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9 lines
153 B
GLSL
9 lines
153 B
GLSL
#version 460 core
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#define STAGE_VERTEX 1
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layout(location = 0) in vec3 v_vert;
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void main()
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{
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gl_Position = vec4(v_vert.xy * 2.0f - 1.0f, 0.5f, 1.0f);
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}
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