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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 07:29:20 +02:00
Files
maszyna/application/planpanel.cpp
maj00r 32a4df6111 Fix the base map orientation, drop the city overlay, keep td.scn out of the editor
The Geoportal images arrive with their first row at the north edge, which is
the opposite of what the default texture coordinates assume - the vertical
ones are now swapped, for the picker's base map and the orthophoto alike.

With the real map carrying its own detail as the view zooms in, the drawn
city markers had nothing to add and are gone, along with the coordinate
table behind them. Only the country's extent remains, to open the picker on.

-editor no longer inherits the scenery named in eu07.ini. That is whatever
was last driven, which has nothing to do with editing; without an explicit
-s the editor opens on empty ground.
2026-08-27 19:36:55 +02:00

784 lines
22 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "application/planpanel.h"
#include "application/editormode.h"
#include "editor/polandmap.h"
#include "rendering/renderer.h"
#include "utilities/Globals.h"
namespace
{
// the plan works in EPSG:2180, the scenery in the engine's world space around its own zero. the
// georeference says which point of the projection that zero stands for; a fictional scenery leaves
// it at the origin, so the two frames differ only in the naming of the axes - easting runs along
// world x, northing against world z
glm::dvec3 plan_to_world(double const X, double const Y)
{
return {X - Global.scenery_origin.x, 0.0, -(Y - Global.scenery_origin.y)};
}
void world_to_plan(glm::dvec3 const &World, double &X, double &Y)
{
X = World.x + Global.scenery_origin.x;
Y = -World.z + Global.scenery_origin.y;
}
// places a world point on screen using the camera of the most recent colour pass. the engine renders
// camera-relative, so the view matrix carries rotation only and the position is subtracted here
bool world_to_screen(glm::dvec3 const &World, ImVec2 &Screen)
{
auto const relative{glm::vec3(World - GfxRenderer->Camera_Position())};
auto const clip{GfxRenderer->Camera_Projection_Matrix() * GfxRenderer->Camera_View_Matrix() * glm::vec4(relative, 1.0f)};
if (clip.w <= 0.0f)
{
return false; // behind the camera
}
auto const ndc{glm::vec3(clip) / clip.w};
auto const display{ImGui::GetIO().DisplaySize};
Screen = {(ndc.x * 0.5f + 0.5f) * display.x, (0.5f - ndc.y * 0.5f) * display.y};
return true;
}
ImU32 element_colour(int const Kind, bool const Active)
{
auto const alpha{Active ? 255 : 110};
switch (Kind)
{
case 1: // arc
return IM_COL32(255, 190, 90, alpha);
case 2: // transition curve
return IM_COL32(140, 245, 150, alpha);
default: // straight
return IM_COL32(125, 200, 255, alpha);
}
}
} // namespace
plan_panel::plan_panel(std::string const &Name, bool const Isopen) : ui_panel(Name, Isopen)
{
size_min = {420, 240};
size_max = {900, 900};
m_document.niwelety.push_back({"niweleta 1", {}, {}});
solve();
}
void plan_panel::update()
{
// the plan belongs on the scenery itself, so opening the tool puts the viewport into the
// distortion-free view from above and closing it hands the camera back
Global.editor_ortho = is_open;
}
void plan_panel::render_contents()
{
handle_scene();
draw_on_scene();
render_toolbar();
render_gaps();
render_storage();
render_newmap_dialog();
render_location_dialog();
}
void plan_panel::render_newmap_dialog()
{
if (false == ImGui::BeginPopupModal("New map", nullptr, ImGuiWindowFlags_AlwaysAutoResize))
{
return;
}
ImGui::TextUnformatted("What is this scenery going to be?");
ImGui::Spacing();
if (ImGui::Button("Fictional", ImVec2(160.0f, 0.0f)))
{
start_map(false, 0.0, 0.0);
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
ImGui::TextDisabled("coordinates mean nothing outside the scenery");
if (ImGui::Button("Real place", ImVec2(160.0f, 0.0f)))
{
// start the picker on the middle of the country, showing the whole of it
m_pickingplace = true;
m_pickx = 500000.0;
m_picky = 350000.0;
m_mapviewx = m_pickx;
m_mapviewy = m_picky;
m_mapscale = 0.0;
ImGui::CloseCurrentPopup();
ImGui::OpenPopup("Scenery location");
}
ImGui::SameLine();
ImGui::TextDisabled("pin the scenery's zero to a point in Poland");
ImGui::Spacing();
if (ImGui::Button("Cancel"))
{
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
void plan_panel::render_location_dialog()
{
if (m_pickingplace)
{
// the popup has to be opened from the same stack level it is drawn on
ImGui::OpenPopup("Scenery location");
m_pickingplace = false;
}
if (false == ImGui::BeginPopupModal("Scenery location", nullptr, ImGuiWindowFlags_AlwaysAutoResize))
{
return;
}
// the request is one square image, so the view is square too and the pixels map one to one
int const mappixels = 512;
ImVec2 const mapsize{static_cast<float>(mappixels), static_cast<float>(mappixels)};
auto const origin{ImGui::GetCursorScreenPos()};
ImGui::InvisibleButton("poland_map", mapsize);
auto const hovered{ImGui::IsItemHovered()};
// fit the whole country the first time round; afterwards the wheel decides
if (m_mapscale <= 0.0)
{
glm::dvec2 min;
glm::dvec2 max;
editor::poland_extent(min, max);
m_mapviewx = (min.x + max.x) * 0.5;
m_mapviewy = (min.y + max.y) * 0.5;
m_mapscale = mapsize.x / std::max({max.x - min.x, max.y - min.y, 1.0});
}
ImVec2 const centre{origin.x + mapsize.x * 0.5f, origin.y + mapsize.y * 0.5f};
auto const to_screen = [&](double const X, double const Y) {
return ImVec2{centre.x + static_cast<float>((X - m_mapviewx) * m_mapscale), centre.y - static_cast<float>((Y - m_mapviewy) * m_mapscale)};
};
auto const to_map = [&](ImVec2 const &Point, double &X, double &Y) {
X = m_mapviewx + (Point.x - centre.x) / m_mapscale;
Y = m_mapviewy - (Point.y - centre.y) / m_mapscale;
};
auto const mouse{ImGui::GetIO().MousePos};
if (hovered && ImGui::GetIO().MouseWheel != 0.0f)
{
double anchorx{0.0};
double anchory{0.0};
to_map(mouse, anchorx, anchory);
m_mapscale = std::clamp(m_mapscale * std::pow(1.2, ImGui::GetIO().MouseWheel), 1e-5, 1.0);
m_mapviewx = anchorx - (mouse.x - centre.x) / m_mapscale;
m_mapviewy = anchory + (mouse.y - centre.y) / m_mapscale;
}
if (hovered && ImGui::IsMouseClicked(0))
{
to_map(mouse, m_pickx, m_picky);
}
auto *drawlist{ImGui::GetWindowDrawList()};
auto const mapend{ImVec2(origin.x + mapsize.x, origin.y + mapsize.y)};
drawlist->PushClipRect(origin, mapend, true);
drawlist->AddRectFilled(origin, mapend, IM_COL32(22, 30, 38, 255));
// the topographic base map behind everything, asked for at exactly the box on screen
double viewminx{0.0};
double viewminy{0.0};
double viewmaxx{0.0};
double viewmaxy{0.0};
to_map(origin, viewminx, viewmaxy);
to_map(mapend, viewmaxx, viewminy);
auto const backdrop{m_topomap.texture_for({viewminx, viewminy, viewmaxx, viewmaxy}, mappixels)};
if (backdrop != 0)
{
// the picture on screen is the one that was fetched, which may lag the current view by a
// request; drawing it against its own box keeps it registered while the new one arrives
auto const &covered{m_topomap.covered()};
// the image arrives with its first row at the north edge, which is the opposite of what the
// default texture coordinates assume, so the vertical ones are swapped
drawlist->AddImage(reinterpret_cast<ImTextureID>(static_cast<intptr_t>(backdrop)), to_screen(covered.min_x, covered.max_y), to_screen(covered.max_x, covered.min_y), ImVec2(0.0f, 1.0f),
ImVec2(1.0f, 0.0f));
}
auto const picked{to_screen(m_pickx, m_picky)};
drawlist->AddCircleFilled(picked, 5.0f, IM_COL32(255, 210, 90, 255));
drawlist->AddLine(ImVec2(picked.x - 12.0f, picked.y), ImVec2(picked.x + 12.0f, picked.y), IM_COL32(255, 210, 90, 200));
drawlist->AddLine(ImVec2(picked.x, picked.y - 12.0f), ImVec2(picked.x, picked.y + 12.0f), IM_COL32(255, 210, 90, 200));
drawlist->PopClipRect();
ImGui::TextDisabled(m_topomap.loading() ? "fetching the topographic map..." : "click to place the scenery's zero, wheel zooms");
ImGui::SetNextItemWidth(180.0f);
ImGui::InputDouble("easting", &m_pickx, 100.0, 1000.0, "%.0f");
ImGui::SameLine();
ImGui::SetNextItemWidth(180.0f);
ImGui::InputDouble("northing", &m_picky, 100.0, 1000.0, "%.0f");
ImGui::Spacing();
if (ImGui::Button("Use this place", ImVec2(160.0f, 0.0f)))
{
start_map(true, m_pickx, m_picky);
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (ImGui::Button("Cancel"))
{
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
void plan_panel::start_map(bool const Georeferenced, double const Originx, double const Originy)
{
Global.scenery_georeferenced = Georeferenced;
Global.scenery_origin = {Originx, Originy};
m_document.niwelety.clear();
m_document.niwelety.push_back({"niweleta 1", {}, {}});
m_niweleta = 0;
m_pending = false;
m_draggedvertex = -1;
solve();
// the scenery's zero is where the work starts, whichever frame it stands for
auto &camera{editor_mode::get_camera()};
camera.Pos.x = 0.0;
camera.Pos.z = 0.0;
// a new map starts on empty ground - whatever scenery was loaded has nothing to do with it
Global.editor_reset_scenery = true;
m_status = Georeferenced ? "map pinned at " + to_string(Originx, 0) + ", " + to_string(Originy, 0) + " (EPSG:2180)" : "fictional map";
}
void plan_panel::handle_scene()
{
// clicks that land on a panel belong to the panel, not to the ground under it
if (ImGui::GetIO().WantCaptureMouse)
{
m_draggedvertex = -1;
return;
}
double cursorx{0.0};
double cursory{0.0};
world_to_plan(Global.pCamera.Pos + GfxRenderer->Mouse_Position(), cursorx, cursory);
auto const mouse{ImGui::GetIO().MousePos};
// grabbing an existing point comes first, so corners can be nudged into place
if (ImGui::IsMouseClicked(0))
{
m_draggedvertex = -1;
for (std::size_t i = 0; i < vertex_count(); ++i)
{
double x{0.0};
double y{0.0};
vertex_position(i, x, y);
ImVec2 point;
if (false == world_to_screen(plan_to_world(x, y), point))
{
continue;
}
if (std::abs(point.x - mouse.x) <= 8.0f && std::abs(point.y - mouse.y) <= 8.0f)
{
m_draggedvertex = static_cast<int>(i);
break;
}
}
if (m_draggedvertex == -1 && m_drawing)
{
append_vertex(cursorx, cursory);
}
}
if (m_draggedvertex != -1)
{
if (ImGui::IsMouseDown(0))
{
move_vertex(static_cast<std::size_t>(m_draggedvertex), cursorx, cursory);
}
else
{
m_draggedvertex = -1;
}
}
}
void plan_panel::draw_on_scene()
{
// the background list paints over the rendered scenery but under every window, so the controls
// stay readable on top of the drawing
auto *drawlist{ImGui::GetBackgroundDrawList()};
// orthophoto under everything else. only a georeferenced map knows where on the ground it sits,
// so a fictional one gets no imagery
if (m_showortho && Global.scenery_georeferenced)
{
auto const centre{Global.pCamera.Pos};
double planx{0.0};
double plany{0.0};
world_to_plan(centre, planx, plany);
auto const reach{static_cast<double>(Global.editor_ortho_extent) * 1.4};
for (auto const &tile : m_ortho.collect({planx - reach, plany - reach, planx + reach, plany + reach}))
{
ImVec2 corners[4];
// the tile is a ground rectangle; on screen it is whatever the camera makes of it
auto const ok = world_to_screen(plan_to_world(tile.box.min_x, tile.box.max_y), corners[0]) &&
world_to_screen(plan_to_world(tile.box.max_x, tile.box.max_y), corners[1]) &&
world_to_screen(plan_to_world(tile.box.max_x, tile.box.min_y), corners[2]) &&
world_to_screen(plan_to_world(tile.box.min_x, tile.box.min_y), corners[3]);
if (false == ok)
{
continue;
}
// same north-first row order as the picker's base map, so the same swap applies
drawlist->AddImageQuad(reinterpret_cast<ImTextureID>(static_cast<intptr_t>(tile.texture)), corners[0], corners[1], corners[2], corners[3], ImVec2(0.0f, 1.0f), ImVec2(1.0f, 1.0f),
ImVec2(1.0f, 0.0f), ImVec2(0.0f, 0.0f));
}
}
std::vector<ImVec2> points;
for (std::size_t n = 0; n < m_solved.size(); ++n)
{
auto const active{n == m_niweleta};
for (auto const &polyline : m_solved[n].polylines)
{
if (polyline.points.size() < 2)
{
continue;
}
points.clear();
points.reserve(polyline.points.size());
for (auto const &point : polyline.points)
{
ImVec2 screen;
if (false == world_to_screen(plan_to_world(point.x, point.y), screen))
{
continue;
}
points.push_back(screen);
}
if (points.size() < 2)
{
continue;
}
drawlist->AddPolyline(points.data(), static_cast<int>(points.size()), element_colour(polyline.kind, active), false, active ? 2.5f : 1.5f);
}
}
// editable points of the niweleta being drawn
for (std::size_t i = 0; i < vertex_count(); ++i)
{
double x{0.0};
double y{0.0};
vertex_position(i, x, y);
ImVec2 screen;
if (false == world_to_screen(plan_to_world(x, y), screen))
{
continue;
}
drawlist->AddCircleFilled(screen, 5.0f, static_cast<int>(i) == m_draggedvertex ? IM_COL32(255, 240, 120, 255) : IM_COL32(240, 240, 240, 255));
}
// the corner still waiting for the one that closes its straight, and the rubber band to the cursor
auto const mouse{ImGui::GetIO().MousePos};
auto const overscenery{false == ImGui::GetIO().WantCaptureMouse};
if (m_pending)
{
ImVec2 screen;
if (world_to_screen(plan_to_world(m_pendingx, m_pendingy), screen))
{
drawlist->AddCircleFilled(screen, 5.0f, IM_COL32(255, 240, 120, 255));
if (overscenery)
{
drawlist->AddLine(screen, mouse, IM_COL32(255, 240, 120, 170), 1.5f);
}
}
}
else if (overscenery && m_drawing && m_draggedvertex == -1 && vertex_count() > 0)
{
double x{0.0};
double y{0.0};
vertex_position(vertex_count() - 1, x, y);
ImVec2 screen;
if (world_to_screen(plan_to_world(x, y), screen))
{
drawlist->AddLine(screen, mouse, IM_COL32(255, 240, 120, 170), 1.5f);
}
}
}
void plan_panel::render_toolbar()
{
auto *niweleta{current_niweleta()};
ImGui::Text("top-down view, %.0f m across", Global.editor_ortho_extent * 2.0f);
ImGui::TextDisabled("click the scenery to lay points, drag a point to move it, wheel zooms");
if (Global.scenery_georeferenced)
{
ImGui::Text("zero at %.0f, %.0f (EPSG:2180)", Global.scenery_origin.x, Global.scenery_origin.y);
}
else
{
ImGui::TextDisabled("fictional map, no georeference");
}
ImGui::Separator();
if (ImGui::Button("New map"))
{
ImGui::OpenPopup("New map");
}
ImGui::SameLine();
if (ImGui::Button("New niweleta"))
{
m_document.niwelety.push_back({"niweleta " + std::to_string(m_document.niwelety.size() + 1), {}, {}});
m_niweleta = m_document.niwelety.size() - 1;
m_pending = false;
solve();
}
ImGui::SameLine();
if (ImGui::Button("Undo point"))
{
drop_last_vertex();
}
ImGui::SameLine();
if (ImGui::Button("Go to plan"))
{
go_to_plan();
}
ImGui::SameLine();
ImGui::Checkbox("Draw", &m_drawing);
if (Global.scenery_georeferenced)
{
ImGui::SameLine();
ImGui::Checkbox("Orthophoto", &m_showortho);
if (m_showortho && m_ortho.pending() > 0)
{
ImGui::SameLine();
ImGui::TextDisabled("(%d tiles on the way)", static_cast<int>(m_ortho.pending()));
}
}
if (m_document.niwelety.size() > 1)
{
ImGui::SetNextItemWidth(220.0f);
if (ImGui::BeginCombo("Edited", m_document.niwelety[m_niweleta].name.c_str()))
{
for (std::size_t i = 0; i < m_document.niwelety.size(); ++i)
{
if (ImGui::Selectable(m_document.niwelety[i].name.c_str(), i == m_niweleta))
{
m_niweleta = i;
m_pending = false;
}
}
ImGui::EndCombo();
}
}
ImGui::Text("straights: %d, points: %d", niweleta != nullptr ? static_cast<int>(niweleta->straights.size()) : 0, static_cast<int>(vertex_count()));
}
void plan_panel::render_gaps()
{
auto *niweleta{current_niweleta()};
if (niweleta == nullptr || niweleta->straights.size() < 2)
{
return;
}
ImGui::Separator();
if (false == ImGui::CollapsingHeader("Fits", ImGuiTreeNodeFlags_DefaultOpen))
{
return;
}
ImGui::BeginChild("plan_gaps", ImVec2(0.0f, 130.0f), false);
for (std::size_t gap = 0; gap < niweleta->fits.size(); ++gap)
{
auto &fit{niweleta->fits[gap]};
ImGui::PushID(static_cast<int>(gap));
ImGui::Text("gap %d", static_cast<int>(gap));
ImGui::SameLine(70.0f);
ImGui::SetNextItemWidth(150.0f);
if (ImGui::Combo("##mode", &fit.mode, "none\0arc\0arc + clothoids\0"))
{
if (fit.mode != 0 && fit.radius <= 0.0)
{
fit.radius = 300.0; // something drawable to start from, rather than a rejected fit
}
solve();
}
if (fit.mode != 0)
{
ImGui::SameLine();
ImGui::SetNextItemWidth(120.0f);
if (ImGui::InputDouble("R", &fit.radius, 10.0, 100.0, "%.1f"))
{
solve();
}
}
if (fit.mode == 2)
{
ImGui::SameLine();
ImGui::SetNextItemWidth(120.0f);
if (ImGui::InputDouble("L", &fit.transition, 5.0, 20.0, "%.1f"))
{
solve();
}
}
// a fit the library could not produce is simply absent from its answer; say so rather than
// leaving the parameters looking as though they took effect
if (fit.mode != 0 && false == fit_applied(gap))
{
ImGui::SameLine();
ImGui::TextColored(ImVec4(1.0f, 0.5f, 0.4f, 1.0f), "does not fit");
}
ImGui::PopID();
}
ImGui::EndChild();
}
void plan_panel::render_storage()
{
ImGui::Separator();
ImGui::SetNextItemWidth(240.0f);
ImGui::InputText("##path", m_path, sizeof(m_path));
ImGui::SameLine();
if (ImGui::Button("Save"))
{
m_status = maj0sted::app::save_project(m_document, m_path) ? "saved to " + std::string(m_path) : "could not write " + std::string(m_path);
}
ImGui::SameLine();
if (ImGui::Button("Load"))
{
auto const loaded{maj0sted::app::load_project(m_path)};
if (loaded)
{
m_document = *loaded;
if (m_document.niwelety.empty())
{
m_document.niwelety.push_back({"niweleta 1", {}, {}});
}
m_niweleta = 0;
m_pending = false;
m_draggedvertex = -1;
solve();
go_to_plan();
m_status = "loaded " + std::string(m_path);
}
else
{
m_status = "could not read " + std::string(m_path);
}
}
if (false == m_status.empty())
{
ImGui::TextDisabled("%s", m_status.c_str());
}
}
void plan_panel::solve()
{
align_fits();
m_solved = maj0sted::web::solve_project(m_document.niwelety);
}
maj0sted::web::NiweletaSpec *plan_panel::current_niweleta()
{
return m_niweleta < m_document.niwelety.size() ? &m_document.niwelety[m_niweleta] : nullptr;
}
maj0sted::web::NiweletaSpec const *plan_panel::current_niweleta() const
{
return m_niweleta < m_document.niwelety.size() ? &m_document.niwelety[m_niweleta] : nullptr;
}
void plan_panel::align_fits()
{
for (auto &niweleta : m_document.niwelety)
{
auto const gaps{niweleta.straights.empty() ? std::size_t{0} : niweleta.straights.size() - 1};
std::vector<maj0sted::web::GapFit> slots(gaps);
for (std::size_t gap = 0; gap < gaps; ++gap)
{
slots[gap].gap = static_cast<int>(gap);
}
// a document read from disk carries only the gaps that were actually fitted
for (auto const &fit : niweleta.fits)
{
if (fit.gap >= 0 && static_cast<std::size_t>(fit.gap) < gaps)
{
slots[fit.gap] = fit;
}
}
niweleta.fits = std::move(slots);
}
}
bool plan_panel::fit_applied(std::size_t const Gap) const
{
if (m_niweleta >= m_solved.size())
{
return false;
}
for (auto const &fit : m_solved[m_niweleta].applied_fits)
{
if (fit.gap >= 0 && static_cast<std::size_t>(fit.gap) == Gap)
{
return true;
}
}
return false;
}
std::size_t plan_panel::vertex_count() const
{
auto const *niweleta{current_niweleta()};
return (niweleta == nullptr || niweleta->straights.empty()) ? 0 : niweleta->straights.size() + 1;
}
void plan_panel::vertex_position(std::size_t const Index, double &X, double &Y) const
{
auto const *niweleta{current_niweleta()};
if (niweleta == nullptr || niweleta->straights.empty() || Index >= niweleta->straights.size() + 1)
{
return;
}
if (Index == 0)
{
X = niweleta->straights.front().x1;
Y = niweleta->straights.front().y1;
return;
}
X = niweleta->straights[Index - 1].x2;
Y = niweleta->straights[Index - 1].y2;
}
void plan_panel::append_vertex(double const X, double const Y)
{
auto *niweleta{current_niweleta()};
if (niweleta == nullptr)
{
return;
}
if (niweleta->straights.empty())
{
if (false == m_pending)
{
// nothing to attach to yet, so the first corner waits for the one that closes the straight
m_pending = true;
m_pendingx = X;
m_pendingy = Y;
return;
}
m_pending = false;
niweleta->straights.push_back({m_pendingx, m_pendingy, X, Y, false});
}
else
{
auto const &last{niweleta->straights.back()};
niweleta->straights.push_back({last.x2, last.y2, X, Y, false});
}
solve();
}
void plan_panel::move_vertex(std::size_t const Index, double const X, double const Y)
{
auto *niweleta{current_niweleta()};
if (niweleta == nullptr || Index >= niweleta->straights.size() + 1)
{
return;
}
// the point belongs to both straights meeting at it, so both ends follow it
if (Index > 0)
{
niweleta->straights[Index - 1].x2 = X;
niweleta->straights[Index - 1].y2 = Y;
}
if (Index < niweleta->straights.size())
{
niweleta->straights[Index].x1 = X;
niweleta->straights[Index].y1 = Y;
}
solve();
}
void plan_panel::drop_last_vertex()
{
if (m_pending)
{
m_pending = false;
return;
}
auto *niweleta{current_niweleta()};
if (niweleta == nullptr || niweleta->straights.empty())
{
return;
}
niweleta->straights.pop_back();
solve();
}
void plan_panel::go_to_plan()
{
auto minx{std::numeric_limits<double>::max()};
auto miny{std::numeric_limits<double>::max()};
auto maxx{std::numeric_limits<double>::lowest()};
auto maxy{std::numeric_limits<double>::lowest()};
for (auto const &niweleta : m_document.niwelety)
{
for (auto const &straight : niweleta.straights)
{
minx = std::min({minx, straight.x1, straight.x2});
maxx = std::max({maxx, straight.x1, straight.x2});
miny = std::min({miny, straight.y1, straight.y2});
maxy = std::max({maxy, straight.y1, straight.y2});
}
}
if (minx > maxx)
{
return; // nothing drawn yet, so there is nowhere to go
}
auto &camera{editor_mode::get_camera()};
auto const centre{plan_to_world((minx + maxx) * 0.5, (miny + maxy) * 0.5)};
camera.Pos.x = centre.x;
camera.Pos.z = centre.z;
// show the whole drawing with a little room around it
auto const span{std::max({maxx - minx, maxy - miny, 50.0})};
Global.editor_ortho_extent = std::clamp(static_cast<float>(span * 0.6), 5.0f, 20000.0f);
}