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maszyna/editor/plan_rail_renderer.cpp
maj00r 321c9dd7ab Editor: fold the plan library into the tree as modules, drop its own name
The track layout library came in as a subproject of its own -- its own
CMakeLists, its own install and export rules, its own include tree -- which only
made the build harder to follow now that everything else is a module. It is part
of the editor, so it lives where the editor lives.

- editor/plan_*.cppm / plan_*.cpp: the fifteen interface units and twelve
  implementation units, flat in editor/ beside editorTerrain and orthophoto, with
  the plan_ prefix keeping them clear of what was already there (editor/turnouts
  is the preset catalogue, so the geometry is plan_turnout_geometry).
- modules are named eu07.editor.plan_*, like every other module in the tree.
- namespaces move under the editor's own: editor::plan, editor::plan::geometry,
  ::io, ::render. The library's old name is gone from the sources and the docs.
- every moved file carries the MPL header the rest of the tree carries; it had
  none. version.hpp went with the subproject: macros only, and unused.
- the umbrella header is dropped -- nothing imported it.
- the unit tests survive the fold: editor/tests, behind EU07_EDITOR_PLAN_TESTS
  (off by default), compiles the interfaces a second time into a small library of
  its own, because a test can only import modules from a target it links and
  linking the game would drag the whole simulator in. The code under test needs
  nothing but a compiler. 7/7 pass.
- a switch may now be written with two dashes as well: --editor beside -editor.

Builds with clang 22 (-DWITH_BETTER_RENDERER=OFF); -editor and --editor both come
up in the editor on empty ground.
2026-09-13 13:31:01 +02:00

72 lines
2.2 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
module;
#include <cstdint>
#include <vector>
#include <cmath>
#include <cstddef>
#include <utility>
module eu07.editor.plan_rail_renderer;
namespace editor::plan::render {
namespace {
// Offsets a centreline polyline sideways by @p dist metres (signed) along the
// per-vertex normal. The vertex tangent uses a central difference of the
// neighbours (forward/backward at the ends); the left normal of (dx, dy) is
// (-dy, dx), matching the project's (east=x, north=y) convention.
std::vector<Point> offset(const std::vector<Point>& pts, double dist) {
const std::size_t m = pts.size();
std::vector<Point> out(m);
for (std::size_t i = 0; i < m; ++i) {
double dx = 1.0, dy = 0.0;
if (m >= 2) {
if (i == 0) {
dx = pts[1].x - pts[0].x;
dy = pts[1].y - pts[0].y;
} else if (i + 1 == m) {
dx = pts[i].x - pts[i - 1].x;
dy = pts[i].y - pts[i - 1].y;
} else {
dx = pts[i + 1].x - pts[i - 1].x;
dy = pts[i + 1].y - pts[i - 1].y;
}
}
const double len = std::hypot(dx, dy);
const double nx = len > 0.0 ? -dy / len : 0.0;
const double ny = len > 0.0 ? dx / len : 0.0;
out[i] = Point{pts[i].x + nx * dist, pts[i].y + ny * dist};
}
return out;
}
} // namespace
RailRenderer::RailRenderer(double gauge_metres) noexcept
: half_gauge_{gauge_metres * 0.5} {}
void RailRenderer::add(const CentrelineElement& element) {
for (const double side : {half_gauge_, -half_gauge_}) {
RailPolyline rail;
rail.kind = element.kind;
rail.element_id = element.element_id;
rail.owner_id = element.owner_id;
rail.from_turnout = element.from_turnout;
rail.length = element.length;
rail.radius_start = element.radius_start;
rail.radius_end = element.radius_end;
rail.points = offset(element.points, side);
rails_.push_back(std::move(rail));
}
}
} // namespace editor::plan::render