Files
maszyna/shaders/mat_clouds.frag
2018-10-16 20:32:45 +02:00

28 lines
492 B
GLSL

in vec3 f_normal;
in vec2 f_coord;
in vec4 f_pos;
#texture (tex1, 0, sRGB_A)
uniform sampler2D tex1;
#include <common>
#include <tonemapping.glsl>
layout(location = 0) out vec4 out_color;
#if MOTIONBLUR_ENABLED
layout(location = 1) out vec4 out_motion;
#endif
void main()
{
vec4 tex_color = texture(tex1, f_coord);
#if POSTFX_ENABLED
out_color = tex_color * param[0];
#else
out_color = tonemap(tex_color * param[0]);
#endif
#if MOTIONBLUR_ENABLED
out_motion = vec4(0.0f);
#endif
}