mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
463 lines
16 KiB
C++
463 lines
16 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "audiorenderer.h"
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#include "sound.h"
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#include "Globals.h"
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#include "Camera.h"
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#include "Logs.h"
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#include "utilities.h"
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namespace audio {
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openal_renderer renderer;
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float const EU07_SOUND_CUTOFFRANGE { 3000.f }; // 2750 m = max expected emitter spawn range, plus safety margin
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float const EU07_SOUND_VELOCITYLIMIT { 250 / 3.6f }; // 343 m/sec ~= speed of sound; arbitrary limit of 250 km/h
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// potentially clamps length of provided vector to 343 meters
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// TBD: make a generic method for utilities out of this
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glm::vec3
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limit_velocity( glm::vec3 const &Velocity ) {
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auto const ratio { glm::length( Velocity ) / EU07_SOUND_VELOCITYLIMIT };
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return (
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ratio > 1.f ?
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Velocity / ratio :
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Velocity );
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}
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// starts playback of queued buffers
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void
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openal_source::play() {
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if( id == audio::null_resource ) { return; } // no implementation-side source to match, no point
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::alGetError(); // pop the error stack
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::alSourcePlay( id );
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ALint state;
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::alGetSourcei( id, AL_SOURCE_STATE, &state );
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is_playing = ( state == AL_PLAYING );
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/*
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is_playing = (
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::alGetError() == AL_NO_ERROR ?
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true :
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false );
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*/
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}
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// stops the playback
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void
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openal_source::stop() {
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if( id == audio::null_resource ) { return; } // no implementation-side source to match, no point
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loop( false );
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// NOTE: workaround for potential edge cases where ::alSourceStop() doesn't set source which wasn't yet started to AL_STOPPED
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int state;
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::alGetSourcei( id, AL_SOURCE_STATE, &state );
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if( state == AL_INITIAL ) {
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play();
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}
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::alSourceStop( id );
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is_playing = false;
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}
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// updates state of the source
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void
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openal_source::update( double const Deltatime, glm::vec3 const &Listenervelocity ) {
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update_deltatime = Deltatime; // cached for time-based processing of data from the controller
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if( sound_range < 0.0 ) {
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sound_velocity = Listenervelocity; // cached for doppler shift calculation
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}
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/*
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// HACK: if the application gets stuck for long time loading assets the audio can gone awry.
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// terminate all sources when it happens to stay on the safe side
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if( Deltatime > 1.0 ) {
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stop();
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}
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*/
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if( id != audio::null_resource ) {
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sound_change = false;
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::alGetSourcei( id, AL_BUFFERS_PROCESSED, &sound_index );
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// for multipart sounds trim away processed sources until only one remains, the last one may be set to looping by the controller
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// TBD, TODO: instead of change flag move processed buffer ids to separate queue, for accurate tracking of longer buffer sequences
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ALuint bufferid;
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while( ( sound_index > 0 )
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&& ( sounds.size() > 1 ) ) {
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::alSourceUnqueueBuffers( id, 1, &bufferid );
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sounds.erase( std::begin( sounds ) );
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--sound_index;
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sound_change = true;
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}
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int state;
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::alGetSourcei( id, AL_SOURCE_STATE, &state );
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is_playing = ( state == AL_PLAYING );
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}
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// request instructions from the controller
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controller->update( *this );
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}
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// configures state of the source to match the provided set of properties
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void
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openal_source::sync_with( sound_properties const &State ) {
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if( id == audio::null_resource ) {
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// no implementation-side source to match, return sync error so the controller can clean up on its end
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sync = sync_state::bad_resource;
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return;
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}
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// velocity
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if( ( update_deltatime > 0.0 )
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&& ( sound_range >= 0 )
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&& ( properties.location != glm::dvec3() ) ) {
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// after sound position was initialized we can start velocity calculations
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sound_velocity = limit_velocity( ( State.location - properties.location ) / update_deltatime );
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}
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// NOTE: velocity at this point can be either listener velocity for global sounds, actual sound velocity, or 0 if sound position is yet unknown
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::alSourcefv( id, AL_VELOCITY, glm::value_ptr( sound_velocity ) );
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// location
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properties.location = State.location;
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sound_distance = properties.location - glm::dvec3 { Global.pCamera.Pos };
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if( sound_range > 0 ) {
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// range cutoff check
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auto const cutoffrange = (
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is_multipart ?
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EU07_SOUND_CUTOFFRANGE : // we keep multi-part sounds around longer, to minimize restarts as the sounds get out and back in range
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sound_range * 7.5f );
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if( glm::length2( sound_distance ) > std::min( ( cutoffrange * cutoffrange ), ( EU07_SOUND_CUTOFFRANGE * EU07_SOUND_CUTOFFRANGE ) ) ) {
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stop();
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sync = sync_state::bad_distance; // flag sync failure for the controller
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return;
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}
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}
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if( sound_range >= 0 ) {
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::alSourcefv( id, AL_POSITION, glm::value_ptr( sound_distance ) );
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}
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else {
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// sounds with 'unlimited' range are positioned on top of the listener
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::alSourcefv( id, AL_POSITION, glm::value_ptr( glm::vec3() ) );
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}
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// gain
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if( ( State.soundproofing_stamp != properties.soundproofing_stamp )
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|| ( State.gain != properties.gain ) ) {
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// gain value has changed
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properties.gain = State.gain;
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properties.soundproofing = State.soundproofing;
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properties.soundproofing_stamp = State.soundproofing_stamp;
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::alSourcef( id, AL_GAIN, properties.gain * properties.soundproofing );
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}
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if( sound_range > 0 ) {
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auto const rangesquared { sound_range * sound_range };
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auto const distancesquared { glm::length2( sound_distance ) };
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if( ( distancesquared > rangesquared )
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|| ( false == is_in_range ) ) {
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// if the emitter is outside of its nominal hearing range or was outside of it during last check
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// adjust the volume to a suitable fraction of nominal value
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auto const fadedistance { sound_range * 0.75 };
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auto const rangefactor {
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interpolate(
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1.f, 0.f,
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clamp<float>(
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( distancesquared - rangesquared ) / ( fadedistance * fadedistance ),
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0.f, 1.f ) ) };
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::alSourcef( id, AL_GAIN, properties.gain * properties.soundproofing * rangefactor );
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}
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is_in_range = ( distancesquared <= rangesquared );
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}
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// pitch
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if( State.pitch != properties.pitch ) {
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// pitch value has changed
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properties.pitch = State.pitch;
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::alSourcef( id, AL_PITCH, clamp( properties.pitch * pitch_variation, 0.1f, 10.f ) );
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}
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sync = sync_state::good;
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}
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// sets max audible distance for sounds emitted by the source
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void
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openal_source::range( float const Range ) {
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// NOTE: we cache actual specified range, as we'll be giving 'unlimited' range special treatment
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sound_range = Range;
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if( id == audio::null_resource ) { return; } // no implementation-side source to match, no point
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auto const range { (
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Range >= 0 ?
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Range :
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5 ) }; // range of -1 means sound of unlimited range, positioned at the listener
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::alSourcef( id, AL_REFERENCE_DISTANCE, range * ( 1.f / 16.f ) );
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::alSourcef( id, AL_ROLLOFF_FACTOR, 1.75f );
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}
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// sets modifier applied to the pitch of sounds emitted by the source
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void
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openal_source::pitch( float const Pitch ) {
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pitch_variation = Pitch;
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// invalidate current pitch value to enforce change of next syns
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properties.pitch = -1.f;
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}
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// toggles looping of the sound emitted by the source
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void
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openal_source::loop( bool const State ) {
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if( id == audio::null_resource ) { return; } // no implementation-side source to match, no point
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if( is_looping == State ) { return; }
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is_looping = State;
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::alSourcei(
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id,
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AL_LOOPING,
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( State ?
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AL_TRUE :
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AL_FALSE ) );
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}
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// releases bound buffers and resets state of the class variables
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// NOTE: doesn't release allocated implementation-side source
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void
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openal_source::clear() {
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if( id != audio::null_resource ) {
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// unqueue bound buffers:
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// ensure no buffer is in use...
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stop();
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// ...prepare space for returned ids of unqueued buffers (not that we need that info)...
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std::vector<ALuint> bufferids;
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bufferids.resize( sounds.size() );
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// ...release the buffers...
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::alSourceUnqueueBuffers( id, bufferids.size(), bufferids.data() );
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}
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// ...and reset reset the properties, except for the id of the allocated source
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// NOTE: not strictly necessary since except for the id the source data typically get discarded in next step
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auto const sourceid { id };
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*this = openal_source();
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id = sourceid;
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}
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openal_renderer::~openal_renderer() {
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::alcMakeContextCurrent( nullptr );
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if( m_context != nullptr ) { ::alcDestroyContext( m_context ); }
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if( m_device != nullptr ) { ::alcCloseDevice( m_device ); }
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}
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audio::buffer_handle
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openal_renderer::fetch_buffer( std::string const &Filename ) {
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return m_buffers.create( Filename );
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}
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// provides direct access to a specified buffer
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audio::openal_buffer const &
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openal_renderer::buffer( audio::buffer_handle const Buffer ) const {
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return m_buffers.buffer( Buffer );
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}
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// initializes the service
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bool
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openal_renderer::init() {
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if( true == m_ready ) {
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// already initialized and enabled
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return true;
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}
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if( false == init_caps() ) {
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// basic initialization failed
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return false;
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}
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::alDistanceModel( AL_INVERSE_DISTANCE_CLAMPED );
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// all done
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m_ready = true;
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return true;
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}
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// removes from the queue all sounds controlled by the specified sound emitter
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void
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openal_renderer::erase( sound_source const *Controller ) {
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auto source { std::begin( m_sources ) };
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while( source != std::end( m_sources ) ) {
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if( source->controller == Controller ) {
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// if the controller is the one specified, kill it
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source->clear();
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if( source->id != audio::null_resource ) {
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// keep around functional sources, but no point in doing it with the above-the-limit ones
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m_sourcespares.push( source->id );
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}
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source = m_sources.erase( source );
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}
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else {
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// otherwise proceed through the list normally
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++source;
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}
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}
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}
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// updates state of all active emitters
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void
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openal_renderer::update( double const Deltatime ) {
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// update listener
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// gain
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::alListenerf( AL_GAIN, clamp( Global.AudioVolume, 0.f, 2.f ) * ( Global.iPause == 0 ? 1.f : 0.15f ) );
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// orientation
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glm::dmat4 cameramatrix;
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Global.pCamera.SetMatrix( cameramatrix );
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auto rotationmatrix { glm::mat3{ cameramatrix } };
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glm::vec3 const orientation[] = {
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glm::vec3{ 0, 0,-1 } * rotationmatrix ,
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glm::vec3{ 0, 1, 0 } * rotationmatrix };
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::alListenerfv( AL_ORIENTATION, reinterpret_cast<ALfloat const *>( orientation ) );
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// velocity
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if( Deltatime > 0 ) {
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glm::dvec3 const listenerposition { Global.pCamera.Pos };
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glm::dvec3 const listenermovement { listenerposition - m_listenerposition };
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m_listenerposition = listenerposition;
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m_listenervelocity = (
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glm::length( listenermovement ) < 1000.0 ? // large jumps are typically camera changes
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limit_velocity( listenermovement / Deltatime ) :
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glm::vec3() );
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::alListenerfv( AL_VELOCITY, reinterpret_cast<ALfloat const *>( glm::value_ptr( m_listenervelocity ) ) );
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}
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// update active emitters
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auto source { std::begin( m_sources ) };
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while( source != std::end( m_sources ) ) {
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// update each source
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source->update( Deltatime, m_listenervelocity );
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// if after the update the source isn't playing, put it away on the spare stack, it's done
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if( false == source->is_playing ) {
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source->clear();
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if( source->id != audio::null_resource ) {
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// keep around functional sources, but no point in doing it with the above-the-limit ones
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m_sourcespares.push( source->id );
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}
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source = m_sources.erase( source );
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}
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else {
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// otherwise proceed through the list normally
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++source;
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}
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}
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}
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// returns an instance of implementation-side part of the sound emitter
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audio::openal_source
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openal_renderer::fetch_source() {
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audio::openal_source newsource;
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if( false == m_sourcespares.empty() ) {
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// reuse (a copy of) already allocated source
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newsource.id = m_sourcespares.top();
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m_sourcespares.pop();
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}
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if( newsource.id == audio::null_resource ) {
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// if there's no source to reuse, try to generate a new one
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::alGenSources( 1, &( newsource.id ) );
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}
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if( newsource.id == audio::null_resource ) {
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// if we still don't have a working source, see if we can sacrifice an already active one
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// under presumption it's more important to play new sounds than keep the old ones going
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// TBD, TODO: for better results we could use range and/or position for the new sound
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// to better weight whether the new sound is really more important
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auto leastimportantsource { std::end( m_sources ) };
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auto leastimportantweight { std::numeric_limits<float>::max() };
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for( auto source { std::begin( m_sources ) }; source != std::cend( m_sources ); ++source ) {
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if( ( source->id == audio::null_resource )
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|| ( true == source->is_multipart )
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|| ( false == source->is_playing ) ) {
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continue;
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}
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auto const sourceweight { (
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source->sound_range > 0 ?
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( source->sound_range * source->sound_range ) / ( glm::length2( source->sound_distance ) + 1 ) :
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std::numeric_limits<float>::max() ) };
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if( sourceweight < leastimportantweight ) {
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leastimportantsource = source;
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leastimportantweight = sourceweight;
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}
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}
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if( ( leastimportantsource != std::end( m_sources ) )
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&& ( leastimportantweight < 1.f ) ) {
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// only accept the candidate if it's outside of its nominal hearing range
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leastimportantsource->stop();
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// HACK: dt of 0 is a roundabout way to notify the controller its emitter has stopped
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leastimportantsource->update( 0, m_listenervelocity );
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leastimportantsource->clear();
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// we should be now free to grab the id and get rid of the remains
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newsource.id = leastimportantsource->id;
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m_sources.erase( leastimportantsource );
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}
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}
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if( newsource.id == audio::null_resource ) {
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// for sources with functional emitter reset emitter parameters from potential last use
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::alSourcef( newsource.id, AL_PITCH, 1.f );
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::alSourcef( newsource.id, AL_GAIN, 1.f );
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::alSourcefv( newsource.id, AL_POSITION, glm::value_ptr( glm::vec3{ 0.f } ) );
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::alSourcefv( newsource.id, AL_VELOCITY, glm::value_ptr( glm::vec3{ 0.f } ) );
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}
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return newsource;
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}
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bool
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openal_renderer::init_caps() {
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// NOTE: default value of audio renderer variable is empty string, meaning argument of NULL i.e. 'preferred' device
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m_device = ::alcOpenDevice( Global.AudioRenderer.c_str() );
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if( m_device == nullptr ) {
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ErrorLog( "Failed to obtain audio device" );
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return false;
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}
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ALCint versionmajor, versionminor;
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::alcGetIntegerv( m_device, ALC_MAJOR_VERSION, 1, &versionmajor );
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::alcGetIntegerv( m_device, ALC_MINOR_VERSION, 1, &versionminor );
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auto const oalversion { std::to_string( versionmajor ) + "." + std::to_string( versionminor ) };
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WriteLog(
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"Audio Renderer: " + std::string { (char *)::alcGetString( m_device, ALC_DEVICE_SPECIFIER ) }
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+ " OpenAL Version: " + oalversion );
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WriteLog( "Supported extensions: " + std::string{ (char *)::alcGetString( m_device, ALC_EXTENSIONS ) } );
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m_context = ::alcCreateContext( m_device, nullptr );
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if( m_context == nullptr ) {
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ErrorLog( "Failed to create audio context" );
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return false;
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}
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return ( ::alcMakeContextCurrent( m_context ) == AL_TRUE );
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}
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} // audio
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//---------------------------------------------------------------------------
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