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maszyna/opengl33geometrybank.h

72 lines
2.0 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "geometrybank.h"
#include "gl/buffer.h"
#include "gl/vao.h"
namespace gfx {
// opengl vao/vbo-based variant of the geometry bank
class opengl33_vaogeometrybank : public geometry_bank {
public:
// constructors:
opengl33_vaogeometrybank() = default;
// destructor
~opengl33_vaogeometrybank() {
delete_buffer(); }
// methods:
static
void
reset() {;}
private:
// types:
struct chunk_record{
std::size_t offset{ 0 }; // beginning of the chunk data as offset from the beginning of the last established buffer
std::size_t size{ 0 }; // size of the chunk in the last established buffer
bool is_good{ false }; // true if local content of the chunk matches the data on the opengl end
};
typedef std::vector<chunk_record> chunkrecord_sequence;
// methods:
// create() subclass details
void
create_( gfx::geometry_handle const &Geometry ) override;
// replace() subclass details
void
replace_( gfx::geometry_handle const &Geometry ) override;
// draw() subclass details
void
draw_( gfx::geometry_handle const &Geometry, gfx::stream_units const &Units, unsigned int const Streams ) override;
// release() subclass details
void
release_() override;
void
setup_buffer();
void
delete_buffer();
// members:
std::optional<gl::buffer> m_buffer; // buffer data on the opengl end
std::optional<gl::vao> m_vao;
std::size_t m_buffercapacity{ 0 }; // total capacity of the last established buffer
chunkrecord_sequence m_chunkrecords; // helper data for all stored geometry chunks, in matching order
// vectors for glMultiDrawArrays in class scope
// to don't waste time on reallocating
std::vector<GLint> m_offsets;
std::vector<GLsizei> m_counts;
};
} // namespace gfx