16
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 18:09:18 +02:00
Files
maszyna/entitysystem/scenes/GameScene.cpp
2026-04-07 23:40:03 +02:00

35 lines
556 B
C++

//
// Created by Daniu
//
#include "GameScene.h"
#include "entitysystem/components/BasicComponents.h"
#include "entitysystem/components/RenderComponents.h"
#include "entitysystem/systems/MovementSystem.h"
#include "utilities/Logs.h"
GameScene::GameScene() = default;
GameScene::~GameScene() = default ;
void GameScene::OnLoad()
{
m_systems.AddSystem<MovementSystem>();
}
void GameScene::OnUpdate(float dt)
{
//auto& world = World();
//auto view = world.View<ECSComponent::Transform>();
}
void GameScene::OnUnload()
{
World().Clear();
}