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Today's work on the binary scene format plan (binary-scene-format-plan.md), from the first measurement to a terrain that bakes itself on first run and streams from a thread. The step-by-step history is kept on backup/scene-streaming-format-presquash-0916. Measuring first. -loadprofile times a scenery load by stage and by node kind and reports node counts and resident memory. On l204 terrain is 95% of the bytes and 99.8% of the nodes; on quarkmce2007 vehicles, not models, dominate what is left. The terrain turned out to be a heightfield in all but name, a ribbon covering 12% of its bounding box. The heightfield. scene/heightfieldformat.h is the .ehf layout: Morton-ordered tiles of 128 samples with one shared edge sample, a point-sampled mip chain, zstd per tile, a nodata sentinel, a material palette with a measured tiling per material, and a stamp of the rules that decided what counted as terrain. scene/heightfieldreader.h reads it for the tool, the renderer and the loader alike, and scene/terraincooker.h writes it, shared by the terraincook tool and the engine so a first-run bake is the file the tool would have made. The cooker rasterises every triangle where it is drawn (through scene::place_in_world, the placement the region applies too), keeps an upper surface laid within half a metre over another and the lower of two further apart, and then asks each triangle whether the heightfield shows it: laid, reaching a sample, keeping nearly all it claimed, and with the ground around it drawn at every level out to 2 km. Baking on first run. simulation/terrainbake bakes <scenario>.ehf the first time a scenery is opened, choosing the grid step from the first 200,000 vertices, and on later loads leaves out the triangles its node table says the heightfield shows. Everything else - trees, grass tufts, gantries, bridge decks - is drawn as written, so a bad bake can at worst draw something twice, and the heightfield sits 2 cm under the triangles so the original wins there. Nodes are keyed by file, line, include parameters and placement; an edited file changes its keys and those nodes are drawn again. A bake under older rules, or without its table, is thrown away and redone. A launcher copy named $scenario shares the scenario's files. -nobaketerrain shows the triangles as written. A scenery can still name hand-cooked fields, several at different steps. Drawing and streaming. rendering/terrainclipmap draws resident tiles at the mip level their distance earns, deriving the grid from gl_VertexID and texturing in world space with the scenery's own materials. rendering/terraintileloader reads and decodes tiles on a thread of its own; the renderer rescans what is in range only after moving a quarter of a tile, asks for what is missing nearest first, uploads at most 32 tiles a frame, drops arrivals the camera has moved past, and keeps drawing a tile at the level it has until the right one arrives. The terrain has its own range, terrainrange in the ini and a slider in the debug panel, 20 km by default and independent of basedrawrange; the far plane of an ordinary view is pushed out to it. The debug panel shows the range, tiles in view, on the gpu, wanted and queued, and how many sit at each level. Events. The event queue moved out of the events into a binary heap with a deterministic tie-break, and an event is handed its activator instead of storing it, so basic_event is a definition and nothing else. The logic container. scene/logicformat.h and scene/logiccontainer write a scenery's events, their targets and sibling chains as flat, deterministic arrays with a schema hash that refuses a mismatched build. simulation/logiccook cooks it from the loaded state whenever it is missing, stale or unreadable, reads it straight back to check it, and resolves each target to a position in the registry its event kind searches. -cooklogic forces a cook, -verifylogic only checks. Nothing reads it at load yet. Prefabs. scene/prefab describes a signal by the aspects it can show - lights, speeds, animation channels, a sound - instead of pasting an .inc per variant, and expands an instance to ordinary scenery text. Tried on a light signal and a shape signal. Screenshots without a person present: -shot x,y,z[,yaw[,pitch]], -shotsettle, -shotstay.
880 lines
41 KiB
C++
880 lines
41 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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// Terrain analysis and cooking outside the engine. Reads terrain .scm files, detects the base
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// grid, reports how the triangle soup splits into a regular heightfield and an off-grid
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// overlay - with greyscale previews, since whether the overlay is a narrow strip along the
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// track has to be seen - and cooks, verifies or probes a tiled heightfield. The cooking
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// itself is scene/terraincooker.h, shared with the engine's first-run bake.
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#include <algorithm>
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#include <array>
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#include <charconv>
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#include <cmath>
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#include <cstdint>
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#include <cstdio>
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#include <cstring>
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#include <filesystem>
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#include <fstream>
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#include <iostream>
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#include <limits>
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#include <sstream>
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#include <string>
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#include <string_view>
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#include <unordered_map>
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#include <vector>
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#include "scene/heightfieldformat.h"
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#include "scene/heightfieldreader.h"
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#include "scene/terraincooker.h"
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namespace {
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using terrain::conflictepsilon;
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using terrain::on_grid;
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using terrain::planar_length;
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using terrain::vertex;
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using terrain::writepreview;
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struct triangle {
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vertex v[ 3 ];
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};
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struct bounds {
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double minx { 1e30 }, maxx { -1e30 };
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double minz { 1e30 }, maxz { -1e30 };
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void add( double const X, double const Z ) {
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minx = std::min( minx, X ); maxx = std::max( maxx, X );
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minz = std::min( minz, Z ); maxz = std::max( maxz, Z ); }
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};
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// cell sizes the covered area is measured at. vertices landing on a 1 m grid says
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// nothing about how far apart neighbouring samples actually are, and the difference
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// decides what a heightfield of this terrain would really cost
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constexpr double coveragescales[] { 1.0, 2.0, 4.0, 8.0, 16.0, 32.0, 64.0, 128.0, 256.0, 512.0 };
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constexpr std::size_t coveragescalecount { sizeof( coveragescales ) / sizeof( coveragescales[ 0 ] ) };
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struct statistics {
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std::size_t triangles { 0 };
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std::size_t gridtriangles { 0 };
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std::size_t vertices { 0 };
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std::size_t gridvertices { 0 };
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std::size_t conflicts { 0 };
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double maxconflict { 0.0 };
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bounds extent;
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bounds overlayextent;
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// triangle edge lengths, bucketed by powers of two: <1, <2, <4, <8, <16, <32, <64, rest
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std::size_t edgebuckets[ 8 ] {};
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double areasum { 0.0 };
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};
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using heightfield::tile_key;
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bool
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numeric( char const Character ) {
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return ( Character >= '0' && Character <= '9' ) || Character == '-' || Character == '+' || Character == '.';
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}
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std::string
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readfile( std::filesystem::path const &Path ) {
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std::ifstream file( Path, std::ios::binary );
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if( false == file.good() ) { return {}; }
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file.seekg( 0, std::ios::end );
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auto const size { static_cast<std::size_t>( file.tellg() ) };
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file.seekg( 0, std::ios::beg );
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std::string content;
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content.resize( size );
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file.read( content.data(), static_cast<std::streamsize>( size ) );
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return content;
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}
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// walks the scenery text and hands every triangle of a triangle-family node to the sink.
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// deliberately forgiving: anything that is not a node header or vertex data is skipped
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template <typename Sink_>
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void
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parse( std::string const &Content, Sink_ &&Handler ) {
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auto const *cursor { Content.data() };
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auto const *end { cursor + Content.size() };
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auto skipspace = [ & ]() {
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while( cursor < end && ( static_cast<unsigned char>( *cursor ) <= ' ' ) ) { ++cursor; } };
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auto token = [ & ]() -> std::string_view {
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skipspace();
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auto const *start { cursor };
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while( cursor < end && ( static_cast<unsigned char>( *cursor ) > ' ' ) ) { ++cursor; }
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return { start, static_cast<std::size_t>( cursor - start ) }; };
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auto skipline = [ & ]() {
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while( cursor < end && *cursor != '\n' ) { ++cursor; } };
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std::vector<double> numbers;
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numbers.reserve( 32 );
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auto transformdepth { 0 };
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auto rotated { false };
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while( cursor < end ) {
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auto word { token() };
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if( word.empty() ) { break; }
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if( word.starts_with( "//" ) ) { skipline(); continue; }
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// the same selection the engine bakes with (heightfield::selection_rules): terrain
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// is written in world space, and whatever sits under origin, rotate or scale is an
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// object built from triangles rather than ground
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if( word == "origin" ) { ++transformdepth; continue; }
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if( word == "endorigin" ) { transformdepth = std::max( 0, transformdepth - 1 ); continue; }
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if( word == "scale" ) { ++transformdepth; continue; }
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if( word == "endscale" ) { transformdepth = std::max( 0, transformdepth - 1 ); continue; }
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if( word == "rotate" ) {
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auto const x { token() }, y { token() }, z { token() };
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auto const zero = []( std::string_view const Value ) {
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return std::strtod( std::string( Value ).c_str(), nullptr ) == 0.0; };
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rotated = !( zero( x ) && zero( y ) && zero( z ) );
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continue;
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}
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if( word != "node" ) { continue; }
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if( ( transformdepth > 0 ) || ( true == rotated ) ) {
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// an object, not terrain: step over its body without handing it on
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while( cursor < end ) {
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auto const body { token() };
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if( body.empty() || ( body.starts_with( "end" ) && ( body != "end" ) ) ) { break; }
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}
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continue;
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}
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// node header: range_max range_min name type
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token(); token(); token();
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auto const type { token() };
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if( ( type != "triangles" ) && ( type != "triangle_strip" ) && ( type != "triangle_fan" ) ) {
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continue;
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}
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auto const material { token() };
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numbers.clear();
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while( cursor < end ) {
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auto const value { token() };
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if( value.empty() ) { break; }
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if( value == "endtri" ) { break; }
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if( false == numeric( value.front() ) ) { continue; } // "end" and friends
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double parsed { 0.0 };
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auto const result {
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std::from_chars( value.data(), value.data() + value.size(), parsed ) };
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if( result.ec == std::errc() ) { numbers.push_back( parsed ); }
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}
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// vertex is position, normal and texture coordinates; only the position matters here
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auto const stride { 8u };
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auto const vertexcount { numbers.size() / stride };
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std::vector<vertex> vertices;
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vertices.reserve( vertexcount );
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for( auto index { 0u }; index < vertexcount; ++index ) {
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vertices.push_back( {
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numbers[ index * stride + 0 ],
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numbers[ index * stride + 1 ],
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numbers[ index * stride + 2 ],
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numbers[ index * stride + 6 ],
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numbers[ index * stride + 7 ] } );
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}
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if( type == "triangles" ) {
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for( auto index { 0u }; index + 2 < vertices.size(); index += 3 ) {
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Handler( vertices[ index ], vertices[ index + 1 ], vertices[ index + 2 ], material );
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}
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}
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else if( type == "triangle_strip" ) {
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for( auto index { 2u }; index < vertices.size(); ++index ) {
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Handler( vertices[ index - 2 ], vertices[ index - 1 ], vertices[ index ], material );
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}
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}
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else { // triangle_fan
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for( auto index { 2u }; index < vertices.size(); ++index ) {
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Handler( vertices[ 0 ], vertices[ index - 1 ], vertices[ index ], material );
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}
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}
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}
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}
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// ---------------------------------------------------------------------------------
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// track proximity. the question is whether the fine sampling of the terrain follows the
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// railway or is spread evenly: that decides whether a coarse heightfield plus a corridor
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// overlay is enough, or whether the base grid has to be fine everywhere
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// distance field over a coarse grid, in metres, built from the sampled track centrelines
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class distance_field {
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public:
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void
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build( std::vector<vertex> const &Samples, double const Cell ) {
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m_cell = Cell;
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if( true == Samples.empty() ) { return; }
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for( auto const &point : Samples ) { m_extent.add( point.x, point.z ); }
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// a margin, so that terrain lying off to the side still gets a real distance
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m_extent.minx -= margin; m_extent.maxx += margin;
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m_extent.minz -= margin; m_extent.maxz += margin;
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m_width = static_cast<std::size_t>( ( m_extent.maxx - m_extent.minx ) / m_cell ) + 1;
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m_height = static_cast<std::size_t>( ( m_extent.maxz - m_extent.minz ) / m_cell ) + 1;
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m_distance.assign( m_width * m_height, unreachable );
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for( auto const &point : Samples ) {
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auto const index { cell( point.x, point.z ) };
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if( index != npos ) { m_distance[ index ] = 0.0f; }
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}
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// two-pass chamfer transform; weights 3/4 approximate euclidean within ~2%
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constexpr float straight { 3.0f }, diagonal { 4.0f };
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auto relax = [ & ]( std::size_t const Target, std::size_t const Source, float const Weight ) {
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m_distance[ Target ] = std::min( m_distance[ Target ], m_distance[ Source ] + Weight ); };
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for( std::size_t y = 0; y < m_height; ++y ) {
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for( std::size_t x = 0; x < m_width; ++x ) {
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auto const here { y * m_width + x };
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if( y > 0 ) {
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relax( here, here - m_width, straight );
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if( x > 0 ) { relax( here, here - m_width - 1, diagonal ); }
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if( x + 1 < m_width ) { relax( here, here - m_width + 1, diagonal ); }
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}
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if( x > 0 ) { relax( here, here - 1, straight ); }
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}
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}
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for( std::size_t y = m_height; y-- > 0; ) {
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for( std::size_t x = m_width; x-- > 0; ) {
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auto const here { y * m_width + x };
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if( y + 1 < m_height ) {
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relax( here, here + m_width, straight );
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if( x > 0 ) { relax( here, here + m_width - 1, diagonal ); }
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if( x + 1 < m_width ) { relax( here, here + m_width + 1, diagonal ); }
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}
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if( x + 1 < m_width ) { relax( here, here + 1, straight ); }
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}
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}
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}
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// distance in metres, or a negative value when the point falls outside the field
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double
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at( double const X, double const Z ) const {
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auto const index { cell( X, Z ) };
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if( index == npos ) { return -1.0; }
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auto const value { m_distance[ index ] };
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if( value >= unreachable ) { return -1.0; }
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return value * m_cell / 3.0; }
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bool ready() const { return false == m_distance.empty(); }
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private:
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static constexpr std::size_t npos { static_cast<std::size_t>( -1 ) };
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static constexpr float unreachable { 1e9f };
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static constexpr double margin { 4000.0 };
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std::size_t
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cell( double const X, double const Z ) const {
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if( ( X < m_extent.minx ) || ( X > m_extent.maxx )
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|| ( Z < m_extent.minz ) || ( Z > m_extent.maxz ) ) { return npos; }
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auto const x { static_cast<std::size_t>( ( X - m_extent.minx ) / m_cell ) };
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auto const z { static_cast<std::size_t>( ( Z - m_extent.minz ) / m_cell ) };
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if( ( x >= m_width ) || ( z >= m_height ) ) { return npos; }
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return z * m_width + x; }
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bounds m_extent;
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double m_cell { 16.0 };
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std::size_t m_width { 0 }, m_height { 0 };
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std::vector<float> m_distance;
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};
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// reads track nodes and samples their centrelines. the scenery spells a track as a cubic
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// bezier: two endpoints with roll, and two control vectors relative to them
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std::vector<vertex>
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sampletracks( std::vector<std::filesystem::path> const &Paths, double const Spacing ) {
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std::vector<vertex> samples;
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std::size_t nodes { 0 }, rejected { 0 };
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double tracklength { 0.0 };
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for( auto const &path : Paths ) {
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auto const content { readfile( path ) };
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auto const *cursor { content.data() };
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auto const *end { cursor + content.size() };
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auto token = [ & ]() -> std::string_view {
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while( cursor < end && ( static_cast<unsigned char>( *cursor ) <= ' ' ) ) { ++cursor; }
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auto const *start { cursor };
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while( cursor < end && ( static_cast<unsigned char>( *cursor ) > ' ' ) ) { ++cursor; }
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return { start, static_cast<std::size_t>( cursor - start ) }; };
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auto number = [ & ]() -> double {
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auto const word { token() };
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if( ( true == word.empty() ) || ( false == numeric( word.front() ) ) ) { return 0.0; }
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double parsed { 0.0 };
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std::from_chars( word.data(), word.data() + word.size(), parsed );
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return parsed; };
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while( cursor < end ) {
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auto const word { token() };
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if( true == word.empty() ) { break; }
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if( word != "track" ) { continue; }
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// the header has to be walked token by token, in the order TTrack::Load reads
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// it: skipping to "the first numbers after the keyword" lands in the middle of
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// the parameter line and yields nonsense geometry
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token(); // type
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for( auto field { 0u }; field < 4u; ++field ) { number(); } // length, gauge, friction, sound distance
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for( auto field { 0u }; field < 2u; ++field ) { number(); } // quality, damage
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token(); // environment
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auto const visibility { token() }; // vis / unvis
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if( visibility == "vis" ) {
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token(); // rail texture
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number(); // texture tile length
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token(); // sub or rail texture
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for( auto field { 0u }; field < 3u; ++field ) { number(); } // tex height, width, slope
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}
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vertex p0 {}, c0 {}, c1 {}, p1 {};
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p0.x = number(); p0.y = number(); p0.z = number(); number(); // roll
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c0.x = number(); c0.y = number(); c0.z = number();
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c1.x = number(); c1.y = number(); c1.z = number();
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p1.x = number(); p1.y = number(); p1.z = number(); number(); // roll
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vertex const control0 { p0.x + c0.x, p0.y + c0.y, p0.z + c0.z };
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vertex const control1 { p1.x + c1.x, p1.y + c1.y, p1.z + c1.z };
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auto const chord {
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std::sqrt( ( p1.x - p0.x ) * ( p1.x - p0.x ) + ( p1.z - p0.z ) * ( p1.z - p0.z ) ) };
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++nodes;
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if( ( chord <= 0.0 ) || ( chord > 5000.0 ) ) { ++rejected; continue; }
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tracklength += chord;
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auto const steps { std::max<std::size_t>( 2u, static_cast<std::size_t>( chord / Spacing ) + 1 ) };
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for( auto step { 0u }; step <= steps; ++step ) {
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auto const t { static_cast<double>( step ) / static_cast<double>( steps ) };
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auto const u { 1.0 - t };
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auto const w0 { u * u * u }, w1 { 3.0 * u * u * t }, w2 { 3.0 * u * t * t }, w3 { t * t * t };
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samples.push_back( {
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w0 * p0.x + w1 * control0.x + w2 * control1.x + w3 * p1.x,
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0.0,
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w0 * p0.z + w1 * control0.z + w2 * control1.z + w3 * p1.z } );
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}
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}
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}
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std::printf( " track nodes %zu, rejected %zu, total chord length %.1f km\n",
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nodes, rejected, tracklength / 1000.0 );
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return samples;
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}
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// prints a cross section straight out of a cooked file. a screenshot can show that the
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// ground has a cliff in it; only the samples say how tall it is and how many of them it
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// takes, which is the difference between a slope that is too steep and one that is right
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int
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probe( std::filesystem::path const &Path, double const X, double const Z,
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double const Dirx, double const Dirz, std::size_t const Count ) {
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heightfield::reader reader;
|
|
if( false == reader.open( Path.string() ) ) {
|
|
std::printf( "probe: cannot open %s\n", Path.string().c_str() );
|
|
return 1;
|
|
}
|
|
|
|
auto const length { std::sqrt( Dirx * Dirx + Dirz * Dirz ) };
|
|
if( length < 1e-9 ) { std::printf( "probe: direction has no length\n" ); return 1; }
|
|
auto const stepx { Dirx / length * reader.gridstep() };
|
|
auto const stepz { Dirz / length * reader.gridstep() };
|
|
|
|
std::printf( "-- cross section from %.1f, %.1f along %.2f, %.2f, %zu samples of %.2f m\n",
|
|
X, Z, Dirx / length, Dirz / length, Count, reader.gridstep() );
|
|
|
|
std::vector<std::uint16_t> heights;
|
|
std::vector<std::uint8_t> materials;
|
|
auto previous { std::numeric_limits<double>::quiet_NaN() };
|
|
|
|
for( std::size_t index = 0; index < Count; ++index ) {
|
|
|
|
auto const x { X + stepx * static_cast<double>( index ) };
|
|
auto const z { Z + stepz * static_cast<double>( index ) };
|
|
auto const tilex { reader.tile_x( x ) };
|
|
auto const tilez { reader.tile_z( z ) };
|
|
if( false == reader.read_level( tilex, tilez, 0, heights, materials ) ) {
|
|
std::printf( " %8.1f %8.1f no tile\n", x, z );
|
|
continue;
|
|
}
|
|
auto const side { reader.samples_per_side( 0 ) };
|
|
auto const local {
|
|
static_cast<std::int64_t>( std::llround( x / reader.gridstep() ) )
|
|
- static_cast<std::int64_t>( tilex ) * reader.tilesamples() };
|
|
auto const localrow {
|
|
static_cast<std::int64_t>( std::llround( z / reader.gridstep() ) )
|
|
- static_cast<std::int64_t>( tilez ) * reader.tilesamples() };
|
|
if( ( local < 0 ) || ( localrow < 0 ) || ( local >= side ) || ( localrow >= side ) ) {
|
|
std::printf( " %8.1f %8.1f outside\n", x, z );
|
|
continue;
|
|
}
|
|
auto const sample { heights[ localrow * side + local ] };
|
|
if( sample == heightfield::nodata ) {
|
|
std::printf( " %8.1f %8.1f hole\n", x, z );
|
|
previous = std::numeric_limits<double>::quiet_NaN();
|
|
continue;
|
|
}
|
|
auto const height { reader.height( sample ) };
|
|
auto const material { materials[ localrow * side + local ] };
|
|
std::printf( " %8.1f %8.1f %8.3f m step %+7.3f %s\n",
|
|
x, z, height, std::isnan( previous ) ? 0.0 : height - previous,
|
|
material < reader.materials().size() ? reader.materials()[ material ].c_str() : "?" );
|
|
previous = height;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// reads a cooked file back with the reader the engine uses, and checks the promises the
|
|
// format makes. the one that matters is the shared edge: neighbouring tiles must hold
|
|
// byte-identical samples along the boundary they share, at every mip level, or the
|
|
// terrain will show seams that no amount of skirting hides
|
|
int
|
|
verify( std::filesystem::path const &Path ) {
|
|
|
|
heightfield::reader reader;
|
|
if( false == reader.open( Path.string() ) ) {
|
|
std::printf( "verify: cannot open %s as a heightfield\n", Path.string().c_str() );
|
|
return 1;
|
|
}
|
|
|
|
std::printf( "-- verifying %s\n", Path.string().c_str() );
|
|
std::printf( " tiles %zu, levels %u, grid step %.2f m, tile side %.0f m, materials %zu\n",
|
|
reader.tiles().size(), reader.levels(), reader.gridstep(), reader.tilesize(), reader.materials().size() );
|
|
|
|
std::vector<std::uint16_t> heights, neighbourheights;
|
|
std::vector<std::uint8_t> materials, neighbourmaterials;
|
|
|
|
std::size_t unreadable { 0 }, seams { 0 }, checkededges { 0 }, holes { 0 }, samples { 0 };
|
|
|
|
for( auto const &tile : reader.tiles() ) {
|
|
for( std::uint32_t level = 0; level < reader.levels(); ++level ) {
|
|
|
|
if( false == reader.read_level( tile.x, tile.z, level, heights, materials ) ) {
|
|
++unreadable;
|
|
continue;
|
|
}
|
|
auto const side { reader.samples_per_side( level ) };
|
|
if( heights.size() != static_cast<std::size_t>( side ) * side ) {
|
|
++unreadable;
|
|
continue;
|
|
}
|
|
if( level == 0 ) {
|
|
samples += heights.size();
|
|
for( auto const value : heights ) {
|
|
if( value == heightfield::nodata ) { ++holes; }
|
|
}
|
|
}
|
|
|
|
// the tile to the east shares this tile's last column with its first
|
|
if( true == reader.contains( tile.x + 1, tile.z ) ) {
|
|
if( true == reader.read_level( tile.x + 1, tile.z, level, neighbourheights, neighbourmaterials ) ) {
|
|
++checkededges;
|
|
for( std::uint32_t row = 0; row < side; ++row ) {
|
|
if( heights[ row * side + ( side - 1 ) ] != neighbourheights[ row * side ] ) { ++seams; break; }
|
|
}
|
|
}
|
|
// re-reading this tile, since the reader keeps one decoded payload
|
|
reader.read_level( tile.x, tile.z, level, heights, materials );
|
|
}
|
|
// and the tile to the south shares the last row
|
|
if( true == reader.contains( tile.x, tile.z + 1 ) ) {
|
|
if( true == reader.read_level( tile.x, tile.z + 1, level, neighbourheights, neighbourmaterials ) ) {
|
|
++checkededges;
|
|
for( std::uint32_t column = 0; column < side; ++column ) {
|
|
if( heights[ ( side - 1 ) * side + column ] != neighbourheights[ column ] ) { ++seams; break; }
|
|
}
|
|
}
|
|
reader.read_level( tile.x, tile.z, level, heights, materials );
|
|
}
|
|
}
|
|
}
|
|
|
|
std::printf( " unreadable tile levels %zu\n", unreadable );
|
|
std::printf( " shared edges checked %zu\n", checkededges );
|
|
std::printf( " mismatched edges %zu\n", seams );
|
|
std::printf( " holes at finest level %zu of %zu samples (%.2f %%)\n",
|
|
holes, samples, samples == 0 ? 0.0 : 100.0 * static_cast<double>( holes ) / static_cast<double>( samples ) );
|
|
|
|
auto const failed { ( unreadable > 0 ) || ( seams > 0 ) };
|
|
std::printf( " %s\n", failed ? "FAILED" : "ok" );
|
|
return failed ? 1 : 0;
|
|
}
|
|
|
|
} // namespace
|
|
|
|
int
|
|
main( int argc, char *argv[] ) {
|
|
|
|
if( argc < 2 ) {
|
|
std::cout
|
|
<< "usage: terraincook <terrain .scm files or directory>\n"
|
|
<< " [-step <metres>] [-tracks <dir>] [-out <directory>]\n"
|
|
<< " [-cook] [-cookstep <metres>]\n"
|
|
<< " analyses the terrain: grid detection, heightfield/overlay split, sampling\n"
|
|
<< " density against distance from the nearest track, coverage by cell size\n"
|
|
<< " -cook additionally rasterises it into a tiled heightfield (terrain.ehf)\n"
|
|
<< " -raw leaves the cooked tiles uncompressed\n"
|
|
<< "usage: terraincook -verify <terrain.ehf>\n"
|
|
<< " reads a cooked file back and checks its tiles and shared edges\n"
|
|
<< "usage: terraincook -probe <terrain.ehf> <x,z,dirx,dirz,count>\n"
|
|
<< " prints cooked heights along a line, for looking at a cross section\n";
|
|
return 1;
|
|
}
|
|
|
|
for( auto index { 1 }; index < argc; ++index ) {
|
|
if( std::string { argv[ index ] } != "-probe" ) { continue; }
|
|
if( index + 2 >= argc ) {
|
|
std::cerr << "-probe needs <terrain.ehf> <x,z,dirx,dirz,count>\n";
|
|
return 1;
|
|
}
|
|
std::vector<double> fields;
|
|
std::istringstream stream { std::string { argv[ index + 2 ] } };
|
|
std::string field;
|
|
while( std::getline( stream, field, ',' ) ) { fields.push_back( std::strtod( field.c_str(), nullptr ) ); }
|
|
if( fields.size() < 5 ) {
|
|
std::cerr << "-probe wants x,z,dirx,dirz,count\n";
|
|
return 1;
|
|
}
|
|
return probe(
|
|
argv[ index + 1 ], fields[ 0 ], fields[ 1 ], fields[ 2 ], fields[ 3 ],
|
|
static_cast<std::size_t>( fields[ 4 ] ) );
|
|
}
|
|
|
|
// verification stands on its own: it reads a cooked file and needs no source data
|
|
for( auto index { 1 }; index < argc; ++index ) {
|
|
if( std::string { argv[ index ] } != "-verify" ) { continue; }
|
|
if( index + 1 >= argc ) {
|
|
std::cerr << "-verify needs a path to a cooked heightfield\n";
|
|
return 1;
|
|
}
|
|
return verify( argv[ index + 1 ] );
|
|
}
|
|
|
|
std::vector<std::filesystem::path> inputs;
|
|
std::vector<std::filesystem::path> trackinputs;
|
|
std::filesystem::path outputdirectory { "." };
|
|
double step { 0.0 };
|
|
double cookstep { 2.0 };
|
|
bool cooking { false };
|
|
bool compress { true };
|
|
|
|
for( auto index { 1 }; index < argc; ++index ) {
|
|
std::string const argument { argv[ index ] };
|
|
if( argument == "-step" && index + 1 < argc ) { step = std::strtod( argv[ ++index ], nullptr ); continue; }
|
|
if( argument == "-out" && index + 1 < argc ) { outputdirectory = argv[ ++index ]; continue; }
|
|
if( argument == "-cook" ) { cooking = true; continue; }
|
|
if( argument == "-raw" ) { compress = false; continue; }
|
|
if( argument == "-cookstep" && index + 1 < argc ) { cookstep = std::strtod( argv[ ++index ], nullptr ); cooking = true; continue; }
|
|
if( argument == "-tracks" && index + 1 < argc ) {
|
|
std::filesystem::path const trackpath { argv[ ++index ] };
|
|
if( std::filesystem::is_directory( trackpath ) ) {
|
|
for( auto const &entry : std::filesystem::directory_iterator( trackpath ) ) {
|
|
if( entry.path().extension() == ".scm" ) { trackinputs.push_back( entry.path() ); }
|
|
}
|
|
}
|
|
else { trackinputs.push_back( trackpath ); }
|
|
continue; }
|
|
std::filesystem::path const path { argument };
|
|
if( std::filesystem::is_directory( path ) ) {
|
|
for( auto const &entry : std::filesystem::directory_iterator( path ) ) {
|
|
if( entry.path().extension() == ".scm" ) { inputs.push_back( entry.path() ); }
|
|
}
|
|
}
|
|
else {
|
|
inputs.push_back( path );
|
|
}
|
|
}
|
|
std::sort( inputs.begin(), inputs.end() );
|
|
|
|
if( true == inputs.empty() ) {
|
|
std::cerr << "no input files\n";
|
|
return 1;
|
|
}
|
|
|
|
// first pass: sample vertices to pick the grid step, unless one was given
|
|
if( step <= 0.0 ) {
|
|
std::vector<vertex> sample;
|
|
auto const content { readfile( inputs.front() ) };
|
|
parse( content, [ & ]( vertex const &A, vertex const &B, vertex const &C, std::string_view ) {
|
|
if( sample.size() >= 300000 ) { return; }
|
|
sample.push_back( A ); sample.push_back( B ); sample.push_back( C ); } );
|
|
|
|
std::cout << "grid step detection, on " << sample.size() << " sampled vertices:\n";
|
|
step = terrain::detect_step(
|
|
sample,
|
|
[]( double const Candidate, double const Share ) {
|
|
std::printf( " %6.2f m %6.2f %%\n", Candidate, Share ); } );
|
|
std::cout << " chosen: " << step << " m\n\n";
|
|
}
|
|
|
|
// distance-to-track field, when track files were given
|
|
distance_field trackdistance;
|
|
if( false == trackinputs.empty() ) {
|
|
std::sort( trackinputs.begin(), trackinputs.end() );
|
|
auto const samples { sampletracks( trackinputs, 8.0 ) };
|
|
std::cout << "track centreline samples: " << samples.size() << "\n";
|
|
trackdistance.build( samples, 16.0 );
|
|
}
|
|
// triangles bucketed by distance from the nearest track, with their sampling scale
|
|
constexpr double distancebands[] { 25.0, 50.0, 100.0, 200.0, 400.0, 800.0, 1600.0 };
|
|
constexpr std::size_t bandcount { sizeof( distancebands ) / sizeof( distancebands[ 0 ] ) + 2 };
|
|
std::array<std::size_t, bandcount> bandtriangles {};
|
|
std::array<double, bandcount> bandedgesum {};
|
|
std::array<std::size_t, bandcount> bandfine {};
|
|
|
|
terrain::cooker cooker;
|
|
cooker.configure( cookstep, compress );
|
|
|
|
statistics stats;
|
|
std::vector<std::unordered_map<std::int64_t, char>> coverage( coveragescalecount );
|
|
std::unordered_map<std::int64_t, float> heights;
|
|
heights.reserve( 8u << 20 );
|
|
std::vector<triangle> overlay;
|
|
|
|
for( auto const &path : inputs ) {
|
|
|
|
auto const content { readfile( path ) };
|
|
if( true == content.empty() ) {
|
|
std::cerr << "cannot read " << path << "\n";
|
|
continue;
|
|
}
|
|
auto const before { stats.triangles };
|
|
|
|
parse( content, [ & ]( vertex const &A, vertex const &B, vertex const &C, std::string_view Material ) {
|
|
|
|
if( true == cooking ) { cooker.rasterize( A, B, C, Material ); }
|
|
++stats.triangles;
|
|
stats.vertices += 3;
|
|
vertex const points[ 3 ] { A, B, C };
|
|
|
|
auto gridpoints { 0 };
|
|
for( auto const &point : points ) {
|
|
stats.extent.add( point.x, point.z );
|
|
if( on_grid( point.x, step ) && on_grid( point.z, step ) ) { ++gridpoints; }
|
|
for( auto scaleindex { 0u }; scaleindex < coveragescalecount; ++scaleindex ) {
|
|
auto const cell { coveragescales[ scaleindex ] };
|
|
coverage[ scaleindex ].emplace(
|
|
tile_key(
|
|
static_cast<std::int32_t>( std::floor( point.x / cell ) ),
|
|
static_cast<std::int32_t>( std::floor( point.z / cell ) ) ),
|
|
char { 0 } );
|
|
}
|
|
}
|
|
// horizontal edge lengths and footprint area, to see the real sampling density
|
|
for( auto index { 0u }; index < 3u; ++index ) {
|
|
auto const length { planar_length( points[ index ], points[ ( index + 1 ) % 3 ] ) };
|
|
auto bucket { 0u };
|
|
while( ( bucket < 7u ) && ( length >= ( 1.0 * ( 1u << bucket ) ) ) ) { ++bucket; }
|
|
++stats.edgebuckets[ bucket ];
|
|
}
|
|
if( true == trackdistance.ready() ) {
|
|
auto const centroidx { ( points[ 0 ].x + points[ 1 ].x + points[ 2 ].x ) / 3.0 };
|
|
auto const centroidz { ( points[ 0 ].z + points[ 1 ].z + points[ 2 ].z ) / 3.0 };
|
|
auto edgesum { 0.0 };
|
|
for( auto index { 0u }; index < 3u; ++index ) {
|
|
edgesum += planar_length( points[ index ], points[ ( index + 1 ) % 3 ] );
|
|
}
|
|
auto const scale { edgesum / 3.0 };
|
|
auto const distance { trackdistance.at( centroidx, centroidz ) };
|
|
std::size_t band { bandcount - 1 }; // outside the field
|
|
if( distance >= 0.0 ) {
|
|
band = bandcount - 2; // beyond the last threshold
|
|
for( auto index { 0u }; index < bandcount - 2; ++index ) {
|
|
if( distance < distancebands[ index ] ) { band = index; break; }
|
|
}
|
|
}
|
|
++bandtriangles[ band ];
|
|
bandedgesum[ band ] += scale;
|
|
if( scale < 4.0 ) { ++bandfine[ band ]; }
|
|
}
|
|
stats.areasum += 0.5 * std::abs(
|
|
( points[ 1 ].x - points[ 0 ].x ) * ( points[ 2 ].z - points[ 0 ].z )
|
|
- ( points[ 2 ].x - points[ 0 ].x ) * ( points[ 1 ].z - points[ 0 ].z ) );
|
|
stats.gridvertices += static_cast<std::size_t>( gridpoints );
|
|
|
|
if( gridpoints == 3 ) {
|
|
++stats.gridtriangles;
|
|
for( auto const &point : points ) {
|
|
auto const key {
|
|
tile_key(
|
|
static_cast<std::int32_t>( std::llround( point.x / step ) ),
|
|
static_cast<std::int32_t>( std::llround( point.z / step ) ) ) };
|
|
auto const existing { heights.find( key ) };
|
|
if( existing == heights.end() ) {
|
|
heights.emplace( key, static_cast<float>( point.y ) );
|
|
}
|
|
else {
|
|
auto const difference { std::abs( static_cast<double>( existing->second ) - point.y ) };
|
|
if( difference > conflictepsilon ) {
|
|
++stats.conflicts;
|
|
stats.maxconflict = std::max( stats.maxconflict, difference );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
overlay.push_back( { { A, B, C } } );
|
|
for( auto const &point : points ) { stats.overlayextent.add( point.x, point.z ); }
|
|
}
|
|
} );
|
|
|
|
std::printf( "%-28s %10zu triangles\n",
|
|
path.filename().string().c_str(), stats.triangles - before );
|
|
}
|
|
|
|
auto const share = []( std::size_t const Part, std::size_t const Whole ) {
|
|
return Whole == 0 ? 0.0 : 100.0 * static_cast<double>( Part ) / static_cast<double>( Whole ); };
|
|
|
|
// the full bounding box is set by outliers, so derive the working extent from the
|
|
// occupied grid samples themselves, trimming the sparsest 0.1% at each end
|
|
std::vector<std::int32_t> columns, rows;
|
|
columns.reserve( heights.size() );
|
|
rows.reserve( heights.size() );
|
|
for( auto const & [ key, height ] : heights ) {
|
|
columns.push_back( static_cast<std::int32_t>( key >> 32 ) );
|
|
rows.push_back( static_cast<std::int32_t>( static_cast<std::uint32_t>( key & 0xffffffff ) ) );
|
|
}
|
|
auto trimmed = []( std::vector<std::int32_t> &Values ) -> std::pair<double, double> {
|
|
if( true == Values.empty() ) { return { 0.0, 0.0 }; }
|
|
auto const low { Values.size() / 1000 };
|
|
auto const high { Values.size() - 1 - low };
|
|
std::nth_element( Values.begin(), Values.begin() + static_cast<std::ptrdiff_t>( low ), Values.end() );
|
|
auto const minimum { Values[ low ] };
|
|
std::nth_element( Values.begin(), Values.begin() + static_cast<std::ptrdiff_t>( high ), Values.end() );
|
|
auto const maximum { Values[ high ] };
|
|
return { static_cast<double>( minimum ), static_cast<double>( maximum ) }; };
|
|
auto const [ columnmin, columnmax ] { trimmed( columns ) };
|
|
auto const [ rowmin, rowmax ] { trimmed( rows ) };
|
|
|
|
auto const gridwidth { static_cast<std::size_t>( columnmax - columnmin ) + 1 };
|
|
auto const gridheight { static_cast<std::size_t>( rowmax - rowmin ) + 1 };
|
|
auto const overlaytriangles { stats.triangles - stats.gridtriangles };
|
|
|
|
std::printf( "\n-- terrain decomposition, grid step %.2f m\n", step );
|
|
std::printf( " triangles total %12zu\n", stats.triangles );
|
|
std::printf( " on grid (heightfield)%12zu %6.2f %%\n", stats.gridtriangles, share( stats.gridtriangles, stats.triangles ) );
|
|
std::printf( " off grid (overlay) %12zu %6.2f %%\n", overlaytriangles, share( overlaytriangles, stats.triangles ) );
|
|
std::printf( " vertices on grid %12zu %6.2f %%\n", stats.gridvertices, share( stats.gridvertices, stats.vertices ) );
|
|
std::printf( " distinct grid samples%12zu\n", heights.size() );
|
|
std::printf( " stacked samples %12zu (max height difference %.2f m)\n", stats.conflicts, stats.maxconflict );
|
|
std::printf( " full bounding box %.0f .. %.0f x %.0f .. %.0f z\n",
|
|
stats.extent.minx, stats.extent.maxx, stats.extent.minz, stats.extent.maxz );
|
|
std::printf( " working extent %.0f .. %.0f x %.0f .. %.0f z (%zu x %zu grid)\n",
|
|
columnmin * step, columnmax * step, rowmin * step, rowmax * step, gridwidth, gridheight );
|
|
std::printf( " covered area %12.2f km2 (%.1f %% of the working extent)\n",
|
|
heights.size() * step * step / 1.0e6,
|
|
share( heights.size(), gridwidth * gridheight ) );
|
|
if( overlaytriangles > 0 ) {
|
|
std::printf( " overlay extent %.0f .. %.0f x %.0f .. %.0f z\n",
|
|
stats.overlayextent.minx, stats.overlayextent.maxx,
|
|
stats.overlayextent.minz, stats.overlayextent.maxz );
|
|
}
|
|
|
|
std::printf( "\n-- real sampling density\n" );
|
|
std::printf( " summed triangle footprint %8.2f km2\n", stats.areasum / 1.0e6 );
|
|
std::printf( " mean triangle footprint %8.2f m2\n",
|
|
stats.triangles == 0 ? 0.0 : stats.areasum / static_cast<double>( stats.triangles ) );
|
|
char const *edgelabels[ 8 ] { "<1 m", "<2 m", "<4 m", "<8 m", "<16 m", "<32 m", "<64 m", ">=64 m" };
|
|
std::size_t edgetotal { 0 };
|
|
for( auto const bucket : stats.edgebuckets ) { edgetotal += bucket; }
|
|
for( auto index { 0u }; index < 8u; ++index ) {
|
|
if( stats.edgebuckets[ index ] == 0 ) { continue; }
|
|
std::printf( " edges %-7s %12zu %6.2f %%\n",
|
|
edgelabels[ index ], stats.edgebuckets[ index ], share( stats.edgebuckets[ index ], edgetotal ) );
|
|
}
|
|
|
|
if( true == trackdistance.ready() ) {
|
|
std::printf( "\n-- sampling density against distance from the nearest track\n" );
|
|
std::printf( " %-14s %12s %12s %10s\n", "band", "triangles", "mean edge", "fine <4 m" );
|
|
for( auto index { 0u }; index < bandcount; ++index ) {
|
|
if( bandtriangles[ index ] == 0 ) { continue; }
|
|
char label[ 32 ];
|
|
if( index < bandcount - 2 ) {
|
|
std::snprintf( label, sizeof( label ), "< %.0f m", distancebands[ index ] );
|
|
}
|
|
else if( index == bandcount - 2 ) {
|
|
std::snprintf( label, sizeof( label ), ">= %.0f m", distancebands[ bandcount - 3 ] );
|
|
}
|
|
else {
|
|
std::snprintf( label, sizeof( label ), "off the field" );
|
|
}
|
|
std::printf( " %-14s %12zu %10.2f m %9.2f %%\n",
|
|
label, bandtriangles[ index ],
|
|
bandedgesum[ index ] / static_cast<double>( bandtriangles[ index ] ),
|
|
share( bandfine[ index ], bandtriangles[ index ] ) );
|
|
}
|
|
}
|
|
|
|
std::printf( "\n-- covered area by cell size, and what a heightfield at that resolution costs\n" );
|
|
for( auto scaleindex { 0u }; scaleindex < coveragescalecount; ++scaleindex ) {
|
|
auto const cell { coveragescales[ scaleindex ] };
|
|
auto const cells { coverage[ scaleindex ].size() };
|
|
std::printf( " %5.0f m %12zu cells %9.2f km2 %9.1f MB R16\n",
|
|
cell, cells, cells * cell * cell / 1.0e6, cells * 2u / 1048576.0 );
|
|
}
|
|
|
|
auto const heightfieldbytes { gridwidth * gridheight * 2u };
|
|
auto const overlaybytes { overlaytriangles * 3u * 20u };
|
|
std::printf( "\n-- storage estimate\n" );
|
|
std::printf( " dense heightfield R16%12.1f MB (whole bounding box)\n", heightfieldbytes / 1048576.0 );
|
|
std::printf( " occupied samples R16 %12.1f MB (sparse, what is actually covered)\n", heights.size() * 2u / 1048576.0 );
|
|
std::printf( " overlay at 20 B/vertex%11.1f MB\n", overlaybytes / 1048576.0 );
|
|
|
|
// previews, downsampled so that the wider side is at most 2048 pixels
|
|
std::filesystem::create_directories( outputdirectory );
|
|
auto const preview { std::max<std::size_t>( 1u, ( std::max( gridwidth, gridheight ) + 2047u ) / 2048u ) };
|
|
auto const previewwidth { gridwidth / preview + 1 };
|
|
auto const previewheight { gridheight / preview + 1 };
|
|
constexpr float sentinel { -1e30f };
|
|
|
|
std::vector<float> heightpreview( previewwidth * previewheight, sentinel );
|
|
for( auto const & [ key, height ] : heights ) {
|
|
auto const x { static_cast<std::int32_t>( key >> 32 ) };
|
|
auto const z { static_cast<std::int32_t>( static_cast<std::uint32_t>( key & 0xffffffff ) ) };
|
|
if( ( x < columnmin ) || ( x > columnmax ) || ( z < rowmin ) || ( z > rowmax ) ) { continue; }
|
|
auto const column { static_cast<std::size_t>( x - columnmin ) / preview };
|
|
auto const row { static_cast<std::size_t>( z - rowmin ) / preview };
|
|
if( column >= previewwidth || row >= previewheight ) { continue; }
|
|
auto &target { heightpreview[ row * previewwidth + column ] };
|
|
target = ( target == sentinel ? height : std::max( target, height ) );
|
|
}
|
|
writepreview( outputdirectory / "height.pgm", heightpreview, previewwidth, previewheight, sentinel );
|
|
|
|
std::vector<float> overlaypreview( previewwidth * previewheight, 0.0f );
|
|
for( auto const &piece : overlay ) {
|
|
for( auto const &point : piece.v ) {
|
|
auto const gridx { std::llround( point.x / step ) };
|
|
auto const gridz { std::llround( point.z / step ) };
|
|
if( ( gridx < columnmin ) || ( gridx > columnmax ) || ( gridz < rowmin ) || ( gridz > rowmax ) ) { continue; }
|
|
auto const column { static_cast<std::size_t>( gridx - columnmin ) / preview };
|
|
auto const row { static_cast<std::size_t>( gridz - rowmin ) / preview };
|
|
if( column >= previewwidth || row >= previewheight ) { continue; }
|
|
overlaypreview[ row * previewwidth + column ] += 1.0f;
|
|
}
|
|
}
|
|
writepreview( outputdirectory / "overlay.pgm", overlaypreview, previewwidth, previewheight, -1.0f );
|
|
|
|
if( true == cooking ) {
|
|
std::filesystem::create_directories( outputdirectory );
|
|
cooker.finish( outputdirectory / "terrain.ehf", outputdirectory / "cooked.pgm" );
|
|
}
|
|
|
|
std::printf( "\n previews written to %s (%zux%zu, 1 px = %.0f m)\n",
|
|
outputdirectory.string().c_str(), previewwidth, previewheight, step * preview );
|
|
|
|
return 0;
|
|
}
|