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AnimModel.cpp reaches cParser through the simulation core, not a direct import, so the previous pass missed it; the propagation now follows the whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call Console:: inside _WIN32 guards without importing eu07.console - invisible on Linux, where those blocks are skipped.
57 lines
1.1 KiB
C++
57 lines
1.1 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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module;
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#include <array>
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#include <chrono>
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#include <cstddef>
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#include <deque>
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#include <limits>
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#include <mutex>
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#include <ostream>
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#include <sstream>
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#include <string>
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#include <type_traits>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <optional>
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export module eu07.rendering.opengl33skydome;
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import eu07.gl.vao;
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import eu07.gl.shader;
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import eu07.gl.buffer;
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export {
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class opengl33_skydome {
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public:
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// constructors
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opengl33_skydome() = default;
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// destructor
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~opengl33_skydome() {;}
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// methods
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// updates data stores on the opengl end. NOTE: unbinds buffers
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void update();
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// draws the skydome
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void render();
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private:
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// members
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std::optional<gl::buffer> m_vertexbuffer;
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std::optional<gl::buffer> m_indexbuffer;
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std::optional<gl::buffer> m_coloursbuffer;
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std::optional<gl::program> m_shader;
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std::optional<gl::vao> m_vao;
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};
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} // export
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