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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 13:19:20 +02:00
Files
maszyna/gl/postfx.cppm
maj00r b8f040e6fd propagate template headers transitively, import Console where used
AnimModel.cpp reaches cParser through the simulation core, not a direct
import, so the previous pass missed it; the propagation now follows the
whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call
Console:: inside _WIN32 guards without importing eu07.console - invisible
on Linux, where those blocks are skipped.
2026-09-10 01:41:24 +02:00

46 lines
852 B
C++

module;
#include <array>
#include <chrono>
#include <deque>
#include <limits>
#include <mutex>
#include <ostream>
#include <sstream>
#include <type_traits>
#include <unordered_map>
#include <utility>
#include <cstddef>
#include <string>
#include <vector>
#include <memory>
export module eu07.gl.postfx;
import eu07.gl.shader;
import eu07.gl.vao;
import eu07.gl.framebuffer;
import eu07.model.texture;
export {
namespace gl
{
class postfx
{
private:
gl::program program;
static std::shared_ptr<gl::shader> vertex;
static std::shared_ptr<gl::vao> vao;
public:
postfx(const std::string &s);
postfx(const shader &s);
void attach();
void apply(opengl_texture &src, framebuffer *dst);
void apply(std::vector<opengl_texture*> src, framebuffer *dst);
};
}
} // export