Files
maszyna/application.cpp
2019-01-27 20:44:37 +01:00

539 lines
13 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "application.h"
#include "scenarioloadermode.h"
#include "drivermode.h"
#include "editormode.h"
#include "Globals.h"
#include "simulation.h"
#include "Train.h"
#include "sceneeditor.h"
#include "renderer.h"
#include "uilayer.h"
#include "Logs.h"
#include "screenshot.h"
#include "translation.h"
#pragma comment (lib, "glu32.lib")
#pragma comment (lib, "dsound.lib")
#pragma comment (lib, "winmm.lib")
#pragma comment (lib, "setupapi.lib")
#pragma comment (lib, "dbghelp.lib")
#pragma comment (lib, "version.lib")
#ifdef __linux__
#include <unistd.h>
#include <sys/stat.h>
#endif
eu07_application Application;
screenshot_manager screenshot_man;
ui_layer uilayerstaticinitializer;
#ifdef _WIN32
extern "C"
{
GLFWAPI HWND glfwGetWin32Window( GLFWwindow* window );
}
LONG CALLBACK unhandled_handler( ::EXCEPTION_POINTERS* e );
LRESULT APIENTRY WndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
extern HWND Hwnd;
extern WNDPROC BaseWindowProc;
#endif
// user input callbacks
void focus_callback( GLFWwindow *window, int focus ) {
if( Global.bInactivePause ) {// jeśli ma być pauzowanie okna w tle
if( focus )
Global.iPause &= ~4; // odpauzowanie, gdy jest na pierwszym planie
else
Global.iPause |= 4; // włączenie pauzy, gdy nieaktywy
}
}
void window_resize_callback( GLFWwindow *window, int w, int h ) {
// NOTE: we have two variables which basically do the same thing as we don't have dynamic fullscreen toggle
// TBD, TODO: merge them?
Global.iWindowWidth = w;
Global.iWindowHeight = h;
Global.fDistanceFactor = std::max( 0.5f, h / 768.0f ); // not sure if this is really something we want to use
glViewport( 0, 0, w, h );
}
void cursor_pos_callback( GLFWwindow *window, double x, double y ) {
Application.on_cursor_pos( x, y );
}
void mouse_button_callback( GLFWwindow* window, int button, int action, int mods ) {
Application.on_mouse_button( button, action, mods );
}
void scroll_callback( GLFWwindow* window, double xoffset, double yoffset ) {
Application.on_scroll( xoffset, yoffset );
}
void key_callback( GLFWwindow *window, int key, int scancode, int action, int mods ) {
Application.on_key( key, scancode, action, mods );
}
void char_callback(GLFWwindow *window, unsigned int c)
{
Application.on_char(c);
}
// public:
void eu07_application::queue_screenshot()
{
screenshot_queued = true;
}
int
eu07_application::init( int Argc, char *Argv[] ) {
int result { 0 };
init_debug();
init_files();
if( ( result = init_settings( Argc, Argv ) ) != 0 ) {
return result;
}
if( ( result = init_locale() ) != 0 ) {
return result;
}
WriteLog( "Starting MaSzyna rail vehicle simulator (release: " + Global.asVersion + ")" );
WriteLog( "For online documentation and additional files refer to: http://eu07.pl" );
WriteLog( "Authors: Marcin_EU, McZapkie, ABu, Winger, Tolaris, nbmx, OLO_EU, Bart, Quark-t, "
"ShaXbee, Oli_EU, youBy, KURS90, Ra, hunter, szociu, Stele, Q, firleju and others\n" );
if( ( result = init_glfw() ) != 0 ) {
return result;
}
init_callbacks();
if( ( result = init_gfx() ) != 0 ) {
return result;
}
if( ( result = init_audio() ) != 0 ) {
return result;
}
m_taskqueue.init();
if( ( result = init_modes() ) != 0 ) {
return result;
}
return result;
}
int
eu07_application::run() {
// main application loop
while( ( false == glfwWindowShouldClose( m_windows.front() ) )
&& ( false == m_modestack.empty() )
&& ( true == m_modes[ m_modestack.top() ]->update() )
&& ( true == GfxRenderer.Render() ) ) {
glfwPollEvents();
m_modes[ m_modestack.top() ]->on_event_poll();
simulation::Commands.update();
if (screenshot_queued) {
screenshot_queued = false;
screenshot_man.make_screenshot();
}
}
return 0;
}
// issues request for a worker thread to perform specified task. returns: true if task was scheduled
bool
eu07_application::request( python_taskqueue::task_request const &Task ) {
auto const result { m_taskqueue.insert( Task ) };
if( ( false == result )
&& ( Task.input != nullptr ) ) {
// clean up allocated resources since the worker won't
delete Task.input;
}
return result;
}
// ensures the main thread holds the python gil and can safely execute python calls
void
eu07_application::acquire_python_lock() {
m_taskqueue.acquire_lock();
}
// frees the python gil and swaps out the main thread
void
eu07_application::release_python_lock() {
m_taskqueue.release_lock();
}
void
eu07_application::exit() {
SafeDelete( simulation::Train );
SafeDelete( simulation::Region );
ui_layer::shutdown();
for( auto *window : m_windows ) {
glfwDestroyWindow( window );
}
glfwTerminate();
m_taskqueue.exit();
}
void
eu07_application::render_ui() {
if( m_modestack.empty() ) { return; }
m_modes[ m_modestack.top() ]->render_ui();
}
bool
eu07_application::pop_mode() {
if( m_modestack.empty() ) { return false; }
m_modes[ m_modestack.top() ]->exit();
m_modestack.pop();
return true;
}
bool
eu07_application::push_mode( eu07_application::mode const Mode ) {
if( Mode >= mode::count_ ) { return false; }
m_modes[ Mode ]->enter();
m_modestack.push( Mode );
return true;
}
void
eu07_application::set_title( std::string const &Title ) {
glfwSetWindowTitle( m_windows.front(), Title.c_str() );
}
void
eu07_application::set_progress( float const Progress, float const Subtaskprogress ) {
if( m_modestack.empty() ) { return; }
m_modes[ m_modestack.top() ]->set_progress( Progress, Subtaskprogress );
}
void
eu07_application::set_cursor( int const Mode ) {
ui_layer::set_cursor( Mode );
}
void
eu07_application::set_cursor_pos( double const Horizontal, double const Vertical ) {
glfwSetCursorPos( m_windows.front(), Horizontal, Vertical );
}
void
eu07_application::get_cursor_pos( double &Horizontal, double &Vertical ) const {
glfwGetCursorPos( m_windows.front(), &Horizontal, &Vertical );
}
void
eu07_application::on_key( int const Key, int const Scancode, int const Action, int const Mods ) {
if (ui_layer::key_callback(Key, Scancode, Action, Mods))
return;
if( m_modestack.empty() ) { return; }
if (Key == GLFW_KEY_PRINT_SCREEN) {
Application.queue_screenshot();
return;
}
m_modes[ m_modestack.top() ]->on_key( Key, Scancode, Action, Mods );
}
void
eu07_application::on_cursor_pos( double const Horizontal, double const Vertical ) {
if( m_modestack.empty() ) { return; }
m_modes[ m_modestack.top() ]->on_cursor_pos( Horizontal, Vertical );
}
void
eu07_application::on_mouse_button( int const Button, int const Action, int const Mods ) {
if (ui_layer::mouse_button_callback(Button, Action, Mods))
return;
if( m_modestack.empty() ) { return; }
m_modes[ m_modestack.top() ]->on_mouse_button( Button, Action, Mods );
}
void
eu07_application::on_scroll( double const Xoffset, double const Yoffset ) {
if (ui_layer::scroll_callback(Xoffset, Yoffset))
return;
if( m_modestack.empty() ) { return; }
m_modes[ m_modestack.top() ]->on_scroll( Xoffset, Yoffset );
}
void eu07_application::on_char(unsigned int c) {
if (ui_layer::char_callback(c))
return;
}
GLFWwindow *
eu07_application::window( int const Windowindex ) {
if( Windowindex >= 0 ) {
return (
Windowindex < m_windows.size() ?
m_windows[ Windowindex ] :
nullptr );
}
// for index -1 create a new child window
glfwWindowHint( GLFW_VISIBLE, GL_FALSE );
auto *childwindow = glfwCreateWindow( 1, 1, "eu07helper", nullptr, m_windows.front() );
if( childwindow != nullptr ) {
m_windows.emplace_back( childwindow );
}
return childwindow;
}
// private:
void
eu07_application::init_debug() {
#if defined(_MSC_VER) && defined (_DEBUG)
// memory leaks
_CrtSetDbgFlag( _CrtSetDbgFlag( _CRTDBG_REPORT_FLAG ) | _CRTDBG_LEAK_CHECK_DF );
// floating point operation errors
auto state { _clearfp() };
state = _control87( 0, 0 );
// this will turn on FPE for #IND and zerodiv
state = _control87( state & ~( _EM_ZERODIVIDE | _EM_INVALID ), _MCW_EM );
#endif
#ifdef _WIN32
::SetUnhandledExceptionFilter( unhandled_handler );
#endif
}
void
eu07_application::init_files() {
#ifdef _WIN32
DeleteFile( "log.txt" );
DeleteFile( "errors.txt" );
CreateDirectory( "logs", NULL );
#elif __linux__
unlink("log.txt");
unlink("errors.txt");
mkdir("logs", 0664);
#endif
}
int
eu07_application::init_settings( int Argc, char *Argv[] ) {
Global.LoadIniFile( "eu07.ini" );
#ifdef _WIN32
if( ( Global.iWriteLogEnabled & 2 ) != 0 ) {
// show output console if requested
AllocConsole();
}
#endif
Global.asVersion = VERSION_INFO;
// process command line arguments
for( int i = 1; i < Argc; ++i ) {
std::string token { Argv[ i ] };
if( token == "-s" ) {
if( i + 1 < Argc ) {
Global.SceneryFile = ToLower( Argv[ ++i ] );
}
}
else if( token == "-v" ) {
if( i + 1 < Argc ) {
Global.asHumanCtrlVehicle = ToLower( Argv[ ++i ] );
}
}
else {
std::cout
<< "usage: " << std::string( Argv[ 0 ] )
<< " [-s sceneryfilepath]"
<< " [-v vehiclename]"
<< std::endl;
return -1;
}
}
return 0;
}
int
eu07_application::init_locale() {
locale::init();
return 0;
}
int
eu07_application::init_glfw() {
if( glfwInit() == GLFW_FALSE ) {
ErrorLog( "Bad init: failed to initialize glfw" );
return -1;
}
// match requested video mode to current to allow for
// fullwindow creation when resolution is the same
auto *monitor { glfwGetPrimaryMonitor() };
auto const *vmode { glfwGetVideoMode( monitor ) };
glfwWindowHint( GLFW_RED_BITS, vmode->redBits );
glfwWindowHint( GLFW_GREEN_BITS, vmode->greenBits );
glfwWindowHint( GLFW_BLUE_BITS, vmode->blueBits );
glfwWindowHint( GLFW_REFRESH_RATE, vmode->refreshRate );
glfwWindowHint( GLFW_AUTO_ICONIFY, GLFW_FALSE );
if( Global.iMultisampling > 0 ) {
glfwWindowHint( GLFW_SAMPLES, 1 << Global.iMultisampling );
}
auto *window {
glfwCreateWindow(
Global.iWindowWidth,
Global.iWindowHeight,
Global.AppName.c_str(),
( Global.bFullScreen ?
monitor :
nullptr ),
nullptr ) };
if( window == nullptr ) {
ErrorLog( "Bad init: failed to create glfw window" );
return -1;
}
glfwMakeContextCurrent( window );
glfwSwapInterval( Global.VSync ? 1 : 0 ); //vsync
#ifdef _WIN32
// setup wrapper for base glfw window proc, to handle copydata messages
Hwnd = glfwGetWin32Window( window );
BaseWindowProc = ( WNDPROC )::SetWindowLongPtr( Hwnd, GWLP_WNDPROC, (LONG_PTR)WndProc );
// switch off the topmost flag
::SetWindowPos( Hwnd, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE );
#endif
m_windows.emplace_back( window );
return 0;
}
void
eu07_application::init_callbacks() {
auto *window { m_windows.front() };
glfwSetFramebufferSizeCallback( window, window_resize_callback );
glfwSetCursorPosCallback( window, cursor_pos_callback );
glfwSetMouseButtonCallback( window, mouse_button_callback );
glfwSetKeyCallback( window, key_callback );
glfwSetScrollCallback( window, scroll_callback );
glfwSetCharCallback(window, char_callback);
glfwSetWindowFocusCallback( window, focus_callback );
{
int width, height;
glfwGetFramebufferSize( window, &width, &height );
window_resize_callback( window, width, height );
}
}
int
eu07_application::init_gfx() {
if( glewInit() != GLEW_OK ) {
ErrorLog( "Bad init: failed to initialize glew" );
return -1;
}
if (!ui_layer::init(m_windows.front()))
return -1;
if (!GfxRenderer.Init(m_windows.front()))
return -1;
return 0;
}
int
eu07_application::init_audio() {
if( Global.bSoundEnabled ) {
Global.bSoundEnabled &= audio::renderer.init();
}
// NOTE: lack of audio isn't deemed a failure serious enough to throw in the towel
return 0;
}
int
eu07_application::init_modes() {
// NOTE: we could delay creation/initialization until transition to specific mode is requested,
// but doing it in one go at the start saves us some error checking headache down the road
// create all application behaviour modes
m_modes[ mode::scenarioloader ] = std::make_shared<scenarioloader_mode>();
m_modes[ mode::driver ] = std::make_shared<driver_mode>();
m_modes[ mode::editor ] = std::make_shared<editor_mode>();
// initialize the mode objects
for( auto &mode : m_modes ) {
if( false == mode->init() ) {
return -1;
}
}
// activate the default mode
push_mode( mode::scenarioloader );
return 0;
}