Files
maszyna/shaders/freespot.vert
2020-02-21 22:50:52 +01:00

20 lines
451 B
GLSL

layout(location = 0) in vec3 v_vert;
layout(location = 1) in vec3 v_normal;
layout(location = 2) in vec2 v_coord;
#include <common>
out vec4 f_pos;
out vec4 f_clip_pos;
out vec4 f_clip_future_pos;
void main()
{
f_pos = modelview * vec4(v_vert, 1.0);
f_clip_pos = (projection * modelview) * vec4(v_vert, 1.0f);
f_clip_future_pos = (projection * future * modelview) * vec4(v_vert, 1.0f);
gl_Position = f_clip_pos;
gl_PointSize = param[1].x;
}