Files
maszyna/uilayer.cpp

1151 lines
52 KiB
C++

#include "stdafx.h"
#include "uilayer.h"
#include "uitranscripts.h"
#include "globals.h"
#include "translation.h"
#include "simulation.h"
#include "mtable.h"
#include "train.h"
#include "dynobj.h"
#include "model3d.h"
#include "renderer.h"
#include "timer.h"
#include "utilities.h"
#include "logs.h"
ui_layer UILayer;
extern "C"
{
GLFWAPI HWND glfwGetWin32Window( GLFWwindow* window ); //m7todo: potrzebne do directsound
}
ui_layer::~ui_layer() {
/*
// this should be invoked manually, or we risk trying to delete the lists after the context is gone
if( m_fontbase != -1 )
::glDeleteLists( m_fontbase, 96 );
*/
}
bool
ui_layer::init( GLFWwindow *Window ) {
clear_texts();
UIHeader = std::make_shared<ui_panel>( 20, 20 ); // header ui panel
UITable = std::make_shared<ui_panel>( 20, 100 ); // schedule or scan table
UITranscripts = std::make_shared<ui_panel>( 85, 600 ); // voice transcripts
// make 4 empty lines for the ui header, to cut down on work down the road
UIHeader->text_lines.emplace_back( "", Global.UITextColor );
UIHeader->text_lines.emplace_back( "", Global.UITextColor );
UIHeader->text_lines.emplace_back( "", Global.UITextColor );
UIHeader->text_lines.emplace_back( "", Global.UITextColor );
// bind the panels with ui object. maybe not the best place for this but, eh
push_back( UIHeader );
push_back( UITable );
push_back( UITranscripts );
m_window = Window;
HFONT font; // Windows Font ID
m_fontbase = ::glGenLists(96); // storage for 96 characters
HDC hDC = ::GetDC( glfwGetWin32Window( m_window ) );
font = ::CreateFont( -MulDiv( 10, ::GetDeviceCaps( hDC, LOGPIXELSY ), 72 ), // height of font
0, // width of font
0, // angle of escapement
0, // orientation angle
(Global.bGlutFont ? FW_MEDIUM : FW_HEAVY), // font weight
FALSE, // italic
FALSE, // underline
FALSE, // strikeout
DEFAULT_CHARSET, // character set identifier
OUT_DEFAULT_PRECIS, // output precision
CLIP_DEFAULT_PRECIS, // clipping precision
(Global.bGlutFont ? CLEARTYPE_QUALITY : PROOF_QUALITY), // output quality
DEFAULT_PITCH | FF_DONTCARE, // family and pitch
"Lucida Console"); // font name
::SelectObject(hDC, font); // selects the font we want
if( TRUE == ::wglUseFontBitmaps( hDC, 32, 96, m_fontbase ) ) {
// builds 96 characters starting at character 32
WriteLog( "Display Lists font used" ); //+AnsiString(glGetError())
WriteLog( "Font init OK" ); //+AnsiString(glGetError())
Global.DLFont = true;
return true;
}
else {
ErrorLog( "Font init failed" );
// return false;
// NOTE: we report success anyway, given some cards can't produce fonts in this manner
Global.DLFont = false;
return true;
}
}
// potentially processes provided input key. returns: true if key was processed, false otherwise
bool
ui_layer::on_key( int const Key, int const Action ) {
// TODO: pass the input first through an active ui element if there's any
// if the ui element shows no interest or we don't have one, try to interpret the input yourself:
// shared conditions
switch( Key ) {
case GLFW_KEY_F1:
case GLFW_KEY_F2:
case GLFW_KEY_F3:
case GLFW_KEY_F8:
case GLFW_KEY_F9:
case GLFW_KEY_F10:
case GLFW_KEY_F12: { // ui mode selectors
if( ( true == Global.ctrlState )
|| ( true == Global.shiftState ) ) {
// only react to keys without modifiers
return false;
}
if( Action == GLFW_RELEASE ) { return true; } // recognized, but ignored
}
default: { // everything else
break;
}
}
switch (Key) {
case GLFW_KEY_F1: {
// basic consist info
if( Global.iTextMode == Key ) { ++Global.iScreenMode[ Key - GLFW_KEY_F1 ]; }
if( Global.iScreenMode[ Key - GLFW_KEY_F1 ] > 1 ) {
// wyłączenie napisów
Global.iTextMode = 0;
Global.iScreenMode[ Key - GLFW_KEY_F1 ] = 0;
}
else {
Global.iTextMode = Key;
}
return true;
}
case GLFW_KEY_F2: {
// parametry pojazdu
if( Global.iTextMode == Key ) { ++Global.iScreenMode[ Key - GLFW_KEY_F1 ]; }
if( Global.iScreenMode[ Key - GLFW_KEY_F1 ] > 1 ) {
// wyłączenie napisów
Global.iTextMode = 0;
Global.iScreenMode[ Key - GLFW_KEY_F1 ] = 0;
}
else {
Global.iTextMode = Key;
}
return true;
}
case GLFW_KEY_F3: {
// timetable
if( Global.iTextMode == Key ) { ++Global.iScreenMode[ Key - GLFW_KEY_F1 ]; }
if( Global.iScreenMode[ Key - GLFW_KEY_F1 ] > 1 ) {
// wyłączenie napisów
Global.iTextMode = 0;
Global.iScreenMode[ Key - GLFW_KEY_F1 ] = 0;
}
else {
Global.iTextMode = Key;
}
return true;
}
case GLFW_KEY_F8: {
// renderer debug data
Global.iTextMode = Key;
return true;
}
case GLFW_KEY_F9: {
// wersja
Global.iTextMode = Key;
return true;
}
case GLFW_KEY_F10: {
// quit
if( Global.iTextMode == Key ) {
Global.iTextMode =
( Global.iPause && ( Key != GLFW_KEY_F1 ) ?
GLFW_KEY_F1 :
0 ); // wyłączenie napisów, chyba że pauza
}
else {
Global.iTextMode = Key;
}
return true;
}
case GLFW_KEY_F11: {
// scenario inspector
Global.iTextMode = Key;
return true;
}
case GLFW_KEY_F12: {
// coś tam jeszcze
Global.iTextMode = Key;
return true;
}
case GLFW_KEY_Y: {
// potentially quit
if( Global.iTextMode != GLFW_KEY_F10 ) { return false; } // not in quit mode
if( Action == GLFW_RELEASE ) { return true; } // recognized, but ignored
glfwSetWindowShouldClose( m_window, 1 );
return true;
}
default: {
break;
}
}
return false;
}
// updates state of UI elements
void
ui_layer::update() {
UITable->text_lines.clear();
std::string uitextline1, uitextline2, uitextline3, uitextline4;
UILayer.set_tooltip( "" );
auto const *train { ( Global.pWorld ? Global.pWorld->train() : nullptr ) };
auto const *controlled { ( Global.pWorld ? Global.pWorld->controlled() : nullptr ) };
auto const *camera { Global.pCamera };
if( ( train != nullptr ) && ( false == FreeFlyModeFlag ) ) {
if( false == DebugModeFlag ) {
// in regular mode show control functions, for defined controls
UILayer.set_tooltip( locale::label_cab_control( train->GetLabel( GfxRenderer.Pick_Control() ) ) );
}
else {
// in debug mode show names of submodels, to help with cab setup and/or debugging
auto const cabcontrol = GfxRenderer.Pick_Control();
UILayer.set_tooltip( ( cabcontrol ? cabcontrol->pName : "" ) );
}
}
if( ( true == Global.ControlPicking ) && ( true == FreeFlyModeFlag ) && ( true == DebugModeFlag ) ) {
auto const scenerynode = GfxRenderer.Pick_Node();
UILayer.set_tooltip(
( scenerynode ?
scenerynode->name() :
"" ) );
}
switch( Global.iTextMode ) {
case( GLFW_KEY_F1 ) : {
// f1, default mode: current time and timetable excerpt
auto const &time = simulation::Time.data();
uitextline1 =
"Time: "
+ to_string( time.wHour ) + ":"
+ ( time.wMinute < 10 ? "0" : "" ) + to_string( time.wMinute ) + ":"
+ ( time.wSecond < 10 ? "0" : "" ) + to_string( time.wSecond );
if( Global.iPause ) {
uitextline1 += " (paused)";
}
if( ( controlled != nullptr )
&& ( controlled->Mechanik != nullptr ) ) {
auto const &mover = controlled->MoverParameters;
auto const &driver = controlled->Mechanik;
uitextline2 = "Throttle: " + to_string( driver->Controlling()->MainCtrlPos, 0, 2 ) + "+" + std::to_string( driver->Controlling()->ScndCtrlPos );
if( mover->ActiveDir > 0 ) { uitextline2 += " D"; }
else if( mover->ActiveDir < 0 ) { uitextline2 += " R"; }
else { uitextline2 += " N"; }
uitextline3 = "Brakes:" + to_string( mover->fBrakeCtrlPos, 1, 5 ) + "+" + std::to_string( mover->LocalBrakePos ) + ( mover->SlippingWheels ? " !" : " " );
uitextline4 = (
true == TestFlag( mover->SecuritySystem.Status, s_aware ) ?
"!ALERTER! " :
" " );
uitextline4 += (
true == TestFlag( mover->SecuritySystem.Status, s_active ) ?
"!SHP! " :
" " );
if( Global.iScreenMode[ Global.iTextMode - GLFW_KEY_F1 ] == 1 ) {
// detail mode on second key press
uitextline2 +=
" Speed: " + std::to_string( static_cast<int>( std::floor( mover->Vel ) ) ) + " km/h"
+ " (limit: " + std::to_string( static_cast<int>( std::floor( driver->VelDesired ) ) ) + " km/h"
+ ", next limit: " + std::to_string( static_cast<int>( std::floor( controlled->Mechanik->VelNext ) ) ) + " km/h"
+ " in " + to_string( controlled->Mechanik->ActualProximityDist * 0.001, 1 ) + " km)";
uitextline3 +=
" Pressure: " + to_string( mover->BrakePress * 100.0, 2 ) + " kPa"
+ " (train pipe: " + to_string( mover->PipePress * 100.0, 2 ) + " kPa)";
auto const stoptime { static_cast<int>( -1.0 * controlled->Mechanik->fStopTime ) };
if( stoptime > 0 ) {
uitextline4 += " Loading/unloading in progress (" + to_string( stoptime ) + ( stoptime > 1 ? " seconds" : " second" ) + " left)";
}
else {
auto const trackblockdistance{ std::abs( controlled->Mechanik->TrackBlock() ) };
if( trackblockdistance <= 75.0 ) {
uitextline4 += " Another vehicle ahead (distance: " + to_string( trackblockdistance, 1 ) + " m)";
}
}
}
}
break;
}
case( GLFW_KEY_F2 ) : {
// timetable
auto *vehicle {
( FreeFlyModeFlag ?
std::get<TDynamicObject *>( simulation::Region->find_vehicle( camera->Pos, 20, false, false ) ) :
controlled ) }; // w trybie latania lokalizujemy wg mapy
if( vehicle == nullptr ) { break; }
// if the nearest located vehicle doesn't have a direct driver, try to query its owner
auto const owner = (
( ( vehicle->Mechanik != nullptr ) && ( vehicle->Mechanik->Primary() ) ) ?
vehicle->Mechanik :
vehicle->ctOwner );
if( owner == nullptr ){ break; }
auto const table = owner->Timetable();
if( table == nullptr ) { break; }
auto const &time = simulation::Time.data();
uitextline1 =
"Time: "
+ to_string( time.wHour ) + ":"
+ ( time.wMinute < 10 ? "0" : "" ) + to_string( time.wMinute ) + ":"
+ ( time.wSecond < 10 ? "0" : "" ) + to_string( time.wSecond );
if( Global.iPause ) {
uitextline1 += " (paused)";
}
uitextline2 = Bezogonkow( owner->Relation(), true ) + " (" + Bezogonkow( owner->Timetable()->TrainName, true ) + ")";
auto const nextstation = Bezogonkow( owner->NextStop(), true );
if( !nextstation.empty() ) {
// jeśli jest podana relacja, to dodajemy punkt następnego zatrzymania
uitextline3 = " -> " + nextstation;
}
if( Global.iScreenMode[ Global.iTextMode - GLFW_KEY_F1 ] == 1 ) {
if( 0 == table->StationCount ) {
// only bother if there's stations to list
UITable->text_lines.emplace_back( "(no timetable)", Global.UITextColor );
}
else {
// header
UITable->text_lines.emplace_back( "+----------------------------+-------+-------+-----+", Global.UITextColor );
TMTableLine *tableline;
for( int i = owner->iStationStart; i <= std::min( owner->iStationStart + 15, table->StationCount ); ++i ) {
// wyświetlenie pozycji z rozkładu
tableline = table->TimeTable + i; // linijka rozkładu
std::string station =
( tableline->StationName + " " ).substr( 0, 26 );
std::string arrival =
( tableline->Ah >= 0 ?
to_string( int( 100 + tableline->Ah ) ).substr( 1, 2 ) + ":" + to_string( int( 100 + tableline->Am ) ).substr( 1, 2 ) :
" " );
std::string departure =
( tableline->Dh >= 0 ?
to_string( int( 100 + tableline->Dh ) ).substr( 1, 2 ) + ":" + to_string( int( 100 + tableline->Dm ) ).substr( 1, 2 ) :
" " );
std::string vmax =
" "
+ to_string( tableline->vmax, 0 );
vmax = vmax.substr( vmax.length() - 3, 3 ); // z wyrównaniem do prawej
UITable->text_lines.emplace_back(
Bezogonkow( "| " + station + " | " + arrival + " | " + departure + " | " + vmax + " | " + tableline->StationWare, true ),
( ( owner->iStationStart < table->StationIndex )
&& ( i < table->StationIndex )
&& ( ( time.wHour * 60 + time.wMinute ) >= ( tableline->Dh * 60 + tableline->Dm ) ) ?
glm::vec4( 0.0f, 1.0f, 0.0f, 1.0f ) :// czas minął i odjazd był, to nazwa stacji będzie na zielono
Global.UITextColor ) );
// divider/footer
UITable->text_lines.emplace_back( "+----------------------------+-------+-------+-----+", Global.UITextColor );
}
}
}
break;
}
case( GLFW_KEY_F3 ) : {
auto *vehicle{
( FreeFlyModeFlag ?
std::get<TDynamicObject *>( simulation::Region->find_vehicle( camera->Pos, 20, false, false ) ) :
controlled ) }; // w trybie latania lokalizujemy wg mapy
if( vehicle != nullptr ) {
// jeśli domyślny ekran po pierwszym naciśnięciu
uitextline1 = "Vehicle name: " + vehicle->MoverParameters->Name;
if( ( vehicle->Mechanik == nullptr ) && ( vehicle->ctOwner ) ) {
// for cars other than leading unit indicate the leader
uitextline1 += ", owned by " + vehicle->ctOwner->OwnerName();
}
uitextline1 += "; Status: " + vehicle->MoverParameters->EngineDescription( 0 );
// informacja o sprzęgach
uitextline1 +=
"; C0:" +
( vehicle->PrevConnected ?
vehicle->PrevConnected->name() + ":" + to_string( vehicle->MoverParameters->Couplers[ 0 ].CouplingFlag ) + (
vehicle->MoverParameters->Couplers[ 0 ].CouplingFlag == 0 ?
" (" + to_string( vehicle->MoverParameters->Couplers[ 0 ].CoupleDist, 1 ) + " m)" :
"" ) :
"none" );
uitextline1 +=
" C1:" +
( vehicle->NextConnected ?
vehicle->NextConnected->name() + ":" + to_string( vehicle->MoverParameters->Couplers[ 1 ].CouplingFlag ) + (
vehicle->MoverParameters->Couplers[ 1 ].CouplingFlag == 0 ?
" (" + to_string( vehicle->MoverParameters->Couplers[ 1 ].CoupleDist, 1 ) + " m)" :
"" ) :
"none" );
// equipment flags
uitextline2 = ( vehicle->MoverParameters->Battery ? "B" : "." );
uitextline2 += ( vehicle->MoverParameters->Mains ? "M" : "." );
uitextline2 += ( vehicle->MoverParameters->PantRearUp ? ( vehicle->MoverParameters->PantRearVolt > 0.0 ? "O" : "o" ) : "." );
uitextline2 += ( vehicle->MoverParameters->PantFrontUp ? ( vehicle->MoverParameters->PantFrontVolt > 0.0 ? "P" : "p" ) : "." );
uitextline2 += ( vehicle->MoverParameters->PantPressLockActive ? "!" : ( vehicle->MoverParameters->PantPressSwitchActive ? "*" : "." ) );
uitextline2 += ( vehicle->MoverParameters->WaterPump.is_active ? "W" : ( false == vehicle->MoverParameters->WaterPump.breaker ? "-" : ( vehicle->MoverParameters->WaterPump.is_enabled ? "w" : "." ) ) );
uitextline2 += ( true == vehicle->MoverParameters->WaterHeater.is_damaged ? "!" : ( vehicle->MoverParameters->WaterHeater.is_active ? "H" : ( false == vehicle->MoverParameters->WaterHeater.breaker ? "-" : ( vehicle->MoverParameters->WaterHeater.is_enabled ? "h" : "." ) ) ) );
uitextline2 += ( vehicle->MoverParameters->FuelPump.is_active ? "F" : ( vehicle->MoverParameters->FuelPump.is_enabled ? "f" : "." ) );
uitextline2 += ( vehicle->MoverParameters->OilPump.is_active ? "O" : ( vehicle->MoverParameters->OilPump.is_enabled ? "o" : "." ) );
uitextline2 += ( false == vehicle->MoverParameters->ConverterAllowLocal ? "-" : ( vehicle->MoverParameters->ConverterAllow ? ( vehicle->MoverParameters->ConverterFlag ? "X" : "x" ) : "." ) );
uitextline2 += ( vehicle->MoverParameters->ConvOvldFlag ? "!" : "." );
uitextline2 += ( vehicle->MoverParameters->CompressorFlag ? "C" : ( false == vehicle->MoverParameters->CompressorAllowLocal ? "-" : ( ( vehicle->MoverParameters->CompressorAllow || vehicle->MoverParameters->CompressorStart == start::automatic ) ? "c" : "." ) ) );
uitextline2 += ( vehicle->MoverParameters->CompressorGovernorLock ? "!" : "." );
auto const train { Global.pWorld->train() };
if( ( train != nullptr ) && ( train->Dynamic() == vehicle ) ) {
uitextline2 += ( vehicle->MoverParameters->Radio ? " R: " : " r: " ) + std::to_string( train->RadioChannel() );
}
/*
uitextline2 +=
" AnlgB: " + to_string( tmp->MoverParameters->AnPos, 1 )
+ "+"
+ to_string( tmp->MoverParameters->LocalBrakePosA, 1 )
*/
uitextline2 += " Bdelay: ";
if( ( vehicle->MoverParameters->BrakeDelayFlag & bdelay_G ) == bdelay_G )
uitextline2 += "G";
if( ( vehicle->MoverParameters->BrakeDelayFlag & bdelay_P ) == bdelay_P )
uitextline2 += "P";
if( ( vehicle->MoverParameters->BrakeDelayFlag & bdelay_R ) == bdelay_R )
uitextline2 += "R";
if( ( vehicle->MoverParameters->BrakeDelayFlag & bdelay_M ) == bdelay_M )
uitextline2 += "+Mg";
uitextline2 += ", Load: " + to_string( vehicle->MoverParameters->Load, 0 ) + " (" + to_string( vehicle->MoverParameters->LoadFlag, 0 ) + ")";
uitextline2 +=
"; Pant: "
+ to_string( vehicle->MoverParameters->PantPress, 2 )
+ ( vehicle->MoverParameters->bPantKurek3 ? "-ZG" : "|ZG" );
uitextline2 +=
"; Ft: " + to_string(
vehicle->MoverParameters->Ft * 0.001f * (
vehicle->MoverParameters->ActiveCab ? vehicle->MoverParameters->ActiveCab :
vehicle->ctOwner ? vehicle->ctOwner->Controlling()->ActiveCab :
1 ), 1 )
+ ", Fb: " + to_string( vehicle->MoverParameters->Fb * 0.001f, 1 )
+ ", Fr: " + to_string( vehicle->MoverParameters->Adhesive( vehicle->MoverParameters->RunningTrack.friction ), 2 )
+ ( vehicle->MoverParameters->SlippingWheels ? " (!)" : "" );
if( vehicle->Mechanik ) {
uitextline2 += "; Ag: " + to_string( vehicle->Mechanik->fAccGravity, 2 );
}
uitextline2 +=
"; TC:"
+ to_string( vehicle->MoverParameters->TotalCurrent, 0 );
auto const frontcouplerhighvoltage =
to_string( vehicle->MoverParameters->Couplers[ side::front ].power_high.voltage, 0 )
+ "@"
+ to_string( vehicle->MoverParameters->Couplers[ side::front ].power_high.current, 0 );
auto const rearcouplerhighvoltage =
to_string( vehicle->MoverParameters->Couplers[ side::rear ].power_high.voltage, 0 )
+ "@"
+ to_string( vehicle->MoverParameters->Couplers[ side::rear ].power_high.current, 0 );
uitextline2 += ", HV: ";
if( vehicle->MoverParameters->Couplers[ side::front ].power_high.local == false ) {
uitextline2 +=
"(" + frontcouplerhighvoltage + ")-"
+ ":F" + ( vehicle->DirectionGet() ? "<<" : ">>" ) + "R:"
+ "-(" + rearcouplerhighvoltage + ")";
}
else {
uitextline2 +=
frontcouplerhighvoltage
+ ":F" + ( vehicle->DirectionGet() ? "<<" : ">>" ) + "R:"
+ rearcouplerhighvoltage;
}
uitextline3 +=
"TrB: " + to_string( vehicle->MoverParameters->BrakePress, 2 )
+ ", " + to_hex_str( vehicle->MoverParameters->Hamulec->GetBrakeStatus(), 2 );
uitextline3 +=
"; LcB: " + to_string( vehicle->MoverParameters->LocBrakePress, 2 )
+ "; hat: " + to_string( vehicle->MoverParameters->BrakeCtrlPos2, 2 )
+ "; pipes: " + to_string( vehicle->MoverParameters->PipePress, 2 )
+ "/" + to_string( vehicle->MoverParameters->ScndPipePress, 2 )
+ "/" + to_string( vehicle->MoverParameters->EqvtPipePress, 2 )
+ ", MT: " + to_string( vehicle->MoverParameters->CompressedVolume, 3 )
+ ", BT: " + to_string( vehicle->MoverParameters->Volume, 3 )
+ ", CtlP: " + to_string( vehicle->MoverParameters->CntrlPipePress, 3 )
+ ", CtlT: " + to_string( vehicle->MoverParameters->Hamulec->GetCRP(), 3 );
if( vehicle->MoverParameters->ManualBrakePos > 0 ) {
uitextline3 += "; manual brake on";
}
/*
if( tmp->MoverParameters->LocalBrakePos > 0 ) {
uitextline3 += ", local brake on";
}
else {
uitextline3 += ", local brake off";
}
*/
if( vehicle->Mechanik ) {
// o ile jest ktoś w środku
std::string flags = "cpapcplhhndoiefgvdpseil "; // flagi AI (definicja w Driver.h)
for( int i = 0, j = 1; i < 23; ++i, j <<= 1 )
if( false == ( vehicle->Mechanik->DrivigFlags() & j ) ) // jak bit ustawiony
flags[ i ] = '.';// std::toupper( flags[ i ] ); // ^= 0x20; // to zmiana na wielką literę
uitextline4 = flags;
uitextline4 +=
"Driver: Vd=" + to_string( vehicle->Mechanik->VelDesired, 0 )
+ " Ad=" + to_string( vehicle->Mechanik->AccDesired, 2 )
+ " Ah=" + to_string( vehicle->Mechanik->fAccThreshold, 2 )
+ "@" + to_string( vehicle->Mechanik->fBrake_a0[ 0 ], 2 )
+ "+" + to_string( vehicle->Mechanik->fBrake_a1[ 0 ], 2 )
+ " Bd=" + to_string( vehicle->Mechanik->fBrakeDist, 0 )
+ " Pd=" + to_string( vehicle->Mechanik->ActualProximityDist, 0 )
+ " Vn=" + to_string( vehicle->Mechanik->VelNext, 0 )
+ " VSl=" + to_string( vehicle->Mechanik->VelSignalLast, 0 )
+ " VLl=" + to_string( vehicle->Mechanik->VelLimitLast, 0 )
+ " VRd=" + to_string( vehicle->Mechanik->VelRoad, 0 )
+ " VRst=" + to_string( vehicle->Mechanik->VelRestricted, 0 );
if( ( vehicle->Mechanik->VelNext == 0.0 )
&& ( vehicle->Mechanik->eSignNext ) ) {
// jeśli ma zapamiętany event semafora, nazwa eventu semafora
uitextline4 += " (" + Bezogonkow( vehicle->Mechanik->eSignNext->asName ) + ")";
}
// biezaca komenda dla AI
uitextline4 += ", command: " + vehicle->Mechanik->OrderCurrent();
}
if( Global.iScreenMode[ Global.iTextMode - GLFW_KEY_F1 ] == 1 ) {
// f2 screen, track scan mode
if( vehicle->Mechanik == nullptr ) {
//żeby była tabelka, musi być AI
break;
}
std::size_t i = 0; std::size_t const speedtablesize = clamp( static_cast<int>( vehicle->Mechanik->TableSize() ) - 1, 0, 30 );
do {
std::string scanline = vehicle->Mechanik->TableText( i );
if( scanline.empty() ) { break; }
UITable->text_lines.emplace_back( Bezogonkow( scanline ), Global.UITextColor );
++i;
} while( i < speedtablesize ); // TController:iSpeedTableSize TODO: change when the table gets recoded
}
}
else {
// wyświetlenie współrzędnych w scenerii oraz kąta kamery, gdy nie mamy wskaźnika
uitextline1 =
"Camera position: "
+ to_string( camera->Pos.x, 2 ) + " "
+ to_string( camera->Pos.y, 2 ) + " "
+ to_string( camera->Pos.z, 2 )
+ ", azimuth: "
+ to_string( 180.0 - glm::degrees( camera->Yaw ), 0 ) // ma być azymut, czyli 0 na północy i rośnie na wschód
+ " "
+ std::string( "S SEE NEN NWW SW" )
.substr( 0 + 2 * floor( fmod( 8 + ( camera->Yaw + 0.5 * M_PI_4 ) / M_PI_4, 8 ) ), 2 );
// current luminance level
uitextline2 = "Light level: " + to_string( Global.fLuminance, 3 );
if( Global.FakeLight ) { uitextline2 += "(*)"; }
}
break;
}
case( GLFW_KEY_F8 ) : {
// gfx renderer data
uitextline1 =
"FoV: " + to_string( Global.FieldOfView / Global.ZoomFactor, 1 )
+ ", Draw range x " + to_string( Global.fDistanceFactor, 1 )
// + "; sectors: " + std::to_string( GfxRenderer.m_drawcount )
// + ", FPS: " + to_string( Timer::GetFPS(), 2 );
+ ", FPS: " + std::to_string( static_cast<int>(std::round(GfxRenderer.Framerate())) );
if( Global.iSlowMotion ) {
uitextline1 += " (slowmotion " + to_string( Global.iSlowMotion ) + ")";
}
uitextline2 =
std::string( "Rendering mode: " )
+ ( Global.bUseVBO ?
"VBO" :
"Display Lists" )
+ " ";
if( false == Global.LastGLError.empty() ) {
uitextline2 +=
"Last openGL error: "
+ Global.LastGLError;
}
// renderer stats
uitextline3 = GfxRenderer.info_times();
uitextline4 = GfxRenderer.info_stats();
break;
}
case( GLFW_KEY_F9 ) : {
// informacja o wersji
uitextline1 = "MaSzyna " + Global.asVersion; // informacja o wersji
if( Global.iMultiplayer ) {
uitextline1 += " (multiplayer mode is active)";
}
uitextline3 =
"vehicles: " + to_string( Timer::subsystem.sim_dynamics.average(), 2 ) + " msec"
+ " update total: " + to_string( Timer::subsystem.sim_total.average(), 2 ) + " msec";
break;
}
case( GLFW_KEY_F10 ) : {
uitextline1 = "Press [Y] key to quit / Aby zakonczyc program, przycisnij klawisz [Y].";
break;
}
case( GLFW_KEY_F11 ): {
// scenario inspector
auto const time { Timer::GetTime() };
auto const *event { simulation::Events.begin() };
auto eventtableindex{ 0 };
while( ( event != nullptr )
&& ( eventtableindex < 30 ) ) {
if( ( false == event->m_ignored )
&& ( true == event->bEnabled ) ) {
auto const delay { " " + to_string( std::max( 0.0, event->fStartTime - time ), 1 ) };
auto const eventline =
"Delay: " + delay.substr( delay.length() - 6 )
+ ", Event: " + event->asName
+ ( event->Activator ? " (by: " + event->Activator->asName + ")" : "" )
+ ( event->evJoined ? " (joint event)" : "" );
UITable->text_lines.emplace_back( eventline, Global.UITextColor );
++eventtableindex;
}
event = event->evNext;
}
break;
}
case( GLFW_KEY_F12 ) : {
// opcje włączenia i wyłączenia logowania
uitextline1 = "[0] Debugmode " + std::string( DebugModeFlag ? "(on)" : "(off)" );
uitextline2 = "[1] log.txt " + std::string( ( Global.iWriteLogEnabled & 1 ) ? "(on)" : "(off)" );
uitextline3 = "[2] Console " + std::string( ( Global.iWriteLogEnabled & 2 ) ? "(on)" : "(off)" );
break;
}
default: {
// uncovered cases, nothing to do here...
// ... unless we're in debug mode
if( DebugModeFlag ) {
auto *vehicle {
( FreeFlyModeFlag ?
std::get<TDynamicObject *>( simulation::Region->find_vehicle( camera->Pos, 20, false, false ) ) :
controlled ) }; // w trybie latania lokalizujemy wg mapy
if( vehicle == nullptr ) {
break;
}
uitextline1 =
"vel: " + to_string( vehicle->GetVelocity(), 2 ) + "/" + to_string( vehicle->MoverParameters->nrot* M_PI * vehicle->MoverParameters->WheelDiameter * 3.6, 2 )
+ " km/h;" + ( vehicle->MoverParameters->SlippingWheels ? " (!)" : " " )
+ " dist: " + to_string( vehicle->MoverParameters->DistCounter, 2 ) + " km"
+ "; pos: [" + to_string( vehicle->GetPosition().x, 2 ) + ", " + to_string( vehicle->GetPosition().y, 2 ) + ", " + to_string( vehicle->GetPosition().z, 2 ) + "]"
+ ", PM=" + to_string( vehicle->MoverParameters->WheelFlat, 1 )
+ " mm; enrot=" + to_string( vehicle->MoverParameters->enrot * 60, 0 )
+ " tmrot=" + to_string( std::abs( vehicle->MoverParameters->nrot ) * vehicle->MoverParameters->Transmision.Ratio * 60, 0 )
+ "; ventrot=" + to_string( vehicle->MoverParameters->RventRot * 60, 1 )
+ "; fanrot=" + to_string( vehicle->MoverParameters->dizel_heat.rpmw, 1 ) + ", " + to_string( vehicle->MoverParameters->dizel_heat.rpmw2, 1 );
uitextline2 =
"HamZ=" + to_string( vehicle->MoverParameters->fBrakeCtrlPos, 2 )
+ "; HamP=" + std::to_string( vehicle->MoverParameters->LocalBrakePos ) + "/" + to_string( vehicle->MoverParameters->LocalBrakePosA, 2 )
+ "; NasJ=" + std::to_string( vehicle->MoverParameters->MainCtrlPos ) + "(" + std::to_string( vehicle->MoverParameters->MainCtrlActualPos ) + ")"
+ ( vehicle->MoverParameters->ShuntMode ?
"; NasB=" + to_string( vehicle->MoverParameters->AnPos, 2 ) :
"; NasB=" + std::to_string( vehicle->MoverParameters->ScndCtrlPos ) + "(" + std::to_string( vehicle->MoverParameters->ScndCtrlActualPos ) + ")" )
+ "; I=" +
( vehicle->MoverParameters->TrainType == dt_EZT ?
std::to_string( int( vehicle->MoverParameters->ShowCurrent( 0 ) ) ) :
std::to_string( int( vehicle->MoverParameters->Im ) ) )
+ "; U=" + to_string( int( vehicle->MoverParameters->RunningTraction.TractionVoltage + 0.5 ) )
+ "; R=" +
( std::abs( vehicle->MoverParameters->RunningShape.R ) > 10000.0 ?
"~0.0" :
to_string( vehicle->MoverParameters->RunningShape.R, 1 ) )
+ " An=" + to_string( vehicle->MoverParameters->AccN, 2 ); // przyspieszenie poprzeczne
if( tprev != simulation::Time.data().wSecond ) {
tprev = simulation::Time.data().wSecond;
Acc = ( vehicle->MoverParameters->Vel - VelPrev ) / 3.6;
VelPrev = vehicle->MoverParameters->Vel;
}
uitextline2 += "; As=" + to_string( Acc, 2 ); // przyspieszenie wzdłużne
/*
uitextline2 += " eAngle=" + to_string( std::cos( vehicle->MoverParameters->eAngle ), 2 );
*/
uitextline2 += "; oilP=" + to_string( vehicle->MoverParameters->OilPump.pressure_present, 3 );
uitextline2 += " oilT=" + to_string( vehicle->MoverParameters->dizel_heat.To, 2 );
uitextline2 += "; waterT=" + to_string( vehicle->MoverParameters->dizel_heat.temperatura1, 2 );
uitextline2 += ( vehicle->MoverParameters->WaterCircuitsLink ? "-" : "|" );
uitextline2 += to_string( vehicle->MoverParameters->dizel_heat.temperatura2, 2 );
uitextline2 += "; engineT=" + to_string( vehicle->MoverParameters->dizel_heat.Ts, 2 );
uitextline3 =
"cyl.ham. " + to_string( vehicle->MoverParameters->BrakePress, 2 )
+ "; prz.gl. " + to_string( vehicle->MoverParameters->PipePress, 2 )
+ "; zb.gl. " + to_string( vehicle->MoverParameters->CompressedVolume, 2 )
// youBy - drugi wezyk
+ "; p.zas. " + to_string( vehicle->MoverParameters->ScndPipePress, 2 );
// McZapkie: warto wiedziec w jakim stanie sa przelaczniki
if( vehicle->MoverParameters->ConvOvldFlag )
uitextline3 += " C! ";
else if( vehicle->MoverParameters->FuseFlag )
uitextline3 += " F! ";
else if( !vehicle->MoverParameters->Mains )
uitextline3 += " () ";
else {
switch(
vehicle->MoverParameters->ActiveDir *
( vehicle->MoverParameters->Imin == vehicle->MoverParameters->IminLo ?
1 :
2 ) ) {
case 2: { uitextline3 += " >> "; break; }
case 1: { uitextline3 += " -> "; break; }
case 0: { uitextline3 += " -- "; break; }
case -1: { uitextline3 += " <- "; break; }
case -2: { uitextline3 += " << "; break; }
}
}
// McZapkie: predkosc szlakowa
if( vehicle->MoverParameters->RunningTrack.Velmax == -1 ) {
uitextline3 += " Vtrack=Vmax";
}
else {
uitextline3 += " Vtrack " + to_string( vehicle->MoverParameters->RunningTrack.Velmax, 2 );
}
if( ( vehicle->MoverParameters->EnginePowerSource.SourceType == CurrentCollector )
|| ( vehicle->MoverParameters->TrainType == dt_EZT ) ) {
uitextline3 +=
"; pant. " + to_string( vehicle->MoverParameters->PantPress, 2 )
+ ( vehicle->MoverParameters->bPantKurek3 ? "=" : "^" ) + "ZG";
}
// McZapkie: komenda i jej parametry
if( vehicle->MoverParameters->CommandIn.Command != ( "" ) ) {
uitextline4 =
"C:" + vehicle->MoverParameters->CommandIn.Command
+ " V1=" + to_string( vehicle->MoverParameters->CommandIn.Value1, 0 )
+ " V2=" + to_string( vehicle->MoverParameters->CommandIn.Value2, 0 );
}
if( ( vehicle->Mechanik )
&& ( vehicle->Mechanik->AIControllFlag == AIdriver ) ) {
uitextline4 +=
"AI: Vd=" + to_string( vehicle->Mechanik->VelDesired, 0 )
+ " ad=" + to_string(vehicle->Mechanik->AccDesired, 2)
+ "/" + to_string(vehicle->Mechanik->AccDesired*vehicle->Mechanik->BrakeAccFactor(), 2)
+ " atrain=" + to_string(vehicle->Mechanik->fBrake_a0[0], 2)
+ "+" + to_string(vehicle->Mechanik->fBrake_a1[0], 2)
+ " aS=" + to_string(vehicle->Mechanik->AbsAccS_pub, 2)
+ " Pd=" + to_string( vehicle->Mechanik->ActualProximityDist, 0 )
+ " Vn=" + to_string( vehicle->Mechanik->VelNext, 0 );
}
// induction motor data
if( vehicle->MoverParameters->EngineType == ElectricInductionMotor ) {
UITable->text_lines.emplace_back( " eimc: eimv: press:", Global.UITextColor );
for( int i = 0; i <= 20; ++i ) {
std::string parameters =
vehicle->MoverParameters->eimc_labels[ i ] + to_string( vehicle->MoverParameters->eimc[ i ], 2, 9 )
+ " | "
+ vehicle->MoverParameters->eimv_labels[ i ] + to_string( vehicle->MoverParameters->eimv[ i ], 2, 9 );
if( i < 10 ) {
parameters += " | " + train->fPress_labels[i] + to_string( train->fPress[ i ][ 0 ], 2, 9 );
}
else if( i == 12 ) {
parameters += " med:";
}
else if( i >= 13 ) {
parameters += " | " + vehicle->MED_labels[ i - 13 ] + to_string( vehicle->MED[ 0 ][ i - 13 ], 2, 9 );
}
UITable->text_lines.emplace_back( parameters, Global.UITextColor );
}
}
if (vehicle->MoverParameters->EngineType == DieselEngine) {
std::string parameters = "param value";
UITable->text_lines.emplace_back(parameters, Global.UITextColor);
parameters = "efill: " + to_string(vehicle->MoverParameters->dizel_fill, 2, 9);
UITable->text_lines.emplace_back(parameters, Global.UITextColor);
parameters = "etorq: " + to_string(vehicle->MoverParameters->dizel_Torque, 2, 9);
UITable->text_lines.emplace_back(parameters, Global.UITextColor);
parameters = "creal: " + to_string(vehicle->MoverParameters->dizel_engage, 2, 9);
UITable->text_lines.emplace_back(parameters, Global.UITextColor);
parameters = "cdesi: " + to_string(vehicle->MoverParameters->dizel_engagestate, 2, 9);
UITable->text_lines.emplace_back(parameters, Global.UITextColor);
parameters = "cdelt: " + to_string(vehicle->MoverParameters->dizel_engagedeltaomega, 2, 9);
UITable->text_lines.emplace_back(parameters, Global.UITextColor);
parameters = "gears: " + to_string(vehicle->MoverParameters->dizel_automaticgearstatus, 2, 9);
UITable->text_lines.emplace_back(parameters, Global.UITextColor);
parameters = "hydro value";
UITable->text_lines.emplace_back(parameters, Global.UITextColor);
parameters = "hTCnI: " + to_string(vehicle->MoverParameters->hydro_TC_nIn, 2, 9);
UITable->text_lines.emplace_back(parameters, Global.UITextColor);
parameters = "hTCnO: " + to_string(vehicle->MoverParameters->hydro_TC_nOut, 2, 9);
UITable->text_lines.emplace_back(parameters, Global.UITextColor);
parameters = "hTCTM: " + to_string(vehicle->MoverParameters->hydro_TC_TMRatio, 2, 9);
UITable->text_lines.emplace_back(parameters, Global.UITextColor);
parameters = "hTCTI: " + to_string(vehicle->MoverParameters->hydro_TC_TorqueIn, 2, 9);
UITable->text_lines.emplace_back(parameters, Global.UITextColor);
parameters = "hTCTO: " + to_string(vehicle->MoverParameters->hydro_TC_TorqueOut, 2, 9);
UITable->text_lines.emplace_back(parameters, Global.UITextColor);
parameters = "hTCfl: " + to_string(vehicle->MoverParameters->hydro_TC_Fill, 2, 9);
UITable->text_lines.emplace_back(parameters, Global.UITextColor);
parameters = "hTCLR: " + to_string(vehicle->MoverParameters->hydro_TC_LockupRate, 2, 9);
UITable->text_lines.emplace_back(parameters, Global.UITextColor);
//parameters = "hTCXX: " + to_string(vehicle->MoverParameters->hydro_TC_nIn, 2, 9);
//UITable->text_lines.emplace_back(parameters, Global.UITextColor);
}
} // if( DebugModeFlag && Controlled )
break;
}
}
#ifdef EU07_USE_OLD_UI_CODE
if( Controlled && DebugModeFlag && !Global.iTextMode ) {
uitextline1 +=
( "; d_omega " ) + to_string( Controlled->MoverParameters->dizel_engagedeltaomega, 3 );
if( Controlled->MoverParameters->EngineType == ElectricInductionMotor ) {
for( int i = 0; i <= 8; i++ ) {
for( int j = 0; j <= 9; j++ ) {
glRasterPos2f( 0.05f + 0.03f * i, 0.16f - 0.01f * j );
uitextline4 = to_string( Train->fEIMParams[ i ][ j ], 2 );
}
}
}
}
#endif
// update the ui header texts
auto &headerdata = UIHeader->text_lines;
headerdata[ 0 ].data = uitextline1;
headerdata[ 1 ].data = uitextline2;
headerdata[ 2 ].data = uitextline3;
headerdata[ 3 ].data = uitextline4;
// stenogramy dźwięków (ukryć, gdy tabelka skanowania lub rozkład?)
auto &transcripts = UITranscripts->text_lines;
transcripts.clear();
for( auto const &transcript : ui::Transcripts.aLines ) {
if( Global.fTimeAngleDeg >= transcript.fShow ) {
cParser parser( transcript.asText );
while( true == parser.getTokens( 1, false, "|" ) ) {
std::string transcriptline; parser >> transcriptline;
transcripts.emplace_back( transcriptline, glm::vec4( 1.0f, 1.0f, 0.0f, 1.0f ) );
}
}
}
}
void
ui_layer::render() {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho( 0, std::max( 1, Global.iWindowWidth ), std::max( 1, Global.iWindowHeight ), 0, -1, 1 );
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glPushAttrib( GL_ENABLE_BIT | GL_CURRENT_BIT );
glDisable( GL_LIGHTING );
glDisable( GL_DEPTH_TEST );
glDisable( GL_ALPHA_TEST );
glEnable( GL_TEXTURE_2D );
glEnable( GL_BLEND );
::glColor4fv( glm::value_ptr( colors::white ) );
// render code here
render_background();
render_texture();
glDisable( GL_TEXTURE_2D );
glDisable( GL_TEXTURE_CUBE_MAP );
render_progress();
glDisable( GL_BLEND );
render_panels();
render_tooltip();
glPopAttrib();
}
void
ui_layer::set_progress( float const Progress, float const Subtaskprogress ) {
m_progress = Progress * 0.01f;
m_subtaskprogress = Subtaskprogress * 0.01f;
}
void
ui_layer::set_background( std::string const &Filename ) {
if( false == Filename.empty() ) {
m_background = GfxRenderer.Fetch_Texture( Filename );
}
else {
m_background = null_handle;
}
if( m_background != null_handle ) {
auto const &texture = GfxRenderer.Texture( m_background );
m_progressbottom = ( texture.width() != texture.height() );
}
}
void
ui_layer::render_progress() {
if( (m_progress == 0.0f) && (m_subtaskprogress == 0.0f) ) return;
glm::vec2 origin, size;
if( m_progressbottom == true ) {
origin = glm::vec2{ 0.0f, 768.0f - 20.0f };
size = glm::vec2{ 1024.0f, 20.0f };
}
else {
origin = glm::vec2{ 75.0f, 640.0f };
size = glm::vec2{ 320.0f, 16.0f };
}
quad( glm::vec4( origin.x, origin.y, origin.x + size.x, origin.y + size.y ), glm::vec4(0.0f, 0.0f, 0.0f, 0.25f) );
// secondary bar
if( m_subtaskprogress ) {
quad(
glm::vec4( origin.x, origin.y, origin.x + size.x * m_subtaskprogress, origin.y + size.y),
glm::vec4( 8.0f/255.0f, 160.0f/255.0f, 8.0f/255.0f, 0.35f ) );
}
// primary bar
if( m_progress ) {
quad(
glm::vec4( origin.x, origin.y, origin.x + size.x * m_progress, origin.y + size.y ),
glm::vec4( 8.0f / 255.0f, 160.0f / 255.0f, 8.0f / 255.0f, 1.0f ) );
}
if( false == m_progresstext.empty() ) {
float const screenratio = static_cast<float>( Global.iWindowWidth ) / Global.iWindowHeight;
float const width =
( screenratio >= (4.0f/3.0f) ?
( 4.0f / 3.0f ) * Global.iWindowHeight :
Global.iWindowWidth );
float const heightratio =
( screenratio >= ( 4.0f / 3.0f ) ?
Global.iWindowHeight / 768.f :
Global.iWindowHeight / 768.f * screenratio / ( 4.0f / 3.0f ) );
float const height = 768.0f * heightratio;
::glColor4f( 216.0f / 255.0f, 216.0f / 255.0f, 216.0f / 255.0f, 1.0f );
auto const charsize = 9.0f;
auto const textwidth = m_progresstext.size() * charsize;
auto const textheight = 12.0f;
::glRasterPos2f(
( 0.5f * ( Global.iWindowWidth - width ) + origin.x * heightratio ) + ( ( size.x * heightratio - textwidth ) * 0.5f * heightratio ),
( 0.5f * ( Global.iWindowHeight - height ) + origin.y * heightratio ) + ( charsize ) + ( ( size.y * heightratio - textheight ) * 0.5f * heightratio ) );
print( m_progresstext );
}
}
void
ui_layer::render_panels() {
if( m_panels.empty() ) { return; }
float const width = std::min( 4.f / 3.f, static_cast<float>(Global.iWindowWidth) / std::max( 1, Global.iWindowHeight ) ) * Global.iWindowHeight;
float const height = Global.iWindowHeight / 768.f;
for( auto const &panel : m_panels ) {
int lineidx = 0;
for( auto const &line : panel->text_lines ) {
::glColor4fv( glm::value_ptr( line.color ) );
::glRasterPos2f(
0.5f * ( Global.iWindowWidth - width ) + panel->origin_x * height,
panel->origin_y * height + 20.f * lineidx );
print( line.data );
++lineidx;
}
}
}
void
ui_layer::render_tooltip() {
if( m_tooltip.empty() ) { return; }
glm::dvec2 mousepos;
glfwGetCursorPos( m_window, &mousepos.x, &mousepos.y );
::glColor4fv( glm::value_ptr( colors::white ) );
::glRasterPos2f( mousepos.x + 20.0f, mousepos.y + 25.0f );
print( m_tooltip );
}
void
ui_layer::render_background() {
if( m_background == 0 ) return;
// NOTE: we limit/expect the background to come with 4:3 ratio.
// TODO, TBD: if we expose texture width or ratio from texture object, this limitation could be lifted
GfxRenderer.Bind_Texture( m_background );
auto const height { 768.0f };
auto const &texture = GfxRenderer.Texture( m_background );
float const width = (
texture.width() == texture.height() ?
1024.0f : // legacy mode, square texture displayed as 4:3 image
texture.width() / ( texture.height() / 768.0f ) );
quad(
glm::vec4(
( 1024.0f * 0.5f ) - ( width * 0.5f ),
( 768.0f * 0.5f ) - ( height * 0.5f ),
( 1024.0f * 0.5f ) - ( width * 0.5f ) + width,
( 768.0f * 0.5f ) - ( height * 0.5f ) + height ),
colors::white );
}
void
ui_layer::render_texture() {
if( m_texture != 0 ) {
::glColor4fv( glm::value_ptr( colors::white ) );
GfxRenderer.Bind_Texture( null_handle );
::glBindTexture( GL_TEXTURE_2D, m_texture );
auto const size = 512.f;
auto const offset = 64.f;
glBegin( GL_TRIANGLE_STRIP );
glMultiTexCoord2f( m_textureunit, 0.f, 1.f ); glVertex2f( offset, Global.iWindowHeight - offset - size );
glMultiTexCoord2f( m_textureunit, 0.f, 0.f ); glVertex2f( offset, Global.iWindowHeight - offset );
glMultiTexCoord2f( m_textureunit, 1.f, 1.f ); glVertex2f( offset + size, Global.iWindowHeight - offset - size );
glMultiTexCoord2f( m_textureunit, 1.f, 0.f ); glVertex2f( offset + size, Global.iWindowHeight - offset );
glEnd();
::glBindTexture( GL_TEXTURE_2D, 0 );
}
}
void
ui_layer::print( std::string const &Text )
{
if( (false == Global.DLFont)
|| (true == Text.empty()) )
return;
::glPushAttrib( GL_LIST_BIT );
::glListBase( m_fontbase - 32 );
::glCallLists( Text.size(), GL_UNSIGNED_BYTE, Text.c_str() );
::glPopAttrib();
}
void
ui_layer::quad( glm::vec4 const &Coordinates, glm::vec4 const &Color ) {
float const screenratio = static_cast<float>( Global.iWindowWidth ) / Global.iWindowHeight;
float const width =
( screenratio >= ( 4.f / 3.f ) ?
( 4.f / 3.f ) * Global.iWindowHeight :
Global.iWindowWidth );
float const heightratio =
( screenratio >= ( 4.f / 3.f ) ?
Global.iWindowHeight / 768.f :
Global.iWindowHeight / 768.f * screenratio / ( 4.f / 3.f ) );
float const height = 768.f * heightratio;
glColor4fv(glm::value_ptr(Color));
glBegin( GL_TRIANGLE_STRIP );
glMultiTexCoord2f( m_textureunit, 0.f, 1.f ); glVertex2f( 0.5f * ( Global.iWindowWidth - width ) + Coordinates.x * heightratio, 0.5f * ( Global.iWindowHeight - height ) + Coordinates.y * heightratio );
glMultiTexCoord2f( m_textureunit, 0.f, 0.f ); glVertex2f( 0.5f * ( Global.iWindowWidth - width ) + Coordinates.x * heightratio, 0.5f * ( Global.iWindowHeight - height ) + Coordinates.w * heightratio );
glMultiTexCoord2f( m_textureunit, 1.f, 1.f ); glVertex2f( 0.5f * ( Global.iWindowWidth - width ) + Coordinates.z * heightratio, 0.5f * ( Global.iWindowHeight - height ) + Coordinates.y * heightratio );
glMultiTexCoord2f( m_textureunit, 1.f, 0.f ); glVertex2f( 0.5f * ( Global.iWindowWidth - width ) + Coordinates.z * heightratio, 0.5f * ( Global.iWindowHeight - height ) + Coordinates.w * heightratio );
glEnd();
}