Files
maszyna/shaders/map_poi.frag
2019-03-17 20:30:25 +01:00

15 lines
218 B
GLSL

in vec2 f_coords;
layout(location = 0) out vec4 out_color;
#texture (tex1, 0, sRGB_A)
uniform sampler2D tex1;
void main()
{
vec2 texcoord = f_coords;
vec4 color = texture(tex1, texcoord);
out_color = color;
}