Files
maszyna/shaders/vertexonly.vert
milek7 794093dad4 work
2018-07-15 00:46:54 +02:00

11 lines
149 B
GLSL

#version 330
layout(location = 0) in vec3 v_vert;
#include <common>
void main()
{
gl_Position = (projection * modelview) * vec4(v_vert, 1.0f);
}