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AnimModel.cpp reaches cParser through the simulation core, not a direct import, so the previous pass missed it; the propagation now follows the whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call Console:: inside _WIN32 guards without importing eu07.console - invisible on Linux, where those blocks are skipped.
74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
module;
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#include <array>
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#include <chrono>
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#include <cstddef>
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#include <limits>
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#include <mutex>
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#include <ostream>
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#include <sstream>
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#include <string>
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#include <type_traits>
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#include <utility>
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#include <vector>
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#include <deque>
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#include <unordered_map>
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#include <GLFW/glfw3.h>
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module eu07.input.editorkeyboardinput;
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import eu07.input.command;
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import eu07.editor.editorsettings;
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/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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bool
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editorkeyboard_input::init() {
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default_bindings();
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// TODO: re-enable after mode-specific binding import is in place
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// return recall_bindings();
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bind();
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return true;
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}
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void
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editorkeyboard_input::apply_scheme() {
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default_bindings();
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bind();
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}
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void
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editorkeyboard_input::default_bindings() {
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if (EditorSettings.movement() == editorSettings::movement_scheme::legacy) {
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m_bindingsetups = {
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{ user_command::moveleft, {GLFW_KEY_LEFT, "Move left"} },
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{ user_command::moveright, {GLFW_KEY_RIGHT, "Move right"} },
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{ user_command::moveforward, {GLFW_KEY_UP, "Move forwards"} },
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{ user_command::moveback, {GLFW_KEY_DOWN, "Move backwards"} },
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{ user_command::moveup, {GLFW_KEY_PAGE_UP, "Move up"} },
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{ user_command::movedown, {GLFW_KEY_PAGE_DOWN, "Move down"} },
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};
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}
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else {
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m_bindingsetups = {
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{ user_command::moveleft, {GLFW_KEY_A, "Move left"} },
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{ user_command::moveright, {GLFW_KEY_D, "Move right"} },
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{ user_command::moveforward, {GLFW_KEY_W, "Move forwards"} },
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{ user_command::moveback, {GLFW_KEY_S, "Move backwards"} },
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{ user_command::moveup, {GLFW_KEY_E, "Move up"} },
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{ user_command::movedown, {GLFW_KEY_Q, "Move down"} },
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};
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}
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}
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//---------------------------------------------------------------------------
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