mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 16:49:21 +02:00
AnimModel.cpp reaches cParser through the simulation core, not a direct import, so the previous pass missed it; the propagation now follows the whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call Console:: inside _WIN32 guards without importing eu07.console - invisible on Linux, where those blocks are skipped.
68 lines
1.4 KiB
C++
68 lines
1.4 KiB
C++
/*
|
|
This Source Code Form is subject to the
|
|
terms of the Mozilla Public License, v.
|
|
2.0. If a copy of the MPL was not
|
|
distributed with this file, You can
|
|
obtain one at
|
|
http://mozilla.org/MPL/2.0/.
|
|
*/
|
|
module;
|
|
#include <array>
|
|
#include <chrono>
|
|
#include <deque>
|
|
#include <limits>
|
|
#include <mutex>
|
|
#include <ostream>
|
|
#include <sstream>
|
|
#include <string>
|
|
#include <type_traits>
|
|
#include <unordered_map>
|
|
#include <utility>
|
|
#include <cstddef>
|
|
#include <cstdint>
|
|
#include <vector>
|
|
#include <optional>
|
|
|
|
export module eu07.rendering.opengl33precipitation;
|
|
import eu07.glm;
|
|
import eu07.gl.buffer;
|
|
import eu07.global_include.interfaces.itexture;
|
|
import eu07.model.texture;
|
|
import eu07.gl.vao;
|
|
import eu07.gl.shader;
|
|
|
|
export {
|
|
|
|
|
|
|
|
class opengl33_precipitation {
|
|
|
|
public:
|
|
// constructors
|
|
opengl33_precipitation() = default;
|
|
// destructor
|
|
~opengl33_precipitation();
|
|
// methods
|
|
void
|
|
update();
|
|
void
|
|
render();
|
|
|
|
private:
|
|
// methods
|
|
void create( int const Tesselation );
|
|
// members
|
|
std::vector<glm::vec3> m_vertices;
|
|
std::vector<glm::vec2> m_uvs;
|
|
std::vector<std::uint16_t> m_indices;
|
|
texture_handle m_texture { -1 };
|
|
float m_overcast { -1.f }; // cached overcast level, difference from current state triggers texture update
|
|
std::optional<gl::buffer> m_vertexbuffer;
|
|
std::optional<gl::buffer> m_uvbuffer;
|
|
std::optional<gl::buffer> m_indexbuffer;
|
|
std::optional<gl::program> m_shader;
|
|
std::optional<gl::vao> m_vao;
|
|
};
|
|
|
|
} // export
|