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AnimModel.cpp reaches cParser through the simulation core, not a direct import, so the previous pass missed it; the propagation now follows the whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call Console:: inside _WIN32 guards without importing eu07.console - invisible on Linux, where those blocks are skipped.
29 lines
644 B
C++
29 lines
644 B
C++
module;
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#include <array>
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#include <chrono>
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#include <cstddef>
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#include <deque>
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#include <limits>
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#include <mutex>
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#include <sstream>
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#include <type_traits>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <ostream>
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#include <string>
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#include "utilities/Globals_macros.h"
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module eu07.environment.stars;
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import eu07.utilities.globals;
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import eu07.model.mdlmngr;
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//////////////////////////////////////////////////////////////////////////////////////////
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// cStars -- simple starfield model, simulating appearance of starry sky
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void
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cStars::init() {
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m_stars = TModelsManager::GetModel( "skydome_stars.t3d", false );
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}
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