Files
maszyna/shaders/freespot.frag
milek7 794093dad4 work
2018-07-15 00:46:54 +02:00

14 lines
262 B
GLSL

#version 330
#include <common>
void main()
{
float x = (gl_PointCoord.x - 0.5f) * 2.0f;
float y = (gl_PointCoord.y - 0.5f) * 2.0f;
float dist2 = abs(x * x + y * y);
if (dist2 > 0.5f * 0.5f)
discard;
gl_FragColor = vec4(param[0].rgb * emission, 1.0f);
}