mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-18 01:59:19 +02:00
121 lines
3.2 KiB
C++
121 lines
3.2 KiB
C++
#include "stdafx.h"
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#include "scenery_list.h"
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#include "imgui/imgui.h"
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#include "utilities.h"
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#include "renderer.h"
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#include <filesystem>
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ui::scenerylist_panel::scenerylist_panel()
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: ui_panel(STR("Scenario list"), false)
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{
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scanner.scan();
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}
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void ui::scenerylist_panel::render()
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{
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if (!is_open)
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return;
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auto const panelname{(title.empty() ? m_name : title) + "###" + m_name};
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if (ImGui::Begin(panelname.c_str(), &is_open)) {
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ImGui::Columns(3);
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if (ImGui::BeginChild("child1", ImVec2(0, -50))) {
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std::string prev_prefix;
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bool collapse_open = false;
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for (auto const &desc : scanner.scenarios) {
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std::string name = desc.path.stem().string();
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std::string prefix = name.substr(0, name.find_first_of("-_"));
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if (prefix.empty())
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prefix = name;
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bool just_opened = false;
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if (prefix != prev_prefix) {
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collapse_open = ImGui::CollapsingHeader(prefix.c_str());
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just_opened = ImGui::IsItemDeactivated();
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prev_prefix = prefix;
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}
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if (collapse_open) {
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if (just_opened)
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selected_scenery = &desc;
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ImGui::Indent(10.0f);
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if (ImGui::Selectable(name.c_str(), &desc == selected_scenery))
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selected_scenery = &desc;
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ImGui::Unindent(10.0f);
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}
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}
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} ImGui::EndChild();
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ImGui::NextColumn();
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if (ImGui::BeginChild("child2", ImVec2(0, -50))) {
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if (selected_scenery) {
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ImGui::TextWrapped("%s", selected_scenery->name.c_str());
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ImGui::TextWrapped("%s", selected_scenery->description.c_str());
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ImGui::Separator();
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for (auto const &link : selected_scenery->links) {
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if (ImGui::Button(link.second.c_str(), ImVec2(-1, 0))) {
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std::string file = ToLower(link.first);
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#ifdef _WIN32
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system(("start \"" + file + "\"").c_str());
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#elif __linux__
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system(("xdg-open \"" + file + "\"").c_str());
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#elif __APPLE__
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system(("open \"" + file + "\"").c_str());
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#endif
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}
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}
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}
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} ImGui::EndChild();
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ImGui::NextColumn();
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if (selected_scenery) {
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if (ImGui::BeginChild("child3", ImVec2(0, -50), false, ImGuiWindowFlags_NoScrollbar)) {
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if (!selected_scenery->image_path.empty()) {
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scenery_desc *desc = const_cast<scenery_desc*>(selected_scenery);
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desc->image = GfxRenderer.Fetch_Texture(selected_scenery->image_path, true);
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desc->image_path.clear();
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}
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if (selected_scenery->image != null_handle) {
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opengl_texture &tex = GfxRenderer.Texture(selected_scenery->image);
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tex.create();
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if (tex.is_ready) {
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float avail_width = ImGui::GetContentRegionAvailWidth();
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float height = avail_width / tex.width() * tex.height();
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ImGui::Image(reinterpret_cast<void *>(tex.id), ImVec2(avail_width, height), ImVec2(0, 1), ImVec2(1, 0));
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}
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}
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} ImGui::EndChild();
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}
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ImGui::Columns();
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ImGui::Separator();
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if (ImGui::BeginChild("child4")) {
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if (selected_scenery) {
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ImGui::Columns(2);
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if (ImGui::BeginChild("child5", ImVec2(0, 0), false, ImGuiWindowFlags_HorizontalScrollbar)) {
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for (auto const &trainset : selected_scenery->trainsets) {
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ImGui::Selectable("trainset", false);
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}
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} ImGui::EndChild();
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ImGui::NextColumn();
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//ImGui::Button(STR_C("Launch"));
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}
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} ImGui::EndChild();
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}
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ImGui::End();
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}
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