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maszyna/shaders/instance_cull_commands.comp

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// fills in the instances of the indirect draw commands of the entries, after instance_cull.comp wrote the modelview
// matrices of the instances drawn. one invocation per command. the commands are kept three times over: the first copy
// draws the instances of stage 1, the second all of them, the third those of stage 2 (two phases), each from its first
// slot in the output on. stage 0 (after stage 1): the instance count of the first copy is how far stage 1 advanced the
// cursor of its entry, the base instance the first slot of the entry. stage 1 (after stage 2): the other two copies take
// the command of the first one, the second with the instances of both stages, the third with the ones past the first copy
#include <common>
layout(local_size_x = INSTANCE_COMMAND_GROUP_SIZE) in;
layout(std430, binding = INSTANCE_COUNTER_SSBO_BINDING) readonly buffer instance_counter_ssbo
{
uint counters[];
};
// gl::instance_draw_command, eight uints each: count, instance count, first, base vertex (base instance of an array
// draw), base instance, entry, indexed, unused
layout(std430, binding = INSTANCE_COMMAND_SSBO_BINDING) buffer instance_command_ssbo
{
uint commands[];
};
// x: commands (of one copy), y: entries, z: stage
layout(location = 0) uniform uvec4 counts;
void set_instances(uint field, uint count, uint base)
{
commands[field + 1u] = count;
if (commands[field + 6u] != 0u)
commands[field + 4u] = base;
else
commands[field + 3u] = base;
}
void main()
{
uint command = gl_GlobalInvocationID.x;
if (command >= counts.x)
return;
uint field = command * 8u;
uint entry = commands[field + 5u];
uint first = counters[INSTANCE_COUNTER_HEADER + 2u * counts.y + entry];
uint count = counters[INSTANCE_COUNTER_HEADER + counts.y + entry] - first;
if (counts.z == 0u)
{
set_instances(field, count, first);
return;
}
uint drawnfirst = commands[field + 1u];
uint all = (counts.x + command) * 8u;
uint second = (2u * counts.x + command) * 8u;
for (uint value = 0u; value < 8u; ++value)
{
commands[all + value] = commands[field + value];
commands[second + value] = commands[field + value];
}
set_instances(all, count, first);
set_instances(second, count - drawnfirst, first + drawnfirst);
}