Files
maszyna/skydome.h

69 lines
2.3 KiB
C++

#pragma once
// sky gradient based on "A practical analytic model for daylight"
// by A. J. Preetham Peter Shirley Brian Smits (University of Utah)
class CSkyDome {
public:
CSkyDome( int const Tesselation = 54 );
~CSkyDome();
void Generate();
void RebuildColors();
bool SetSunPosition( glm::vec3 const &Direction );
void SetTurbidity( const float Turbidity = 5.0f );
void SetExposure( const bool Linearexposure, const float Expfactor );
void SetOvercastFactor( const float Overcast = 0.0f );
void SetGammaCorrection( const float Gamma = 2.2f );
// update skydome
void Update( glm::vec3 const &Sun );
// retrieves average colour of the sky dome
glm::vec3 GetAverageColor() { return m_averagecolour * 8.f / 6.f; }
glm::vec3 GetAverageHorizonColor() { return m_averagehorizoncolour; }
std::vector<glm::vec3> const & vertices() const {
return m_vertices; }
std::vector<glm::vec3> & colors() {
return m_colours; }
std::vector<std::uint16_t> const & indices() const {
return m_indices; }
auto const & is_dirty() const { return m_dirty; }
auto & is_dirty() { return m_dirty; }
private:
// shading parametrs
glm::vec3 m_sundirection;
float m_thetasun, m_phisun;
float m_turbidity;
bool m_linearexpcontrol;
float m_expfactor;
float m_overcast;
float m_gammacorrection;
glm::vec3 m_averagecolour;
glm::vec3 m_averagehorizoncolour;
// data
int const m_tesselation;
std::vector<glm::vec3> m_vertices;
std::vector<std::uint16_t> m_indices;
// std::vector<float3> m_normals;
std::vector<glm::vec3> m_colours;
bool m_dirty { true }; // indicates sync state between simulation and gpu sides
static float m_distributionluminance[ 5 ][ 2 ];
static float m_distributionxcomp[ 5 ][ 2 ];
static float m_distributionycomp[ 5 ][ 2 ];
static float m_zenithxmatrix[ 3 ][ 4 ];
static float m_zenithymatrix[ 3 ][ 4 ];
// coloring
void GetPerez( float *Perez, float Distribution[ 5 ][ 2 ], const float Turbidity );
float GetZenith( float Zenithmatrix[ 3 ][ 4 ], const float Theta, const float Turbidity );
float PerezFunctionO1( float Perezcoeffs[ 5 ], const float Thetasun, const float Zenithval );
float PerezFunctionO2( float Perezcoeffs[ 5 ], const float Icostheta, const float Gamma, const float Cosgamma2, const float Zenithval );
};