Files
maszyna/launcher/launcheruilayer.cpp
2026-01-29 08:06:49 +01:00

77 lines
2.2 KiB
C++

#include "stdafx.h"
#include "launcher/launcheruilayer.h"
#include "application.h"
#include "translation.h"
launcher_ui::launcher_ui() : m_scenery_scanner(m_vehicles_bank), m_scenerylist_panel(m_scenery_scanner)
{
m_vehicles_bank.scan_textures();
m_scenery_scanner.scan();
add_external_panel(&m_scenerylist_panel);
add_external_panel(&m_keymapper_panel);
add_external_panel(&m_vehiclepicker_panel);
open_panel(&m_vehiclepicker_panel);
m_suppress_menu = true;
}
bool launcher_ui::on_key(const int Key, const int Action)
{
if (m_scenerylist_panel.on_key(Key, Action))
return true;
if (m_keymapper_panel.key(Key))
return true;
return ui_layer::on_key(Key, Action);
}
void launcher_ui::on_window_resize(int w, int h)
{
open_panel(m_current_panel);
}
void launcher_ui::render_()
{
ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove;
const float topbar_height = 50 * Global.ui_scale;
const ImVec2 topbar_button_size = ImVec2(150 * Global.ui_scale, topbar_height - 16);
ImGui::SetNextWindowPos(ImVec2(0, 0));
ImGui::SetNextWindowSize(ImVec2(Global.window_size.x, topbar_height));
if (ImGui::Begin(STR_C("Main menu"), nullptr, flags)) {
if (ImGui::Button(STR_C("Scenario list"), topbar_button_size))
open_panel(&m_scenerylist_panel);
ImGui::SameLine();
if (ImGui::Button(STR_C("Vehicle list"), topbar_button_size))
open_panel(&m_vehiclepicker_panel);
ImGui::SameLine();
if (ImGui::Button(STR_C("Keymapper"), topbar_button_size))
open_panel(&m_keymapper_panel);
ImGui::SameLine();
if (ImGui::Button(STR_C("Quit"), topbar_button_size))
Application.queue_quit(false);
}
ImGui::End();
}
void launcher_ui::close_panels()
{
m_scenerylist_panel.is_open = false;
m_vehiclepicker_panel.is_open = false;
m_keymapper_panel.is_open = false;
}
void launcher_ui::open_panel(ui_panel* panel)
{
close_panels();
const float topbar_height = 50 * Global.ui_scale;
panel->pos = glm::vec2(0, topbar_height);
panel->size = glm::vec2(Global.window_size.x, Global.window_size.y - topbar_height);
panel->no_title_bar = true;
panel->is_open = true;
m_current_panel = panel;
}