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maszyna/shaders
Sebastian Krzyszkowiak 321edfcf10 tonemapping: Fix up AgX application
We're supposed to output linear values there, as sRGB transfer function
gets applied either by GL framebuffer or FBOUT later on.

min_ev and max_ev also need to be adjusted, as they're tweaked for
a pipeline with exposure compensation. The current values lead to a very
washed-out image, which was "hidden" by subsequently applying gamma twice.
It may make sense to revisit these values in the future to better match
the rendering pipeline.
2026-06-30 00:20:38 +02:00
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