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15 lines
238 B
GLSL
15 lines
238 B
GLSL
in vec2 f_coords;
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layout(location = 0) out vec4 out_color;
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#texture (tex1, 0, sRGB)
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uniform sampler2D tex1;
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void main()
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{
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vec2 texcoord = f_coords;
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vec3 color = texture(tex1, texcoord).rgb;
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out_color = FBOUT(vec4(color, 1.0));
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}
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