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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
Launcher windows are more Starter-like now: - The scenery picker, vehicle list and keymapper buttons are now tied to the top portion of the screen. - The current window is spanning the entire rest of the screen. - Scenarios are now grouped into categories in the exact same way as Starter does. - Some drawbacks include: - Currently you cannot edit the current trainset, as the vehicle picker window overwrites the scenario list window. - The GUI doesn't update when the screen resolution is changed.
60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
#include "stdafx.h"
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#include "widgets/perfgraphs.h"
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#include "Timer.h"
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#include "translation.h"
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perfgraph_panel::perfgraph_panel() : ui_panel(STR("Performance"), false) {}
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void perfgraph_panel::render_contents() {
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if (ImGui::BeginCombo(STR_C("Timer"), timer_label[current_timer].c_str())) // The second parameter is the label previewed before opening the combo.
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{
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for (size_t i = 0; i < (size_t)TIMER_MAX; i++)
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{
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bool is_selected = (current_timer == (timers_e)i);
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if (ImGui::Selectable(timer_label[i].c_str(), is_selected))
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current_timer = (timers_e)i;
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if (is_selected)
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ImGui::SetItemDefaultFocus();
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}
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ImGui::EndCombo();
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}
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Timer::stopwatch *stopwatch = nullptr;
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if (current_timer == gfx_total)
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stopwatch = &Timer::subsystem.gfx_total;
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else if (current_timer == gfx_color)
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stopwatch = &Timer::subsystem.gfx_color;
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else if (current_timer == gfx_shadows)
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stopwatch = &Timer::subsystem.gfx_shadows;
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else if (current_timer == gfx_reflections)
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stopwatch = &Timer::subsystem.gfx_reflections;
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else if (current_timer == gfx_swap)
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stopwatch = &Timer::subsystem.gfx_swap;
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else if (current_timer == gfx_gui)
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stopwatch = &Timer::subsystem.gfx_gui;
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else if (current_timer == sim_total)
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stopwatch = &Timer::subsystem.sim_total;
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else if (current_timer == sim_dynamics)
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stopwatch = &Timer::subsystem.sim_dynamics;
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else if (current_timer == sim_events)
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stopwatch = &Timer::subsystem.sim_events;
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else if (current_timer == sim_ai)
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stopwatch = &Timer::subsystem.sim_ai;
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else if (current_timer == mainloop_total)
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stopwatch = &Timer::subsystem.mainloop_total;
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if (!stopwatch)
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return;
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history[pos] = stopwatch->last().count() / 1000.0;
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const std::string label = std::to_string(history[pos]) + "ms";
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pos++;
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if (pos >= history.size())
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pos = 0;
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ImGui::SliderFloat(STR_C("Range"), &max, 0.1f, 250.0f);
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ImGui::PlotLines("##timer", &history[0], history.size(), pos, label.c_str(), 0.0f, max, ImVec2(500, 200));
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}
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