maj00r
4602f727bb
feat(editor): bends clicked close along a curve make one compound curve, not curves with short straights between them: a row of bends turning the same way, the straights between their curves shorter than as many metres as km/h of the speed (30 m at least), is taken for points of a curve seen on the photo, one curve fitted through them between the straights before and after it, with as many radii meeting with no transitions between them as keep it within 0.3 m of the points, up to eight, and taken where it keeps within 1 m; a row which doesn't is cut in parts, two bends alone joined into one curve along the line their curves laid. A curve traced is two curves turning the same way only with a straight between them as long as that and keeping much closer to the points than one compound curve; a fit running off to the largest radius gives two transition curves meeting. The transitions fitted turn no more than the curve; arcs and spirals are found many times quicker, the curve of a compound fit made straight away, a transition integrated in 64 steps at most. The fits wait on the thread of the laying in a queue of their own, the one asked for last fitted first
2026-10-24 22:09:27 +02:00
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2026-10-22 13:27:37 +02:00
feat(editor): bends clicked close along a curve make one compound curve, not curves with short straights between them: a row of bends turning the same way, the straights between their curves shorter than as many metres as km/h of the speed (30 m at least), is taken for points of a curve seen on the photo, one curve fitted through them between the straights before and after it, with as many radii meeting with no transitions between them as keep it within 0.3 m of the points, up to eight, and taken where it keeps within 1 m; a row which doesn't is cut in parts, two bends alone joined into one curve along the line their curves laid. A curve traced is two curves turning the same way only with a straight between them as long as that and keeping much closer to the points than one compound curve; a fit running off to the largest radius gives two transition curves meeting. The transitions fitted turn no more than the curve; arcs and spirals are found many times quicker, the curve of a compound fit made straight away, a transition integrated in 64 steps at most. The fits wait on the thread of the laying in a queue of their own, the one asked for last fitted first
2026-10-24 22:09:27 +02:00
feat(editor): bends clicked close along a curve make one compound curve, not curves with short straights between them: a row of bends turning the same way, the straights between their curves shorter than as many metres as km/h of the speed (30 m at least), is taken for points of a curve seen on the photo, one curve fitted through them between the straights before and after it, with as many radii meeting with no transitions between them as keep it within 0.3 m of the points, up to eight, and taken where it keeps within 1 m; a row which doesn't is cut in parts, two bends alone joined into one curve along the line their curves laid. A curve traced is two curves turning the same way only with a straight between them as long as that and keeping much closer to the points than one compound curve; a fit running off to the largest radius gives two transition curves meeting. The transitions fitted turn no more than the curve; arcs and spirals are found many times quicker, the curve of a compound fit made straight away, a transition integrated in 64 steps at most. The fits wait on the thread of the laying in a queue of their own, the one asked for last fitted first
2026-10-24 22:09:27 +02:00
feat(editor): the curves of the laying from the photo in the design of the lines: a vertex of two transition curves meeting at its radius, with no arc and no cant, kept in the scenery files; the bends of straights eased with them at a radius from 6000 down to 3000 m, or larger where they'd be too short for the speed, else with an arc of the norms as large as fits, the straights between two bends shared, the bends staying where they were clicked and a curve below the norms kept with its warnings; a stretch traced on the photo fitted with a straight, a curve with its radius and the length of its transitions, a compound one, or two curves with a straight between them, on a thread of its own while the cursor moves; the heights from point to point through all the points clicked. Unit tests of the design of the lines
2026-10-24 20:57:59 +02:00
2026-10-22 16:06:37 +02:00
feat(editor): Help > Tutorial instead of First steps: seven lessons (looking around, laying track, curves, joining, switches, selecting and fixing, saving and driving), each with a looping clip from lang/editor_tutorial/<lesson>.gif played from the start on a click, the mouse buttons and keys drawn as pictures beside what they do, ticks that fill in when the user does it, a button that turns the right tool on, Back / Next and a dot per lesson that turns green when it is done
2026-10-17 23:30:37 +02:00
feat(editor): Help > Tutorial instead of First steps: seven lessons (looking around, laying track, curves, joining, switches, selecting and fixing, saving and driving), each with a looping clip from lang/editor_tutorial/<lesson>.gif played from the start on a click, the mouse buttons and keys drawn as pictures beside what they do, ticks that fill in when the user does it, a button that turns the right tool on, Back / Next and a dot per lesson that turns green when it is done
2026-10-17 23:30:37 +02:00
2026-10-14 23:38:31 +02:00
2026-10-14 23:38:31 +02:00
2026-10-21 10:28:42 +02:00
2026-10-04 02:22:57 +02:00
2026-10-04 02:22:57 +02:00
2026-10-24 17:25:26 +02:00
2026-10-21 13:20:25 +02:00
2026-10-21 10:28:42 +02:00
feat(editor): the curves of the laying from the photo in the design of the lines: a vertex of two transition curves meeting at its radius, with no arc and no cant, kept in the scenery files; the bends of straights eased with them at a radius from 6000 down to 3000 m, or larger where they'd be too short for the speed, else with an arc of the norms as large as fits, the straights between two bends shared, the bends staying where they were clicked and a curve below the norms kept with its warnings; a stretch traced on the photo fitted with a straight, a curve with its radius and the length of its transitions, a compound one, or two curves with a straight between them, on a thread of its own while the cursor moves; the heights from point to point through all the points clicked. Unit tests of the design of the lines
2026-10-24 20:57:59 +02:00
feat(editor): the curves of the laying from the photo in the design of the lines: a vertex of two transition curves meeting at its radius, with no arc and no cant, kept in the scenery files; the bends of straights eased with them at a radius from 6000 down to 3000 m, or larger where they'd be too short for the speed, else with an arc of the norms as large as fits, the straights between two bends shared, the bends staying where they were clicked and a curve below the norms kept with its warnings; a stretch traced on the photo fitted with a straight, a curve with its radius and the length of its transitions, a compound one, or two curves with a straight between them, on a thread of its own while the cursor moves; the heights from point to point through all the points clicked. Unit tests of the design of the lines
2026-10-24 20:57:59 +02:00
2026-10-09 23:39:26 +02:00
2026-10-18 12:56:25 +02:00
2026-10-18 12:56:25 +02:00
2026-10-09 11:54:47 +02:00
2026-10-22 13:27:37 +02:00
2026-10-22 19:26:25 +02:00
2026-10-22 19:26:25 +02:00
2026-10-19 15:27:50 +02:00
2026-10-22 21:32:34 +02:00
2026-10-22 14:33:18 +02:00
2026-10-22 14:33:18 +02:00
2026-10-01 18:41:35 +02:00
2026-10-01 18:41:35 +02:00
2026-10-21 13:20:20 +02:00
2026-10-21 13:20:20 +02:00
2026-10-24 18:31:24 +02:00
2026-10-24 18:31:24 +02:00
feat(editor): fields of work in a row of their own over the toolbar (surroundings, tracks, roads, terrain), twice as high, with bigger bold text, and the tools of the one chosen in the toolbar under it: the edit modes of the node bank, the track tools in groups with the vehicle and the structure gauge, the road tools with what the place tool puts, the terrain tools (sculpt, smooth, chunks, orthophoto); the tool options window keeps the settings of the tool; the node bank shows a big preview of the entry pointed at for a moment, with its model and skin; the green colours by default again; Polish translation
2026-10-09 00:42:17 +02:00
feat(editor): fields of work in a row of their own over the toolbar (surroundings, tracks, roads, terrain), twice as high, with bigger bold text, and the tools of the one chosen in the toolbar under it: the edit modes of the node bank, the track tools in groups with the vehicle and the structure gauge, the road tools with what the place tool puts, the terrain tools (sculpt, smooth, chunks, orthophoto); the tool options window keeps the settings of the tool; the node bank shows a big preview of the entry pointed at for a moment, with its model and skin; the green colours by default again; Polish translation
2026-10-09 00:42:17 +02:00
2026-10-23 15:55:58 +02:00
2026-10-23 15:55:58 +02:00
2026-10-21 08:42:29 +02:00
2026-10-04 05:00:52 +02:00
2026-10-24 20:05:04 +02:00
2026-10-24 20:05:04 +02:00
2026-10-19 15:27:50 +02:00
2026-10-05 01:21:11 +02:00
2026-10-23 12:51:58 +02:00
2026-10-23 12:51:58 +02:00
2026-10-21 08:42:29 +02:00
2026-10-17 23:32:43 +02:00
2026-10-22 07:50:59 +02:00
2026-10-22 07:50:59 +02:00
Heightmap terrain: .tch chunk packs, streaming with LOD, terrain painting, water and modifiers - terrain/<name>/terrain.yaml + <px>_<pz>.tch packs of 16x16 chunks (250 m, 0.5/1/2/5 m spacing), slices with crc-32 and optional zstd (vendored zstd 1.5.6 in ref/zstd) - heightmap_terrain [name] endheightmap_terrain directive replaces editorterrain - streamer: worker threads, camera + look-ahead loading, geomipmap LOD with skirts, pooled geometry - mat_terrain shader: up to 8 painted layer materials per chunk via texture arrays (opengl33); other renderers fall back to the dominant material - water bodies (outline + level), terrain modifiers (vertical profile shaping kept non-destructive) - F11 Terrain work mode rebuilt: chunks, sculpt, smooth, paint, point spacing, water tools
2026-10-09 21:02:25 +02:00
Heightmap terrain: .tch chunk packs, streaming with LOD, terrain painting, water and modifiers - terrain/<name>/terrain.yaml + <px>_<pz>.tch packs of 16x16 chunks (250 m, 0.5/1/2/5 m spacing), slices with crc-32 and optional zstd (vendored zstd 1.5.6 in ref/zstd) - heightmap_terrain [name] endheightmap_terrain directive replaces editorterrain - streamer: worker threads, camera + look-ahead loading, geomipmap LOD with skirts, pooled geometry - mat_terrain shader: up to 8 painted layer materials per chunk via texture arrays (opengl33); other renderers fall back to the dominant material - water bodies (outline + level), terrain modifiers (vertical profile shaping kept non-destructive) - F11 Terrain work mode rebuilt: chunks, sculpt, smooth, paint, point spacing, water tools
2026-10-09 21:02:25 +02:00
2026-10-24 19:23:01 +02:00
2026-10-24 19:23:01 +02:00
2026-10-24 16:32:35 +02:00
2026-10-22 21:32:34 +02:00
2026-10-24 16:33:24 +02:00
2026-10-24 16:33:24 +02:00
2026-10-21 19:51:56 +02:00