Files
maszyna/shaders/texturewindow.frag
2018-10-25 18:07:43 +02:00

15 lines
238 B
GLSL

in vec2 f_coords;
layout(location = 0) out vec4 out_color;
#texture (tex1, 0, sRGB)
uniform sampler2D tex1;
void main()
{
vec2 texcoord = f_coords;
vec3 color = texture(tex1, texcoord).rgb;
out_color = FBOUT(vec4(color, 1.0));
}