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maszyna/shaders/mat_invalid.frag
milek7 13ba3fcd13 work
2018-07-08 21:33:26 +02:00

9 lines
91 B
GLSL

#version 330
#include <common>
void main()
{
gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0);
}