mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 03:59:19 +02:00
572 lines
18 KiB
C++
572 lines
18 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "application/editoruilayer.h"
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#include "utilities/Globals.h"
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#include "utilities/utilities.h"
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#include "scene/scenenode.h"
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#include "scene/scenelayers.h"
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#include "scene/scene.h"
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#include "rendering/renderer.h"
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#include "utilities/translation.h"
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#include "imgui/imgui_internal.h"
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glm::vec2 editor_ui::m_viewmin{0.0f};
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glm::vec2 editor_ui::m_viewmax{0.0f};
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editor_ui::editor_ui()
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{
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clear_panels();
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// bind the panels with ui object. maybe not the best place for this but, eh
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add_external_panel(&m_nodebankpanel);
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add_external_panel(&m_layerspanel);
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add_external_panel(&m_includespanel);
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// the menu is a part of the layout of the editor, not a pop-up as in the driver mode
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m_menu_always = true;
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}
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void editor_ui::render_dockspace()
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{
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// windows of the editor are docked around the 3d view, which is left free in the middle
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auto *viewport{ImGui::GetMainViewport()};
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auto const dockspace{ImGui::GetID("###editordockspace")};
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if (m_layoutreset || ImGui::DockBuilderGetNode(dockspace) == nullptr)
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{
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m_layoutreset = false;
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build_default_layout(dockspace);
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}
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ImGui::DockSpaceOverViewport(dockspace, viewport, ImGuiDockNodeFlags_PassthruCentralNode);
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if (auto const *central{ImGui::DockBuilderGetCentralNode(dockspace)}; central != nullptr)
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{
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m_viewmin = {central->Pos.x, central->Pos.y};
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m_viewmax = {central->Pos.x + central->Size.x, central->Pos.y + central->Size.y};
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}
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else
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{
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m_viewmin = {viewport->WorkPos.x, viewport->WorkPos.y};
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m_viewmax = {viewport->WorkPos.x + viewport->WorkSize.x, viewport->WorkPos.y + viewport->WorkSize.y};
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}
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}
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void editor_ui::build_default_layout(unsigned int const Dockspace)
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{
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auto *viewport{ImGui::GetMainViewport()};
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ImGui::DockBuilderRemoveNode(Dockspace);
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ImGui::DockBuilderAddNode(Dockspace, ImGuiDockNodeFlags_DockSpace | ImGuiDockNodeFlags_PassthruCentralNode);
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ImGui::DockBuilderSetNodePos(Dockspace, viewport->WorkPos);
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ImGui::DockBuilderSetNodeSize(Dockspace, viewport->WorkSize);
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// widths in pixels the windows need, as parts of the room there is
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auto const width{std::max(viewport->WorkSize.x, 1.0f)};
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auto const height{std::max(viewport->WorkSize.y, 1.0f)};
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auto const left_width{std::min(400.0f * Global.ui_scale, width * 0.3f)};
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auto const right_width{std::min(460.0f * Global.ui_scale, width * 0.3f)};
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auto const bottom_height{std::min(280.0f * Global.ui_scale, height * 0.35f)};
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ImGuiID center{Dockspace};
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auto const right{ImGui::DockBuilderSplitNode(center, ImGuiDir_Right, right_width / width, nullptr, ¢er)};
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auto const left{ImGui::DockBuilderSplitNode(center, ImGuiDir_Left, left_width / (width - right_width), nullptr, ¢er)};
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auto const bottom{ImGui::DockBuilderSplitNode(center, ImGuiDir_Down, bottom_height / height, nullptr, ¢er)};
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// left: settings of the tool in use above, the scenery below
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ImGuiID lefttop{left};
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auto const leftbottom{ImGui::DockBuilderSplitNode(lefttop, ImGuiDir_Down, 0.5f, nullptr, &lefttop)};
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// windows are found by the stable part of their names, after ###
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ImGui::DockBuilderDockWindow("###tooloptions", lefttop);
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for (auto const *window : {"###scenetree", "###Layers", "###scenehierarchy"})
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ImGui::DockBuilderDockWindow(window, leftbottom);
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for (auto const *window : {"###inspector", "###editorsettings", "###Include database"})
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ImGui::DockBuilderDockWindow(window, right);
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for (auto const *window : {"###Node bank", "###profilestrip", "###trackanalysis", "###structuregauge", "###editorhistory", "###modelsets"})
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ImGui::DockBuilderDockWindow(window, bottom);
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ImGui::DockBuilderFinish(Dockspace);
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}
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void editor_ui::render_()
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{
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auto *viewport{ImGui::GetMainViewport()};
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auto const flags{ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar};
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// toolbar under the menu: the tools of the editor mode
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if (ImGui::BeginViewportSideBar("##editortoolbar", viewport, ImGuiDir_Up, ImGui::GetFrameHeight(), flags))
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{
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if (ImGui::BeginMenuBar())
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{
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if (m_toolbaroptions)
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m_toolbaroptions();
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ImGui::EndMenuBar();
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}
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}
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ImGui::End();
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render_tool_options();
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render_inspector();
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render_scene();
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// status bar: the outcome of the last operation, and the selected node
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if (ImGui::BeginViewportSideBar("##editorstatusbar", viewport, ImGuiDir_Down, ImGui::GetFrameHeight(), flags))
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{
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if (ImGui::BeginMenuBar())
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{
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if (false == m_layerspanel.status.empty())
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{
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if (m_layerspanel.status_error)
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ImGui::TextColored(ImVec4(1.0f, 0.45f, 0.4f, 1.0f), "%s", m_layerspanel.status.c_str());
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else
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ImGui::TextUnformatted(m_layerspanel.status.c_str());
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}
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if (m_node != nullptr)
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{
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auto const name{m_node->name().empty() ? std::string{"(none)"} : m_node->name()};
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auto const label{std::string{STR_C("Selected:")} + " " + name};
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ImGui::SameLine(std::max(ImGui::GetCursorPosX(), ImGui::GetWindowWidth() - ImGui::CalcTextSize(label.c_str()).x - ImGui::GetStyle().ItemSpacing.x * 2.0f));
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ImGui::TextUnformatted(label.c_str());
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}
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ImGui::EndMenuBar();
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}
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}
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ImGui::End();
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}
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// updates state of UI elements
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void editor_ui::update()
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{
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set_tooltip("");
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if (Global.ControlPicking && DebugModeFlag)
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{
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const auto sceneryNode = GfxRenderer->Pick_Node();
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const std::string content = sceneryNode ? sceneryNode->tooltip() : "";
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set_tooltip(content);
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}
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ui_layer::update();
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m_itempropertiespanel.update(m_node);
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m_functionspanel.update(m_node);
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}
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void editor_ui::render_mode_options(nodebank_panel::edit_mode const Mode)
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{
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switch (Mode)
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{
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case nodebank_panel::MODIFY:
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ImGui::TextDisabled(STR_C("LMB: select node F: focus End: drop to ground Del: delete"));
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break;
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case nodebank_panel::COPY:
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ImGui::TextDisabled(STR_C("LMB: copy the clicked model to the node bank"));
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break;
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case nodebank_panel::ADD:
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{
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ImGui::TextDisabled(STR_C("LMB: insert a model at the cursor"));
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ImGui::Checkbox(STR_C("Random model from set"), &m_insertrandom);
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if (m_insertrandom)
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{
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m_nodebankpanel.set_combo(STR_C("Set##insert"), m_insertset, nullptr);
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auto const count{m_nodebankpanel.set_entries(m_insertset).size()};
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ImGui::TextDisabled(STR_C("%zu templates in set%s"), count, count == 0 ? ", the node bank selection is used" : "");
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}
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else
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{
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ImGui::TextDisabled(STR_C("Inserts the template selected in the node bank"));
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}
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m_functionspanel.render_controls();
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break;
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}
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case nodebank_panel::BRUSH:
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ImGui::TextDisabled(STR_C("Hold LMB: paint models along the cursor path"));
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m_brushobjects.render_options(m_nodebankpanel);
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m_functionspanel.render_controls();
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break;
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case nodebank_panel::FILL:
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if (m_filloptions)
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m_filloptions();
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break;
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default:
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break;
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}
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}
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void editor_ui::render_tool_options()
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{
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if (false == m_tooloptionsopen)
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return;
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ImGui::SetNextWindowSize(ImVec2S(400, 300), ImGuiCond_FirstUseEver);
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auto const current{mode()};
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auto const active{m_workspace == workspace::terrain || (m_workspace == workspace::roads && current != nodebank_panel::TRACK) ? m_workspace : workspace::none};
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// a change of the mode brings the window forward, in case it shares its dock with another one
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auto const shown{active != workspace::none ? 100 + static_cast<int>(active) : static_cast<int>(current)};
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if (shown != m_toolmode)
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{
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m_toolmode = shown;
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ImGui::SetNextWindowFocus();
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}
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if (ImGui::Begin((std::string(STR_C("Tool options")) + "###tooloptions").c_str(), &m_tooloptionsopen, ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoCollapse))
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{
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char const *name{STR_C("Select")};
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switch (current)
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{
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case nodebank_panel::ADD:
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name = STR_C("Insert");
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break;
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case nodebank_panel::BRUSH:
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name = STR_C("Brush");
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break;
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case nodebank_panel::FILL:
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name = STR_C("Area fill");
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break;
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case nodebank_panel::COPY:
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name = STR_C("Copy to bank");
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break;
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case nodebank_panel::TRACK:
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name = STR_C("Tracks");
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break;
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default:
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break;
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}
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if (active == workspace::roads)
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name = "Roads";
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else if (active == workspace::terrain)
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name = STR_C("Terrain");
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ImGui::SeparatorText(name);
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if (active != workspace::none)
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{
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auto const &tools{m_workspacetools[static_cast<std::size_t>(active)]};
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if (tools)
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tools();
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}
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else if (current == nodebank_panel::TRACK)
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{
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if (m_tracktools)
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m_tracktools();
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}
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else
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render_mode_options(current);
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if (ImGui::CollapsingHeader(STR_C("Gizmo"), ImGuiTreeNodeFlags_DefaultOpen))
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{
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if (m_gizmooptions)
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m_gizmooptions();
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}
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}
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ImGui::End();
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}
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void editor_ui::render_inspector()
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{
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if (false == m_inspectoropen)
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return;
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ImGui::SetNextWindowSize(ImVec2S(420, 480), ImGuiCond_FirstUseEver);
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if (ImGui::Begin((std::string(STR_C("Inspector")) + "###inspector").c_str(), &m_inspectoropen, ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoCollapse))
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{
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if (mode() == nodebank_panel::TRACK)
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{
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// in the track mode the selection is a path
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if (m_trackselection)
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m_trackselection();
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ImGui::End();
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return;
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}
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if (auto const &selection{m_workspaceselection[static_cast<std::size_t>(m_workspace)]})
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{
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selection();
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ImGui::End();
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return;
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}
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if (ImGui::CollapsingHeader(STR_C("Node properties"), ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::Indent();
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m_itempropertiespanel.render_body();
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ImGui::Unindent();
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}
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if (ImGui::CollapsingHeader(STR_C("Array")))
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{
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if (m_arrayoptions)
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m_arrayoptions();
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}
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if (m_bendexpand)
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{
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ImGui::SetNextItemOpen(true);
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m_bendexpand = false;
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}
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if (ImGui::CollapsingHeader(STR_C("Bend along the track")))
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{
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if (m_bendoptions)
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m_bendoptions();
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}
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}
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ImGui::End();
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}
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void editor_ui::scene_rebuild()
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{
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m_sceneentries.clear();
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m_sceneentries.reserve(scene::Hierarchy.size());
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for (auto const &entry : scene::Hierarchy)
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{
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if (entry.second == nullptr)
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continue;
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m_sceneentries.push_back({entry.first, entry.second->layer(), entry.second->group(), entry.second->name()});
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}
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std::sort(m_sceneentries.begin(), m_sceneentries.end(), [](scene_entry const &Left, scene_entry const &Right) {
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if (Left.layer != Right.layer)
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return Left.layer < Right.layer;
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if (Left.group != Right.group)
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return Left.group < Right.group;
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return Left.name < Right.name;
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});
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m_scenesize = scene::Hierarchy.size();
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m_scenefilterused = "\x01"; // matches are found again
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}
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void editor_ui::scene_row(std::size_t const Entry)
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{
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auto const &entry{m_sceneentries[Entry]};
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// the node is looked up again, it may have been removed since the list was made
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auto const lookup{scene::Hierarchy.find(entry.uuid)};
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auto *node{lookup != scene::Hierarchy.end() ? lookup->second : nullptr};
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if (node == nullptr)
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{
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ImGui::TextDisabled("%s", entry.name.c_str());
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return;
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}
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auto const label{(node->name().empty() ? std::string{"(none)"} : node->name()) + "##" + entry.uuid};
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if (ImGui::Selectable(label.c_str(), node == m_node, ImGuiSelectableFlags_AllowDoubleClick) && m_sceneselect)
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m_sceneselect(node, ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left));
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if (ImGui::IsItemHovered())
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{
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auto const location{node->location()};
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ImGui::SetTooltip("%s\n%.1f, %.1f, %.1f\n%s", entry.uuid.c_str(), location.x, location.y, location.z, STR_C("Double click: fly to it"));
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}
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}
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void editor_ui::render_scene()
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{
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if (false == m_sceneopen)
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return;
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ImGui::SetNextWindowSize(ImVec2S(400, 420), ImGuiCond_FirstUseEver);
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if (ImGui::Begin((std::string(STR_C("Scene")) + "###scenetree").c_str(), &m_sceneopen, ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoCollapse))
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{
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if (m_scenesize != scene::Hierarchy.size())
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scene_rebuild();
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if (ImGui::Button(STR_C("Refresh")))
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scene_rebuild();
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ImGui::SameLine();
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ImGui::SetNextItemWidth(-FLT_MIN);
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ImGui::InputTextWithHint("##scenefilter", STR_C("Filter: name or uuid"), m_scenefilter, IM_ARRAYSIZE(m_scenefilter));
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ImGui::TextDisabled(STR_C("%zu models"), m_sceneentries.size());
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if (ImGui::BeginChild("##scenelist", ImVec2(0.0f, 0.0f), ImGuiChildFlags_Borders))
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{
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std::string const filter{m_scenefilter};
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if (false == filter.empty())
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{
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// a flat list of what matches the filter
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if (filter != m_scenefilterused)
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{
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m_scenematches.clear();
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for (std::size_t idx = 0; idx < m_sceneentries.size(); ++idx)
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if (contains(m_sceneentries[idx].name, filter) || contains(m_sceneentries[idx].uuid, filter))
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m_scenematches.push_back(idx);
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m_scenefilterused = filter;
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}
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ImGuiListClipper clipper;
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clipper.Begin(static_cast<int>(m_scenematches.size()));
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while (clipper.Step())
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for (int row = clipper.DisplayStart; row < clipper.DisplayEnd; ++row)
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scene_row(m_scenematches[row]);
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}
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else
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{
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// layers, in them the groups (made by the includes), in these the models
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std::size_t layerstart{0};
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while (layerstart < m_sceneentries.size())
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{
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auto const layer{m_sceneentries[layerstart].layer};
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auto layerend{layerstart};
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while (layerend < m_sceneentries.size() && m_sceneentries[layerend].layer == layer)
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++layerend;
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auto const layername{scene::Layers.valid(layer) ? scene::Layers.layer(layer).name : std::string{STR_C("(no layer)")}};
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auto const layerlabel{layername + " (" + std::to_string(layerend - layerstart) + ")##layer" + std::to_string(layer)};
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if (ImGui::TreeNodeEx(layerlabel.c_str(), m_sceneentries.size() == layerend - layerstart ? ImGuiTreeNodeFlags_DefaultOpen : 0))
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{
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auto groupstart{layerstart};
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while (groupstart < layerend)
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{
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auto const group{m_sceneentries[groupstart].group};
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auto groupend{groupstart};
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while (groupend < layerend && m_sceneentries[groupend].group == group)
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++groupend;
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auto const rows = [&](std::size_t const From, std::size_t const To) {
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ImGuiListClipper clipper;
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clipper.Begin(static_cast<int>(To - From));
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while (clipper.Step())
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for (int row = clipper.DisplayStart; row < clipper.DisplayEnd; ++row)
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scene_row(From + row);
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};
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if (group == null_handle)
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{
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rows(groupstart, groupend);
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}
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else
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{
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auto const grouplabel{std::string{STR_C("Group")} + " " + std::to_string(group) + " (" + std::to_string(groupend - groupstart) + ")##group" + std::to_string(group)};
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if (ImGui::TreeNode(grouplabel.c_str()))
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{
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rows(groupstart, groupend);
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ImGui::TreePop();
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}
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}
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groupstart = groupend;
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}
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ImGui::TreePop();
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}
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layerstart = layerend;
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}
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}
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}
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ImGui::EndChild();
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}
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ImGui::End();
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}
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void editor_ui::render_menu_contents()
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{
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if (ImGui::BeginMenu(STR_C("File")))
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{
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if (ImGui::MenuItem(STR_C("New scenery...")) && m_newscenery)
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m_newscenery();
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("%s", STR_C("The editor starts again with the wizard of a new scenery: its name and its centre on the map"));
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if (ImGui::MenuItem(STR_C("Open scenery...")) && m_openscenery)
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m_openscenery();
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("%s", STR_C("The editor starts again with another scenery of the scenery folder"));
|
|
// changes go to the scenery files only if the scenery was loaded with its sources tracked
|
|
auto const editsession{false == scene::Layers.empty()};
|
|
if (ImGui::MenuItem(STR_C("Save"), STR_C("Ctrl+S"), false, editsession) && m_save)
|
|
{
|
|
m_save();
|
|
}
|
|
if (false == editsession && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
|
|
{
|
|
ImGui::SetTooltip("%s", STR_C("Start the simulator with -edit <scenery file> to save changes to the scenery files"));
|
|
}
|
|
if (ImGui::MenuItem(STR_C("Export scenery dump"), STR_C("Ctrl+Shift+F11")) && m_export)
|
|
{
|
|
m_export();
|
|
}
|
|
if (ImGui::IsItemHovered())
|
|
{
|
|
ImGui::SetTooltip("%s", STR_C("Writes the whole scene to _export files next to the scenario, the scenery files are left as they are"));
|
|
}
|
|
ImGui::EndMenu();
|
|
}
|
|
|
|
ui_layer::render_menu_contents();
|
|
|
|
if (ImGui::BeginMenu(STR_C("Mode windows")))
|
|
{
|
|
if (ImGui::MenuItem(STR_C("Reset window layout")))
|
|
m_layoutreset = true;
|
|
ImGui::Separator();
|
|
ImGui::MenuItem(STR_C("Tool options"), nullptr, &m_tooloptionsopen);
|
|
ImGui::MenuItem(STR_C("Inspector"), nullptr, &m_inspectoropen);
|
|
ImGui::MenuItem(STR_C("Scene"), nullptr, &m_sceneopen);
|
|
ImGui::MenuItem(STR_C("Node bank"), nullptr, &m_nodebankpanel.is_open);
|
|
ImGui::MenuItem(STR_C("Layers"), nullptr, &m_layerspanel.is_open);
|
|
ImGui::MenuItem(STR_C("Include database"), nullptr, &m_includespanel.is_open);
|
|
ImGui::EndMenu();
|
|
}
|
|
|
|
if (m_menuoptions)
|
|
m_menuoptions();
|
|
}
|
|
|
|
void editor_ui::set_file_actions(std::function<void()> Save, std::function<void()> Export)
|
|
{
|
|
m_save = Save;
|
|
m_export = std::move(Export);
|
|
m_layerspanel.save = std::move(Save);
|
|
}
|
|
|
|
void editor_ui::set_status(std::string const &Status, bool const Error)
|
|
{
|
|
m_layerspanel.status = Status;
|
|
m_layerspanel.status_error = Error;
|
|
}
|
|
|
|
void editor_ui::render_rotation_controls()
|
|
{
|
|
m_functionspanel.render_controls();
|
|
}
|
|
|
|
void editor_ui::set_node(scene::basic_node *Node)
|
|
{
|
|
m_node = Node;
|
|
m_itempropertiespanel.update(m_node);
|
|
m_functionspanel.update(m_node);
|
|
}
|
|
|
|
void editor_ui::set_include(include_selection *Include)
|
|
{
|
|
m_itempropertiespanel.include(Include);
|
|
}
|
|
|
|
void editor_ui::add_node_template(const std::string &desc)
|
|
{
|
|
m_nodebankpanel.add_template(desc);
|
|
}
|
|
|
|
std::string const *editor_ui::get_active_node_template(bool bypassRandom)
|
|
{
|
|
if (!bypassRandom)
|
|
{
|
|
// random pick from the active tool's set; an empty set falls back to the node bank selection
|
|
std::string const *pick{nullptr};
|
|
if (m_nodebankpanel.mode == nodebank_panel::BRUSH && m_brushobjects.useRandom)
|
|
{
|
|
if (m_brushobjects.source.kind == model_set_ref::source::manual)
|
|
pick = m_brushobjects.Objects.empty() ? nullptr : m_brushobjects.GetRandomObject();
|
|
else
|
|
pick = m_nodebankpanel.random_template(m_brushobjects.source);
|
|
}
|
|
else if (m_nodebankpanel.mode == nodebank_panel::ADD && m_insertrandom)
|
|
{
|
|
pick = m_nodebankpanel.random_template(m_insertset);
|
|
}
|
|
if (pick != nullptr)
|
|
return pick;
|
|
}
|
|
return m_nodebankpanel.get_active_template();
|
|
}
|
|
|
|
nodebank_panel::edit_mode editor_ui::mode()
|
|
{
|
|
return m_track ? nodebank_panel::TRACK : m_nodebankpanel.mode;
|
|
}
|
|
void editor_ui::set_mode(nodebank_panel::edit_mode const Mode)
|
|
{
|
|
m_nodebankpanel.mode = Mode;
|
|
m_nodebankpanel.is_open = true;
|
|
}
|
|
float editor_ui::getSpacing()
|
|
{
|
|
return m_brushobjects.spacing;
|
|
}
|
|
|
|
functions_panel::rotation_mode editor_ui::rot_mode()
|
|
{
|
|
return m_functionspanel.rot_mode;
|
|
}
|
|
float editor_ui::rot_val()
|
|
{
|
|
return m_functionspanel.rot_value;
|
|
}
|
|
bool editor_ui::rot_from_last()
|
|
{
|
|
return m_functionspanel.rot_from_last;
|
|
} |