mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
343 lines
11 KiB
C++
343 lines
11 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "sound.h"
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#include "parser.h"
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#include "globals.h"
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#include "world.h"
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#include "train.h"
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// constructors
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sound_source::sound_source( sound_placement const Placement, float const Range ) :
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m_placement( Placement ),
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m_range( Range )
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{}
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// destructor
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sound_source::~sound_source() {
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audio::renderer.erase( this );
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}
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// restores state of the class from provided data stream
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sound_source &
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sound_source::deserialize( std::string const &Input, sound_type const Legacytype, int const Legacyparameters ) {
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return deserialize( cParser{ Input }, Legacytype, Legacyparameters );
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}
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sound_source &
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sound_source::deserialize( cParser &Input, sound_type const Legacytype, int const Legacyparameters ) {
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// TODO: implement block type config parsing
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switch( Legacytype ) {
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case sound_type::single: {
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// single sample only
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m_soundmain.buffer = audio::renderer.fetch_buffer( Input.getToken<std::string>( true, "\n\r\t ,;" ) );
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break;
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}
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case sound_type::multipart: {
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// three samples: start, middle, stop
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m_soundbegin.buffer = audio::renderer.fetch_buffer( Input.getToken<std::string>( true, "\n\r\t ,;" ) );
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m_soundmain.buffer = audio::renderer.fetch_buffer( Input.getToken<std::string>( true, "\n\r\t ,;" ) );
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m_soundend.buffer = audio::renderer.fetch_buffer( Input.getToken<std::string>( true, "\n\r\t ,;" ) );
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break;
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}
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default: {
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break;
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}
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}
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if( Legacyparameters & sound_parameters::range ) {
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Input.getTokens( 1, false );
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Input >> m_range;
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}
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if( Legacyparameters & sound_parameters::amplitude ) {
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Input.getTokens( 2, false );
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Input
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>> m_amplitudefactor
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>> m_amplitudeoffset;
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}
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if( Legacyparameters & sound_parameters::frequency ) {
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Input.getTokens( 2, false );
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Input
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>> m_frequencyfactor
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>> m_frequencyoffset;
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}
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return *this;
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}
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// issues contextual play commands for the audio renderer
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void
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sound_source::play( int const Flags ) {
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if( ( false == Global::bSoundEnabled )
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|| ( true == empty() ) ) {
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// if the sound is disabled altogether or nothing can be emitted from this source, no point wasting time
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return;
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}
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if( m_range > 0 ) {
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auto const cutoffrange{ (
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( m_soundbegin.buffer != null_handle ) && ( Flags & sound_flags::looping ) ?
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m_range * 10 : // larger margin to let the startup sample finish playing at safe distance
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m_range * 5 ) };
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if( glm::length2( location() - glm::dvec3{ Global::pCameraPosition } ) > std::min( 2750.f * 2750.f, cutoffrange * cutoffrange ) ) {
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// drop sounds from beyond sensible and/or audible range
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return;
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}
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}
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// initialize emitter-specific pitch variation if it wasn't yet set
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if( m_pitchvariation == 0.f ) {
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m_pitchvariation = 0.01f * static_cast<float>( Random( 95, 105 ) );
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}
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m_flags = Flags;
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if( false == is_playing() ) {
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// dispatch appropriate sound
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// TODO: support for parameter-driven sound table
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if( m_soundbegin.buffer != null_handle ) {
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std::vector<audio::buffer_handle> bufferlist { m_soundbegin.buffer, m_soundmain.buffer };
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audio::renderer.insert( this, std::begin( bufferlist ), std::end( bufferlist ) );
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}
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else {
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audio::renderer.insert( this, m_soundmain.buffer );
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}
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}
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else {
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if( ( m_soundbegin.buffer == null_handle )
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&& ( ( m_flags & ( sound_flags::exclusive | sound_flags::looping ) ) == 0 ) ) {
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// for single part non-looping samples we allow spawning multiple instances, if not prevented by set flags
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audio::renderer.insert( this, m_soundmain.buffer );
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}
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}
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}
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// stops currently active play commands controlled by this emitter
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void
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sound_source::stop() {
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if( false == is_playing() ) { return; }
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m_stop = true;
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if( ( m_soundend.buffer != null_handle )
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&& ( m_soundend.buffer != m_soundmain.buffer ) ) { // end == main can happen in malformed legacy cases
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// spawn potentially defined sound end sample, if the emitter is currently active
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audio::renderer.insert( this, m_soundend.buffer );
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}
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}
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// adjusts parameters of provided implementation-side sound source
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void
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sound_source::update( audio::openal_source &Source ) {
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if( true == Source.is_playing ) {
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// kill the sound if requested
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if( true == m_stop ) {
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Source.stop();
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update_counter( Source.buffers[ Source.buffer_index ], -1 );
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if( false == is_playing() ) {
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m_stop = false;
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}
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return;
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}
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// check and update if needed current sound properties
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update_location();
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update_placement_gain();
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Source.sync_with( m_properties );
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if( m_soundbegin.buffer != null_handle ) {
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// potentially a multipart sound
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// detect the moment when the sound moves from startup sample to the main
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if( ( false == Source.is_looping )
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&& ( Source.buffers[ Source.buffer_index ] == m_soundmain.buffer ) ) {
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// when it happens update active sample flags, and activate the looping
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Source.loop( true );
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--( m_soundbegin.playing );
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++( m_soundmain.playing );
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}
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}
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}
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else {
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// if the emitter isn't playing it's either done or wasn't yet started
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// we can determine this from number of processed buffers
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if( Source.buffer_index != Source.buffers.size() ) {
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auto const buffer { Source.buffers[ Source.buffer_index ] };
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update_counter( buffer, 1 );
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// emitter initialization
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Source.range( m_range );
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Source.pitch( m_pitchvariation );
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update_location();
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update_placement_gain();
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Source.sync_with( m_properties );
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if( ( buffer == m_soundmain.buffer )
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&& ( true == TestFlag( m_flags, sound_flags::looping ) ) ) {
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// main sample can be optionally set to loop
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Source.loop( true );
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}
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// all set, start playback
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Source.play();
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}
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else {
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auto const buffer { Source.buffers[ Source.buffer_index - 1 ] };
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update_counter( buffer, -1 );
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}
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}
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}
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// sets base volume of the emiter to specified value
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sound_source &
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sound_source::gain( float const Gain ) {
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m_properties.base_gain = clamp( Gain, 0.f, 2.f );
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return *this;
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}
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// returns current base volume of the emitter
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float
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sound_source::gain() const {
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return m_properties.base_gain;
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}
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// sets base pitch of the emitter to specified value
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sound_source &
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sound_source::pitch( float const Pitch ) {
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m_properties.base_pitch = clamp( Pitch, 0.1f, 10.f );
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return *this;
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}
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bool
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sound_source::empty() const {
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// NOTE: we test only the main sound, won't bother playing potential bookends if this is missing
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// TODO: take into account presence of sample table, for combined sounds
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return ( m_soundmain.buffer == null_handle );
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}
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// returns true if the source is emitting any sound
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bool
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sound_source::is_playing( bool const Includesoundends ) const {
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return ( ( m_soundbegin.playing + m_soundmain.playing ) > 0 );
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}
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// returns location of the sound source in simulation region space
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glm::dvec3 const
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sound_source::location() const {
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if( m_owner == nullptr ) {
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// if emitter isn't attached to any vehicle the offset variable defines location in region space
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return { m_offset };
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}
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// otherwise combine offset with the location of the carrier
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return {
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m_owner->GetPosition()
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+ m_owner->VectorLeft() * m_offset.x
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+ m_owner->VectorUp() * m_offset.y
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+ m_owner->VectorFront() * m_offset.z };
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}
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void
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sound_source::update_counter( audio::buffer_handle const Buffer, int const Value ) {
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if( Buffer == m_soundbegin.buffer ) { m_soundbegin.playing += Value; }
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// TODO: take ito accound sample table for combined sounds
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else if( Buffer == m_soundmain.buffer ) { m_soundmain.playing += Value; }
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else if( Buffer == m_soundend.buffer ) { m_soundend.playing += Value; }
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}
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float const EU07_SOUNDGAIN_LOW { 0.2f };
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float const EU07_SOUNDGAIN_MEDIUM { 0.65f };
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float const EU07_SOUNDGAIN_FULL { 1.f };
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void
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sound_source::update_location() {
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m_properties.location = location();
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}
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bool
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sound_source::update_placement_gain() {
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// NOTE, HACK: current cab id can vary from -1 to +1
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// we use this as modifier to force re-calculations when moving between compartments
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int const activecab = (
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FreeFlyModeFlag ?
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0 :
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( Global::pWorld->train() ?
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Global::pWorld->train()->Dynamic()->MoverParameters->ActiveCab :
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0 ) );
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// location-based gain factor:
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std::uintptr_t placementstamp = reinterpret_cast<std::uintptr_t>( (
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FreeFlyModeFlag ?
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nullptr :
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( Global::pWorld->train() ?
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Global::pWorld->train()->Dynamic() :
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nullptr ) ) )
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+ activecab;
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if( placementstamp == m_properties.placement_stamp ) { return false; }
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// listener location has changed, calculate new location-based gain factor
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switch( m_placement ) {
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case sound_placement::general: {
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m_properties.placement_gain = EU07_SOUNDGAIN_FULL;
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break;
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}
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case sound_placement::external: {
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m_properties.placement_gain = (
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placementstamp == 0 ?
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EU07_SOUNDGAIN_FULL : // listener outside
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EU07_SOUNDGAIN_LOW ); // listener in a vehicle
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break;
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}
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case sound_placement::internal: {
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m_properties.placement_gain = (
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placementstamp == 0 ?
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EU07_SOUNDGAIN_LOW : // listener outside
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( Global::pWorld->train()->Dynamic() != m_owner ?
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EU07_SOUNDGAIN_LOW : // in another vehicle
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( activecab == 0 ?
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EU07_SOUNDGAIN_LOW : // listener in the engine compartment
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EU07_SOUNDGAIN_FULL ) ) ); // listener in the cab of the same vehicle
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break;
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}
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case sound_placement::engine: {
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m_properties.placement_gain = (
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placementstamp == 0 ?
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EU07_SOUNDGAIN_MEDIUM : // listener outside
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( Global::pWorld->train()->Dynamic() != m_owner ?
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EU07_SOUNDGAIN_LOW : // in another vehicle
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( activecab == 0 ?
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EU07_SOUNDGAIN_FULL : // listener in the engine compartment
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EU07_SOUNDGAIN_LOW ) ) ); // listener in another compartment of the same vehicle
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break;
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}
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default: {
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// shouldn't ever land here, but, eh
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m_properties.placement_gain = EU07_SOUNDGAIN_FULL;
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break;
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}
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}
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m_properties.placement_stamp = placementstamp;
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return true;
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}
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//---------------------------------------------------------------------------
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