mirror of
https://github.com/MaSzyna-EU07/maszyna.git
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115 lines
2.5 KiB
C++
115 lines
2.5 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "Timer.h"
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#include "Globals.h"
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#include "winheaders.h"
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namespace Timer {
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subsystem_stopwatches subsystem;
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double DeltaTime, DeltaRenderTime;
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double fFPS{ 0.0f };
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double fLastTime{ 0.0f };
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DWORD dwFrames{ 0 };
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double fSimulationTime{ 0.0 };
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double fSoundTimer{ 0.0 };
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double fSinceStart{ 0.0 };
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double GetTime()
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{
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return fSimulationTime;
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}
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double GetDeltaTime()
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{ // czas symulacji (stoi gdy pauza)
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return DeltaTime;
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}
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double GetDeltaRenderTime()
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{ // czas renderowania (do poruszania się)
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return DeltaRenderTime;
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}
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void SetDeltaTime(double t)
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{
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DeltaTime = t;
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}
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bool GetSoundTimer()
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{ // Ra: być może, by dźwięki nie modyfikowały się zbyt często, po 0.1s zeruje się ten licznik
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return (fSoundTimer == 0.0f);
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}
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double GetFPS()
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{
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return fFPS;
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}
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void ResetTimers()
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{
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UpdateTimers( Global.iPause != 0 );
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DeltaTime = 0.1;
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DeltaRenderTime = 0.0;
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fSoundTimer = 0.0;
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};
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uint64_t fr, count, oldCount;
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void UpdateTimers(bool pause)
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{
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#ifdef _WIN32
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QueryPerformanceFrequency((LARGE_INTEGER *)&fr);
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QueryPerformanceCounter((LARGE_INTEGER *)&count);
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#elif __linux__
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timespec ts;
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clock_gettime(CLOCK_MONOTONIC_RAW, &ts);
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count = (uint64_t)ts.tv_sec * 1000000000 + (uint64_t)ts.tv_nsec;
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fr = 1000000000;
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#endif
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DeltaRenderTime = double(count - oldCount) / double(fr);
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if (!pause)
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{
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DeltaTime = Global.fTimeSpeed * DeltaRenderTime;
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fSoundTimer += DeltaTime;
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if (fSoundTimer > 0.1)
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fSoundTimer = 0.0;
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if (DeltaTime > 1.0)
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DeltaTime = 1.0;
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}
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else
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DeltaTime = 0.0; // wszystko stoi, bo czas nie płynie
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oldCount = count;
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// Keep track of the time lapse and frame count
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#if __linux__
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double fTime = (double)(count / 1000000000);
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#elif _WIN32_WINNT >= _WIN32_WINNT_VISTA
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double fTime = ::GetTickCount64() * 0.001f; // Get current time in seconds
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#elif _WIN32
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double fTime = ::GetTickCount() * 0.001f; // Get current time in seconds
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#endif
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++dwFrames; // licznik ramek
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// update the frame rate once per second
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if (fTime - fLastTime > 1.0f)
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{
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fFPS = dwFrames / (fTime - fLastTime);
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fLastTime = fTime;
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dwFrames = 0L;
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}
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fSimulationTime += DeltaTime;
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};
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}; // namespace timer
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//---------------------------------------------------------------------------
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