Files
maszyna/widgets/map.h

91 lines
2.0 KiB
C++

#pragma once
#include "gl/shader.h"
#include "renderer.h"
#include "Texture.h"
#include "uilayer.h"
#include "widgets/map_objects.h"
#include "widgets/popup.h"
namespace ui
{
class disambiguation_popup : public popup
{
map::sorted_object_list m_list;
public:
disambiguation_popup(ui_panel &panel, map::sorted_object_list &&list);
virtual void render_content() override;
};
class semaphore_window : public popup
{
std::shared_ptr<map::semaphore> m_sem;
command_relay m_relay;
public:
semaphore_window(ui_panel &panel, std::shared_ptr<map::semaphore> &&sem);
virtual void render_content() override;
};
class switch_window : public popup
{
std::shared_ptr<map::track_switch> m_switch;
command_relay m_relay;
public:
switch_window(ui_panel &panel, std::shared_ptr<map::track_switch> &&sw);
virtual void render_content() override;
};
class obstacle_window : public popup
{
glm::dvec3 m_position;
std::vector<std::pair<std::string, std::string>> m_obstacles;
public:
obstacle_window(ui_panel &panel, glm::dvec3 const &pos);
virtual void render_content() override;
};
class map_panel : public ui_panel
{
std::unique_ptr<gl::program> m_shader;
std::unique_ptr<gl::framebuffer> m_msaa_fb;
std::unique_ptr<gl::renderbuffer> m_msaa_rb;
std::unique_ptr<gl::framebuffer> m_fb;
std::unique_ptr<opengl_texture> m_tex;
std::unique_ptr<gl::ubo> scene_ubo;
gl::scene_ubs scene_ubs;
std::vector<gfx::geometrybank_handle> m_section_handles;
std::vector<gfx::geometrybank_handle> m_switch_handles;
const int fb_size = 1024;
glm::vec2 translate;
float zoom = 1.0f / 1000.0f;
float get_vehicle_rotation();
void render_map_texture(glm::mat4 transform, glm::vec2 surface_size);
void render_labels(glm::mat4 transform, ImVec2 origin, glm::vec2 surface_size);
bool init_done = false;
std::optional<map::semaphore> active;
public:
map_panel();
void render_contents() override;
};
void handle_map_object_click(ui_panel &parent, std::shared_ptr<map::map_object> &obj);
void handle_map_object_hover(std::shared_ptr<map::map_object> &obj);
} // namespace ui