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AnimModel.cpp reaches cParser through the simulation core, not a direct import, so the previous pass missed it; the propagation now follows the whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call Console:: inside _WIN32 guards without importing eu07.console - invisible on Linux, where those blocks are skipped.
77 lines
1.4 KiB
C++
77 lines
1.4 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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module;
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#include <array>
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#include <chrono>
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#include <deque>
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#include <limits>
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#include <ostream>
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#include <sstream>
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#include <type_traits>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <cstddef>
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#include <cstdint>
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#include <string>
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#include <atomic>
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#include <condition_variable>
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#include <mutex>
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#include <optional>
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#include <thread>
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export module eu07.widgets.cameraview_extcam;
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import eu07.model.texture;
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import eu07.application.uilayer;
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export {
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namespace ui
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{
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class cameraview_panel : public ui_panel
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{
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private:
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enum thread_state {
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STARTING,
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RUNNING,
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STOPPING,
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STOPPING_DONE,
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STOPPED,
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};
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std::atomic<thread_state> capture_state = STOPPED;
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std::atomic<thread_state> record_state = STOPPED;
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std::thread capture_workthread;
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std::thread record_workthread;
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std::condition_variable notify_var;
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uint32_t frame_cnt = 0;
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uint8_t* image_ptr = nullptr;
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std::mutex mutex;
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bool recording = false;
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std::optional<opengl_texture> texture;
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void capture_func();
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void record_func();
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public:
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cameraview_panel();
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~cameraview_panel();
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void render() override;
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void render_contents() override;
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bool set_state(bool rec);
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std::string rec_name;
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};
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} // namespace ui
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} // export
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