model> const &models ) {
std::unordered_set<std::string> seen;
seen.reserve( models.size() );
for( auto const &model : models ) {
auto model_file { model.model_file };
if( model_file.empty() || model_file == "notload" ) {
continue;
}
replace_slashes( model_file );
if( false == seen.insert( model_file ).second ) {
continue;
}
std::lock_guard<std::mutex> lock { g_pack_mesh_load_mutex };
preload_pack_model_file( model_file );
}
}
void
preload_pack_models(
std::vector<Eu7Model> const &models,
std::vector<std::string> const &unique_meshes ) {
if( false == unique_meshes.empty() ) {
preload_pack_model_paths( unique_meshes );
return;
}
preload_pack_models( models );
}
std::size_t
warm_pack_texture_paths_main(
std::string const *const paths,
std::size_t const count,
double const budget_ms,
std::size_t *const processed_out ) {
if( paths == nullptr || count == 0 || GfxRenderer == nullptr ) {
if( processed_out != nullptr ) {
*processed_out = 0;
}
return 0;
}
std::unordered_set<std::string> seen;
seen.reserve( std::min( count, std::size_t { 64 } ) );
std::size_t warmed { 0 };
std::size_t processed { 0 };
auto const started { std::chrono::steady_clock::now() };
for( std::size_t i { 0 }; i < count; ++i ) {
if(
budget_ms > 0.0 &&
processed > 0 ) {
auto const elapsed_ms {
std::chrono::duration<double, std::milli>(
std::chrono::steady_clock::now() - started ).count() };
if( elapsed_ms >= budget_ms ) {
break;
}
}
if( warm_one_pack_texture( paths[ i ], seen ) ) {
++warmed;
}
++processed;
}
if( processed_out != nullptr ) {
*processed_out = processed;
}
return warmed;
}
std::size_t
warm_pack_textures_main( Eu7Model const *const models, std::size_t const count ) {
if( models == nullptr || count == 0 || GfxRenderer == nullptr ) {
return 0;
}
std::unordered_set<std::string> seen;
seen.reserve( std::min( count, std::size_t { 64 } ) );
std::size_t warmed { 0 };
for( std::size_t i { 0 }; i < count; ++i ) {
if( warm_one_pack_texture( models[ i ].texture_file, seen ) ) {
++warmed;
}
}
return warmed;
}
} // namespace scene::eu7