Files
maszyna/frustum.cpp

185 lines
7.9 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "frustum.h"
void
cFrustum::calculate() {
auto const &projection = OpenGLMatrices.data( GL_PROJECTION );
auto const &modelview = OpenGLMatrices.data( GL_MODELVIEW );
calculate( projection, modelview );
}
void
cFrustum::calculate( glm::mat4 const &Projection, glm::mat4 const &Modelview ) {
float const *proj = glm::value_ptr( Projection );
float const *modl = glm::value_ptr( Modelview );
float clip[ 16 ];
// multiply the matrices to retrieve clipping planes
clip[ 0 ] = modl[ 0 ] * proj[ 0 ] + modl[ 1 ] * proj[ 4 ] + modl[ 2 ] * proj[ 8 ] + modl[ 3 ] * proj[ 12 ];
clip[ 1 ] = modl[ 0 ] * proj[ 1 ] + modl[ 1 ] * proj[ 5 ] + modl[ 2 ] * proj[ 9 ] + modl[ 3 ] * proj[ 13 ];
clip[ 2 ] = modl[ 0 ] * proj[ 2 ] + modl[ 1 ] * proj[ 6 ] + modl[ 2 ] * proj[ 10 ] + modl[ 3 ] * proj[ 14 ];
clip[ 3 ] = modl[ 0 ] * proj[ 3 ] + modl[ 1 ] * proj[ 7 ] + modl[ 2 ] * proj[ 11 ] + modl[ 3 ] * proj[ 15 ];
clip[ 4 ] = modl[ 4 ] * proj[ 0 ] + modl[ 5 ] * proj[ 4 ] + modl[ 6 ] * proj[ 8 ] + modl[ 7 ] * proj[ 12 ];
clip[ 5 ] = modl[ 4 ] * proj[ 1 ] + modl[ 5 ] * proj[ 5 ] + modl[ 6 ] * proj[ 9 ] + modl[ 7 ] * proj[ 13 ];
clip[ 6 ] = modl[ 4 ] * proj[ 2 ] + modl[ 5 ] * proj[ 6 ] + modl[ 6 ] * proj[ 10 ] + modl[ 7 ] * proj[ 14 ];
clip[ 7 ] = modl[ 4 ] * proj[ 3 ] + modl[ 5 ] * proj[ 7 ] + modl[ 6 ] * proj[ 11 ] + modl[ 7 ] * proj[ 15 ];
clip[ 8 ] = modl[ 8 ] * proj[ 0 ] + modl[ 9 ] * proj[ 4 ] + modl[ 10 ] * proj[ 8 ] + modl[ 11 ] * proj[ 12 ];
clip[ 9 ] = modl[ 8 ] * proj[ 1 ] + modl[ 9 ] * proj[ 5 ] + modl[ 10 ] * proj[ 9 ] + modl[ 11 ] * proj[ 13 ];
clip[ 10 ] = modl[ 8 ] * proj[ 2 ] + modl[ 9 ] * proj[ 6 ] + modl[ 10 ] * proj[ 10 ] + modl[ 11 ] * proj[ 14 ];
clip[ 11 ] = modl[ 8 ] * proj[ 3 ] + modl[ 9 ] * proj[ 7 ] + modl[ 10 ] * proj[ 11 ] + modl[ 11 ] * proj[ 15 ];
clip[ 12 ] = modl[ 12 ] * proj[ 0 ] + modl[ 13 ] * proj[ 4 ] + modl[ 14 ] * proj[ 8 ] + modl[ 15 ] * proj[ 12 ];
clip[ 13 ] = modl[ 12 ] * proj[ 1 ] + modl[ 13 ] * proj[ 5 ] + modl[ 14 ] * proj[ 9 ] + modl[ 15 ] * proj[ 13 ];
clip[ 14 ] = modl[ 12 ] * proj[ 2 ] + modl[ 13 ] * proj[ 6 ] + modl[ 14 ] * proj[ 10 ] + modl[ 15 ] * proj[ 14 ];
clip[ 15 ] = modl[ 12 ] * proj[ 3 ] + modl[ 13 ] * proj[ 7 ] + modl[ 14 ] * proj[ 11 ] + modl[ 15 ] * proj[ 15 ];
// get the sides of the frustum.
m_frustum[ side_RIGHT ][ plane_A ] = clip[ 3 ] - clip[ 0 ];
m_frustum[ side_RIGHT ][ plane_B ] = clip[ 7 ] - clip[ 4 ];
m_frustum[ side_RIGHT ][ plane_C ] = clip[ 11 ] - clip[ 8 ];
m_frustum[ side_RIGHT ][ plane_D ] = clip[ 15 ] - clip[ 12 ];
normalize_plane( side_RIGHT );
m_frustum[ side_LEFT ][ plane_A ] = clip[ 3 ] + clip[ 0 ];
m_frustum[ side_LEFT ][ plane_B ] = clip[ 7 ] + clip[ 4 ];
m_frustum[ side_LEFT ][ plane_C ] = clip[ 11 ] + clip[ 8 ];
m_frustum[ side_LEFT ][ plane_D ] = clip[ 15 ] + clip[ 12 ];
normalize_plane( side_LEFT );
m_frustum[ side_BOTTOM ][ plane_A ] = clip[ 3 ] + clip[ 1 ];
m_frustum[ side_BOTTOM ][ plane_B ] = clip[ 7 ] + clip[ 5 ];
m_frustum[ side_BOTTOM ][ plane_C ] = clip[ 11 ] + clip[ 9 ];
m_frustum[ side_BOTTOM ][ plane_D ] = clip[ 15 ] + clip[ 13 ];
normalize_plane( side_BOTTOM );
m_frustum[ side_TOP ][ plane_A ] = clip[ 3 ] - clip[ 1 ];
m_frustum[ side_TOP ][ plane_B ] = clip[ 7 ] - clip[ 5 ];
m_frustum[ side_TOP ][ plane_C ] = clip[ 11 ] - clip[ 9 ];
m_frustum[ side_TOP ][ plane_D ] = clip[ 15 ] - clip[ 13 ];
normalize_plane( side_TOP );
m_frustum[ side_BACK ][ plane_A ] = clip[ 3 ] - clip[ 2 ];
m_frustum[ side_BACK ][ plane_B ] = clip[ 7 ] - clip[ 6 ];
m_frustum[ side_BACK ][ plane_C ] = clip[ 11 ] - clip[ 10 ];
m_frustum[ side_BACK ][ plane_D ] = clip[ 15 ] - clip[ 14 ];
normalize_plane( side_BACK );
m_frustum[ side_FRONT ][ plane_A ] = clip[ 3 ] + clip[ 2 ];
m_frustum[ side_FRONT ][ plane_B ] = clip[ 7 ] + clip[ 6 ];
m_frustum[ side_FRONT ][ plane_C ] = clip[ 11 ] + clip[ 10 ];
m_frustum[ side_FRONT ][ plane_D ] = clip[ 15 ] + clip[ 14 ];
normalize_plane( side_FRONT );
}
bool
cFrustum::point_inside( float const X, float const Y, float const Z ) const {
// cycle through the sides of the frustum, checking if the point is behind them
for( int idx = 0; idx < 6; ++idx ) {
if( m_frustum[ idx ][ plane_A ] * X
+ m_frustum[ idx ][ plane_B ] * Y
+ m_frustum[ idx ][ plane_C ] * Z
+ m_frustum[ idx ][ plane_D ] <= 0 )
return false;
}
// the point is in front of each frustum plane, i.e. inside of the frustum
return true;
}
float
cFrustum::sphere_inside( float const X, float const Y, float const Z, float const Radius ) const {
float distance;
// go through all the sides of the frustum. bail out as soon as possible
for( int idx = 0; idx < 6; ++idx ) {
distance =
m_frustum[ idx ][ plane_A ] * X
+ m_frustum[ idx ][ plane_B ] * Y
+ m_frustum[ idx ][ plane_C ] * Z
+ m_frustum[ idx ][ plane_D ];
if( distance <= -Radius )
return 0.0f;
}
return distance + Radius;
}
bool
cFrustum::cube_inside( float const X, float const Y, float const Z, float const Size ) const {
for( int idx = 0; idx < 6; ++idx ) {
if( m_frustum[ idx ][ plane_A ] * ( X - Size )
+ m_frustum[ idx ][ plane_B ] * ( Y - Size )
+ m_frustum[ idx ][ plane_C ] * ( Z - Size )
+ m_frustum[ idx ][ plane_D ] > 0 )
continue;
if( m_frustum[ idx ][ plane_A ] * ( X + Size )
+ m_frustum[ idx ][ plane_B ] * ( Y - Size )
+ m_frustum[ idx ][ plane_C ] * ( Z - Size )
+ m_frustum[ idx ][ plane_D ] > 0 )
continue;
if( m_frustum[ idx ][ plane_A ] * ( X - Size )
+ m_frustum[ idx ][ plane_B ] * ( Y + Size )
+ m_frustum[ idx ][ plane_C ] * ( Z - Size )
+ m_frustum[ idx ][ plane_D ] > 0 )
continue;
if( m_frustum[ idx ][ plane_A ] * ( X + Size )
+ m_frustum[ idx ][ plane_B ] * ( Y + Size )
+ m_frustum[ idx ][ plane_C ] * ( Z - Size )
+ m_frustum[ idx ][ plane_D ] > 0 )
continue;
if( m_frustum[ idx ][ plane_A ] * ( X - Size )
+ m_frustum[ idx ][ plane_B ] * ( Y - Size )
+ m_frustum[ idx ][ plane_C ] * ( Z + Size )
+ m_frustum[ idx ][ plane_D ] > 0 )
continue;
if( m_frustum[ idx ][ plane_A ] * ( X + Size )
+ m_frustum[ idx ][ plane_B ] * ( Y - Size )
+ m_frustum[ idx ][ plane_C ] * ( Z + Size )
+ m_frustum[ idx ][ plane_D ] > 0 )
continue;
if( m_frustum[ idx ][ plane_A ] * ( X - Size )
+ m_frustum[ idx ][ plane_B ] * ( Y + Size )
+ m_frustum[ idx ][ plane_C ] * ( Z + Size )
+ m_frustum[ idx ][ plane_D ] > 0 )
continue;
if( m_frustum[ idx ][ plane_A ] * ( X + Size )
+ m_frustum[ idx ][ plane_B ] * ( Y + Size )
+ m_frustum[ idx ][ plane_C ] * ( Z + Size )
+ m_frustum[ idx ][ plane_D ] > 0 )
continue;
return false;
}
return true;
}
void cFrustum::normalize_plane( cFrustum::side const Side ) {
float magnitude =
std::sqrt(
m_frustum[ Side ][ plane_A ] * m_frustum[ Side ][ plane_A ]
+ m_frustum[ Side ][ plane_B ] * m_frustum[ Side ][ plane_B ]
+ m_frustum[ Side ][ plane_C ] * m_frustum[ Side ][ plane_C ] );
m_frustum[ Side ][ plane_A ] /= magnitude;
m_frustum[ Side ][ plane_B ] /= magnitude;
m_frustum[ Side ][ plane_C ] /= magnitude;
m_frustum[ Side ][ plane_D ] /= magnitude;
}