Files
maszyna/Gauge.cpp
2018-01-24 22:59:15 +01:00

340 lines
11 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
/*
MaSzyna EU07 locomotive simulator
Copyright (C) 2001-2004 Marcin Wozniak
*/
#include "stdafx.h"
#include "Gauge.h"
#include "parser.h"
#include "Model3d.h"
#include "Timer.h"
#include "Logs.h"
#include "renderer.h"
void TGauge::Init(TSubModel *NewSubModel, TGaugeType eNewType, double fNewScale, double fNewOffset, double fNewFriction, double fNewValue)
{ // ustawienie parametrów animacji submodelu
if (NewSubModel) {
// warunek na wszelki wypadek, gdyby się submodel nie podłączył
fFriction = fNewFriction;
fValue = fNewValue;
fOffset = fNewOffset;
fScale = fNewScale;
SubModel = NewSubModel;
eType = eNewType;
if (eType == gt_Digital) {
TSubModel *sm = SubModel->ChildGet();
do {
// pętla po submodelach potomnych i obracanie ich o kąt zależy od cyfry w (fValue)
if (sm->pName.size())
{ // musi mieć niepustą nazwę
if (sm->pName[0] >= '0')
if (sm->pName[0] <= '9')
sm->WillBeAnimated(); // wyłączenie optymalizacji
}
sm = sm->NextGet();
} while (sm);
}
else // a banan może być z optymalizacją?
NewSubModel->WillBeAnimated(); // wyłączenie ignowania jedynkowego transformu
// pass submodel location to defined sounds
auto const offset { model_offset() };
m_soundfxincrease.offset( offset );
m_soundfxdecrease.offset( offset );
for( auto &soundfxrecord : m_soundfxvalues ) {
soundfxrecord.second.offset( offset );
}
}
};
bool TGauge::Load( cParser &Parser, TDynamicObject const *Owner, TModel3d *md1, TModel3d *md2, double mul ) {
std::string submodelname, gaugetypename;
double scale, offset, friction;
Parser.getTokens();
if( Parser.peek() != "{" ) {
// old fixed size config
Parser >> submodelname;
gaugetypename = Parser.getToken<std::string>( true );
Parser.getTokens( 3, false );
Parser
>> scale
>> offset
>> friction;
}
else {
// new, block type config
// TODO: rework the base part into yaml-compatible flow style mapping
submodelname = Parser.getToken<std::string>( false );
gaugetypename = Parser.getToken<std::string>( true );
Parser.getTokens( 3, false );
Parser
>> scale
>> offset
>> friction;
// new, variable length section
while( true == Load_mapping( Parser ) ) {
; // all work done by while()
}
}
// bind defined sounds with the button owner
m_soundfxincrease.owner( Owner );
m_soundfxdecrease.owner( Owner );
for( auto &soundfxrecord : m_soundfxvalues ) {
soundfxrecord.second.owner( Owner );
}
scale *= mul;
TSubModel *submodel = md1->GetFromName( submodelname );
if( scale == 0.0 ) {
ErrorLog( "Bad model: scale of 0.0 defined for sub-model \"" + submodelname + "\" in 3d model \"" + md1->NameGet() + "\". Forcing scale of 1.0 to prevent division by 0", logtype::model );
scale = 1.0;
}
if (submodel) // jeśli nie znaleziony
md2 = nullptr; // informacja, że znaleziony
else if (md2) // a jest podany drugi model (np. zewnętrzny)
submodel = md2->GetFromName(submodelname); // to może tam będzie, co za różnica gdzie
if( submodel == nullptr ) {
ErrorLog( "Bad model: failed to locate sub-model \"" + submodelname + "\" in 3d model \"" + md1->NameGet() + "\"", logtype::model );
}
std::map<std::string, TGaugeType> gaugetypes {
{ "mov", gt_Move },
{ "wip", gt_Wiper },
{ "dgt", gt_Digital }
};
auto lookup = gaugetypes.find( gaugetypename );
auto const type = (
lookup != gaugetypes.end() ?
lookup->second :
gt_Rotate );
Init(submodel, type, scale, offset, friction);
return md2 != nullptr; // true, gdy podany model zewnętrzny, a w kabinie nie było
};
bool
TGauge::Load_mapping( cParser &Input ) {
// token can be a key or block end
std::string const key { Input.getToken<std::string>( true, "\n\r\t ,;" ) };
if( ( true == key.empty() ) || ( key == "}" ) ) { return false; }
// if not block end then the key is followed by assigned value or sub-block
if( key == "soundinc:" ) {
m_soundfxincrease.deserialize( Input, sound_type::single );
}
else if( key == "sounddec:" ) {
m_soundfxdecrease.deserialize( Input, sound_type::single );
}
else if( key.compare( 0, std::min<std::size_t>( key.size(), 5 ), "sound" ) == 0 ) {
// sounds assigned to specific gauge values, defined by key soundFoo: where Foo = value
auto const indexstart { key.find_first_of( "-1234567890" ) };
auto const indexend { key.find_first_not_of( "-1234567890", indexstart ) };
if( indexstart != std::string::npos ) {
m_soundfxvalues.emplace(
std::stoi( key.substr( indexstart, indexend - indexstart ) ),
sound_source( sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE ).deserialize( Input, sound_type::single ) );
}
}
return true; // return value marks a key: value pair was extracted, nothing about whether it's recognized
}
void TGauge::PermIncValue(double fNewDesired)
{
fDesiredValue = fDesiredValue + fNewDesired * fScale + fOffset;
if (fDesiredValue - fOffset > 360 / fScale)
{
fDesiredValue = fDesiredValue - (360 / fScale);
fValue = fValue - (360 / fScale);
}
};
void TGauge::IncValue(double fNewDesired)
{ // używane tylko dla uniwersali
fDesiredValue = fDesiredValue + fNewDesired * fScale + fOffset;
if (fDesiredValue > fScale + fOffset)
fDesiredValue = fScale + fOffset;
};
void TGauge::DecValue(double fNewDesired)
{ // używane tylko dla uniwersali
fDesiredValue = fDesiredValue - fNewDesired * fScale + fOffset;
if (fDesiredValue < 0)
fDesiredValue = 0;
};
void
TGauge::UpdateValue( double fNewDesired ) {
return UpdateValue( fNewDesired, nullptr );
}
void
TGauge::UpdateValue( double fNewDesired, sound_source &Fallbacksound ) {
return UpdateValue( fNewDesired, &Fallbacksound );
}
// ustawienie wartości docelowej. plays provided fallback sound, if no sound was defined in the control itself
void
TGauge::UpdateValue( double fNewDesired, sound_source *Fallbacksound ) {
auto const desiredtimes100 = static_cast<int>( std::round( 100.0 * fNewDesired ) );
if( static_cast<int>( std::round( 100.0 * ( fDesiredValue - fOffset ) / fScale ) ) == desiredtimes100 ) {
return;
}
fDesiredValue = fNewDesired * fScale + fOffset;
// if there's any sound associated with new requested value, play it
// check value-specific table first...
if( desiredtimes100 % 100 == 0 ) {
// filter out values other than full integers
auto const lookup = m_soundfxvalues.find( desiredtimes100 / 100 );
if( lookup != m_soundfxvalues.end() ) {
lookup->second.play();
return;
}
}
// ...and if there isn't any, fall back on the basic set...
auto const currentvalue = GetValue();
if( ( currentvalue < fNewDesired )
&& ( false == m_soundfxincrease.empty() ) ) {
// shift up
m_soundfxincrease.play();
}
else if( ( currentvalue > fNewDesired )
&& ( false == m_soundfxdecrease.empty() ) ) {
// shift down
m_soundfxdecrease.play();
}
else if( Fallbacksound != nullptr ) {
// ...and if that fails too, try the provided fallback sound from legacy system
Fallbacksound->play();
}
};
void TGauge::PutValue(double fNewDesired)
{ // McZapkie-281102: natychmiastowe wpisanie wartosci
fDesiredValue = fNewDesired * fScale + fOffset;
fValue = fDesiredValue;
};
double TGauge::GetValue() const {
// we feed value in range 0-1 so we should be getting it reported in the same range
return ( fValue - fOffset ) / fScale;
}
void TGauge::Update() {
if( fValue != fDesiredValue ) {
float dt = Timer::GetDeltaTime();
if( ( fFriction > 0 ) && ( dt < 0.5 * fFriction ) ) {
// McZapkie-281102: zabezpieczenie przed oscylacjami dla dlugich czasow
fValue += dt * ( fDesiredValue - fValue ) / fFriction;
if( std::abs( fDesiredValue - fValue ) <= 0.0001 ) {
// close enough, we can stop updating the model
fValue = fDesiredValue; // set it exactly as requested just in case it matters
}
}
else {
fValue = fDesiredValue;
}
}
if( SubModel )
{ // warunek na wszelki wypadek, gdyby się submodel nie podłączył
TSubModel *sm;
switch (eType)
{
case gt_Rotate:
SubModel->SetRotate(float3(0, 1, 0), fValue * 360.0);
break;
case gt_Move:
SubModel->SetTranslate(float3(0, 0, fValue));
break;
case gt_Wiper:
SubModel->SetRotate(float3(0, 1, 0), fValue * 360.0);
sm = SubModel->ChildGet();
if (sm)
{
sm->SetRotate(float3(0, 1, 0), fValue * 360.0);
sm = sm->ChildGet();
if (sm)
sm->SetRotate(float3(0, 1, 0), fValue * 360.0);
}
break;
case gt_Digital: // Ra 2014-07: licznik cyfrowy
sm = SubModel->ChildGet();
/* std::string n = FormatFloat( "0000000000", floor( fValue ) ); // na razie tak trochę bez sensu
*/ std::string n( "000000000" + std::to_string( static_cast<int>( std::floor( fValue ) ) ) );
if( n.length() > 10 ) { n.erase( 0, n.length() - 10 ); } // also dumb but should work for now
do
{ // pętla po submodelach potomnych i obracanie ich o kąt zależy od cyfry w (fValue)
if( sm->pName.size() ) {
// musi mieć niepustą nazwę
if( ( sm->pName[ 0 ] >= '0' )
&& ( sm->pName[ 0 ] <= '9' ) ) {
sm->SetRotate(
float3( 0, 1, 0 ),
-36.0 * ( n[ '0' + 9 - sm->pName[ 0 ] ] - '0' ) );
}
}
sm = sm->NextGet();
} while (sm);
break;
}
}
};
void TGauge::AssignFloat(float *fValue)
{
cDataType = 'f';
fData = fValue;
};
void TGauge::AssignDouble(double *dValue)
{
cDataType = 'd';
dData = dValue;
};
void TGauge::AssignInt(int *iValue)
{
cDataType = 'i';
iData = iValue;
};
void TGauge::UpdateValue()
{ // ustawienie wartości docelowej z parametru
switch (cDataType)
{ // to nie jest zbyt optymalne, można by zrobić osobne funkcje
case 'f':
fDesiredValue = (*fData) * fScale + fOffset;
break;
case 'd':
fDesiredValue = (*dData) * fScale + fOffset;
break;
case 'i':
fDesiredValue = (*iData) * fScale + fOffset;
break;
}
};
// returns offset of submodel associated with the button from the model centre
glm::vec3
TGauge::model_offset() const {
return (
SubModel != nullptr ?
SubModel->offset( 1.f ) :
glm::vec3() );
}