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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 09:49:19 +02:00
Files
maszyna/launcher/scenery_list.cppm
maj00r b8f040e6fd propagate template headers transitively, import Console where used
AnimModel.cpp reaches cParser through the simulation core, not a direct
import, so the previous pass missed it; the propagation now follows the
whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call
Console:: inside _WIN32 guards without importing eu07.console - invisible
on Linux, where those blocks are skipped.
2026-09-10 01:41:24 +02:00

93 lines
2.1 KiB
C++

module;
#include <chrono>
#include <deque>
#include <limits>
#include <mutex>
#include <ostream>
#include <sstream>
#include <type_traits>
#include <unordered_map>
#include <utility>
#include <vector>
#include <algorithm>
#include <array>
#include <cstddef>
#include <string>
export module eu07.launcher.scenery_list;
import eu07.launcher.deferred_image;
import eu07.input.driverkeyboardinput;
import eu07.application.uilayer;
import eu07.launcher.scenery_scanner;
export {
namespace ui
{
class dynamic_edit_popup : public popup
{
dynamic_desc &dynamic;
std::array<char, 128> name_buf;
std::array<char, 128> load_buf;
std::array<char, 128> param_buf;
template <size_t n>
void prepare_str(std::string &str, std::array<char, n> &array) {
if (str.size() > array.size() - 1)
str.resize(array.size() - 1);
std::copy(str.begin(), str.end(), array.data());
array[str.size()] = 0;
}
public:
dynamic_edit_popup(ui_panel &panel, dynamic_desc &dynamic);
virtual void render_content() override;
};
class scenerylist_panel : public ui_panel
{
public:
scenerylist_panel(scenery_scanner &scanner);
void render_contents() override;
bool on_key(int key, int action);
private:
driverkeyboard_input keyboard;
struct vehicle_moved {
trainset_desc &source;
dynamic_desc &dynamic;
int position;
vehicle_moved(trainset_desc &source, dynamic_desc &dynamic, int position)
: source(source), dynamic(dynamic), position(position) {}
};
scenery_scanner &scanner;
scenery_desc *selected_scenery = nullptr;
trainset_desc *selected_trainset = nullptr;
deferred_image placeholder_mini;
void draw_scenery_list();
void draw_scenery_info();
void draw_scenery_image();
void draw_launch_box();
void draw_trainset_box();
bool launch_simulation();
void add_replace_entry(const trainset_desc &trainset);
void draw_summary_tooltip(const dynamic_desc &dyn_desc);
void open_link(const std::string &link);
void draw_trainset(trainset_desc &trainset);
void draw_droptarget(trainset_desc &trainset, int position);
void purge_selected_trainset();
};
} // namespace ui
} // export