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23 lines
426 B
C++
23 lines
426 B
C++
#pragma once
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#include "shader.h"
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#include "vao.h"
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#include "framebuffer.h"
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#include "Texture.h"
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namespace gl
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{
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class postfx
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{
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private:
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gl::program program;
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static std::shared_ptr<gl::shader> vertex;
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static std::shared_ptr<gl::vao> vao;
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public:
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postfx(const std::string &s);
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postfx(const shader &s);
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void apply(opengl_texture &src, framebuffer *dst);
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};
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}
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